*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 15, 2024, 12:23:46 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Muni Upgrades  (Read 3661 times)
0 Members and 4 Guests are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« on: June 30, 2009, 09:26:52 am »

Americans:
MG AP rounds- need a price reduction to 20 muni. Paying 30 for a dodgeable ability usually not used is a bit much. this way its 60 muni for 3 mgs and not 2.
AT gunAP rounds - price is OK but it could do with some more uses of the ability maybe just 1.
Sticky bombs - still 80 munitions wtf. cheaper please.
Sherman upgun - 100 munitions to buy an AT tank that can survive is a ton. 80 muni would bring it closer to what axis pays for skirts on their AT tanks.
M18 repair kit - 40 munitions to repair 2 shots worth of damage is a bit stupid IMO
T17 - it's too expensive and unsurvivable.

Anybody wanna do the other factions?
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #1 on: June 30, 2009, 10:04:13 am »

Americans:
MG AP rounds- need a price reduction to 20 muni. Paying 30 for a dodgeable ability usually not used is a bit much. this way its 60 muni for 3 mgs and not 2.
AT gunAP rounds - price is OK but it could do with some more uses of the ability maybe just 1.
Sticky bombs - still 80 munitions wtf. cheaper please.
Sherman upgun - 100 munitions to buy an AT tank that can survive is a ton. 80 muni would bring it closer to what axis pays for skirts on their AT tanks.
M18 repair kit - 40 munitions to repair 2 shots worth of damage is a bit stupid IMO
T17 - it's too expensive and unsurvivable.

Anybody wanna do the other factions?

1. yes
2. yes, maybe 2 or 3 uses
3. wtf no
4. ok
5. same for all other light tanks
6. glass canon, don't buy it if you can't handle it
Logged

Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #2 on: June 30, 2009, 10:41:40 am »

1- Wtf, you can own almost the whole PE army spamming hmgs + AP.
2- Yeah, 2 or more would be ok.
3- Same as Baine.
4- Impressive, you are directly comparing an upgrade that increases endurance with one that increases penetration.... sure.
5- ??
6- it's like an AC, don't use it if they have AT.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Rayze Offline
EIR Regular
Posts: 29


« Reply #3 on: June 30, 2009, 11:14:49 am »

1. Not to sure i never realy used these because it put a drain on Munitions were they could be doing effective work else were, so what i dont use i wont comment.

2. yep another use or two for this would make it worth the upgrade

3. There is a big argument about this they seem to be very tempermentle if price is lowerd to be fair not too low.

4. Seems fair, the sherman seems to be the only US tank to stand more then 2 shells from axis vehicles the upgrade should be alil lower to make it bite back alil more.

5. The chances of making the M18 come out of an "assualt" alive is remotely slim i bearly bother buying repairs because if your not using ambush which storms do good at botching that idea, the tank bites harder but gets biten even harder. only tip i can give, keep it out of line of fire and dont bother buying repairs buy them on shermans instead.

6. Glass cannon would be understatement but i cant use this vehicle too well so i do follow the comments of "use somthing else" maybe a small price reduction? nuthing major.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #4 on: June 30, 2009, 11:21:37 am »

1. Dunno, increase .30 cal price by 30 mun and make them have AP rounds by default(so you don't lose them upon recrew) on a long cooldown, and it sounds fair enough.

2. 1 use AP rounds for 40 muni... IMO, the cost of the 57 mm should be raised by 40 mun, but AP rounds should be there all the time on a cooldown(so you can use them if you recrew the gun). Naturally, the axis would not be able to use AP rounds if the gun is captured, just like the allies can't use cloak on paks.

3. They're fine right now, IMO. More concerned about the rifle bazooka costing 50 munitions. Seriously, the shittiest form of AT on the shittiest line infantry unit seems like... shitloads.

4. The upgun is absolutely worthless, and I'd have to be paid to get it. I prefer to buy 57s as AT, and keep my shermans as anti-infantry. I'd rather have a skirts like upgrade, tbh.

5. The stug has repair medium, doesn't it? 400 health just like M18, but it's repairs are quite a bit better due to better armor, and a more versatile gun.

6. (agree to unun)But.... the fact is that you can indeed use ACs vs 57 mms. It's called overdrive, visible AT gun, higher speed, higher health than the T17 Wink.
Logged

Rayze Offline
EIR Regular
Posts: 29


« Reply #5 on: June 30, 2009, 11:31:50 am »

I agree with all your statements accept this one mate.

Quote
The upgun is absolutely worthless, and I'd have to be paid to get it. I prefer to buy 57s as AT, and keep my shermans as anti-infantry. I'd rather have a skirts like upgrade, tbh.

Although i do tend to use my shermans as AI i find the upgun makes the sherman worth throwing in a "tank vs tank engagement" with out it, it might as well fire white flags at the apposing tank.

The upgun doesnt realy weighin for its cost but i wouldnt so much as class it as "worthless" mate, drop in price would spring a fair amount of upgunned "semi effective AT tanks" shermans but im no expert im still learning balance as i go.
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #6 on: June 30, 2009, 11:35:23 am »

80 muni upgun is the best idea.  Cool
Logged

Let's talk about PIATs in a car.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #7 on: June 30, 2009, 11:39:29 am »

Honestly, I find the reduction in splash damage and radius, as well as increased reload time to be not worth the meagre increase in penetration... I guess some people may be finding a use in it, but it's cheaper to get flank speed and try to out micro the other guy by unloading into his ass.
Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #8 on: June 30, 2009, 11:41:05 am »

or relic, or somebody could make the change to the upgun to perform like the m10s gun... which it should..

AP rounds on 57mm on timer would be nice, i would pay 150mun a gun for that.
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 35 queries.