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[US] [Inf] Tank Reapers
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Topic: [US] [Inf] Tank Reapers (Read 34850 times)
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Duckordie
Community Mapper
Posts: 1687
[US] [Inf] Tank Reapers
«
on:
July 01, 2009, 05:05:14 am »
I think I am alone with Tank Reapers, but I am not sure if its working right,
Right now, in my last game on crossroads. I killed a vet 3 Panzer IV,
With: 4 Bazooka shots from my 2 ranger squads (each ranger squad got 2 Zokas if I remember right) and 1 hit for a Allied At gun. (Mine also)
the rangers hitted the Panzer IV from the side (It had skirts) and my At gun hit it one time from front.
After I got my Tank Reapers, my Ranger squads just move around and kill any armor,
My vet 2 Allied at gun killed a Pe half tack in one shot (hit the side)
No AP rounds, can we have a cheek if this works like it should?
If it works like it should, I recommend to lower dmg from 20% to like 15% or lower.
Tank reapers:
20% more dmg
33% penetration
25% more accurate
«
Last Edit: July 01, 2009, 05:11:24 am by Duckordie
»
Logged
^<-- Duck ™ and ©
We need more axis players!:
spinn72
EIR Veteran
Posts: 1802
Re: [US] [Inf] Tank Reapers
«
Reply #1 on:
July 01, 2009, 05:07:46 am »
sounds like penetration is super and damage is even better.
Logged
scrapking
EIR Veteran
Posts: 924
Re: [US] [Inf] Tank Reapers
«
Reply #2 on:
July 01, 2009, 05:13:00 am »
Duck, you may end up being right about this, but the only thing I would caution is that several other doctrine T4s are very powerful right now, and yet others seem like they might be very "blah" at best.
My point is, is it a question of bringing the "blah" ones up to the usefulness of the really good ones (Tank Reapers, Crete Veterans, Heat Rounds, Panzer Zeal, for example), or bringing the good ones down to be more "blah"? Or perhaps more appropriately - some combination of both.
Although to be honest, one thing I would expect from Tank Reapers is a vet 2 ATG one-shotting a halftrack. When they start one-shotting light armor vehicles I would be a bit more concerned. And they already might be doing that with AP rounds for all I know.
Logged
Bubz
EIR Veteran
Posts: 726
Re: [US] [Inf] Tank Reapers
«
Reply #3 on:
July 01, 2009, 05:17:57 am »
an atg kills a halftrack in two shots. with 20% more damage it's hard that you oneshot halftracks, maybe you scored a critic?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [US] [Inf] Tank Reapers
«
Reply #4 on:
July 01, 2009, 06:01:30 am »
150*1.5(modifier vs HT armor)*1.2(TR) = 270 DMG.
300 HP on a halftrack.
Theorethicaly - not possible until you get another 5 percent damage boost from vet ;P.
Logged
scrapking
EIR Veteran
Posts: 924
Re: [US] [Inf] Tank Reapers
«
Reply #5 on:
July 01, 2009, 06:05:24 am »
Quote from: Mysthalin on July 01, 2009, 06:01:30 am
150*1.5(modifier vs HT armor)*1.2(TR) = 270 DMG.
300 HP on a halftrack.
Theorethicaly - not possible until you get another 5 percent damage boost from vet ;P.
So vet 3 ATG, yes, vet 2 ATG, no? Theoretically. Duck's example must have been a critical? Or it already had slight damage on it? Or small arms fire coincided with the ATG shot? In any event, its ballpark to one-shotting it.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: [US] [Inf] Tank Reapers
«
Reply #6 on:
July 01, 2009, 06:46:18 am »
How do you see if its a cirical or not?
I scouted with a jeep, the at auto shot (due the half track was in range) and boom, dead
Logged
scrapking
EIR Veteran
Posts: 924
Re: [US] [Inf] Tank Reapers
«
Reply #7 on:
July 01, 2009, 06:54:03 am »
Quote from: Duckordie on July 01, 2009, 06:46:18 am
How do you see if its a cirical or not?
I scouted with a jeep, the at auto shot (due the half track was in range) and boom, dead
I don't think that you can? I think the only way is to rely on what the halftrack HP is, and how much damage the ATG is supposed to do after applying appropriate buffs.
As Mysthalin has shown, unless the stats are incorrect, it either had to be a critical or already damaged, or there was some other source of incoming damage not accounted for.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: [US] [Inf] Tank Reapers
«
Reply #8 on:
July 01, 2009, 06:56:32 am »
hmmm. Well I make some replays then of games with Tank reapers, you judge yourslef
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: [US] [Inf] Tank Reapers
«
Reply #9 on:
July 01, 2009, 08:00:31 am »
Quote from: Duckordie on July 01, 2009, 05:05:14 am
I think I am alone with Tank Reapers, but I am not sure if its working right,
Right now, in my last game on crossroads. I killed a vet 3 Panzer IV,
With: 4 Bazooka shots from my 2 ranger squads (each ranger squad got 2 Zokas if I remember right) and 1 hit for a Allied At gun. (Mine also)
the rangers hitted the Panzer IV from the side (It had skirts) and my At gun hit it one time from front.
After I got my Tank Reapers, my Ranger squads just move around and kill any armor,
My vet 2 Allied at gun killed a Pe half tack in one shot (hit the side)
No AP rounds, can we have a cheek if this works like it should?
If it works like it should, I recommend to lower dmg from 20% to like 15% or lower.
Tank reapers:
20% more dmg
33% penetration
25% more accurate
lowering it lower than 20 per would make it useless as a T4 considering some axis T4s out there... so thats not good imho..
anyways, on just a base damage number..
TR zook would be 90 Damage? 90x4=360
TR 57mm would be 180 damage?
360+180=540 damage points.
isnt a base mk4 600hp? this of course doesnt take a vet3 mk4 buffs, or any silly modifiers that say a zook or 57mm would have against a mk4.. and vet3 rangers get 10per damage buff too..
Logged
Mukip
EIR Veteran
Posts: 450
Re: [US] [Inf] Tank Reapers
«
Reply #10 on:
July 01, 2009, 08:11:27 am »
I wouldn't mind seeing Tank Reapers and a couple axis T4's toned down a bit as long as it they were done together.
Logged
VictorTarget
EIR Veteran
Posts: 234
Re: [US] [Inf] Tank Reapers
«
Reply #11 on:
July 01, 2009, 08:12:24 am »
I wouldn't mind seeing Next Gen or a few armor T4's kicked up a notch...why don't we do a bit of both?
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: [US] [Inf] Tank Reapers
«
Reply #12 on:
July 01, 2009, 08:35:14 am »
imho, all these doctirne unit buffs actually ruins the gameplay, but thats just me.. she allow doct to give you weapons, and let vet take care of some buffs.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: [US] [Inf] Tank Reapers
«
Reply #13 on:
July 01, 2009, 08:38:51 am »
Next Gen Vehicles will be undergoing a change.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
VictorTarget
EIR Veteran
Posts: 234
Re: [US] [Inf] Tank Reapers
«
Reply #14 on:
July 01, 2009, 08:53:18 am »
Quote from: EIRRMod on July 01, 2009, 08:38:51 am
Next Gen Vehicles will be undergoing a change.
Yay!
I can be a Next Gen fanboy again, then?
Logged
SaintPauli
EIR Veteran
Posts: 530
Re: [US] [Inf] Tank Reapers
«
Reply #15 on:
July 01, 2009, 09:30:51 am »
Quote from: Mgallun74 on July 01, 2009, 08:00:31 am
TR zook would be 90 Damage? 90x4=360
TR 57mm would be 180 damage?
360+180=540 damage points.
The Zooks have a 1.6 dam modifier against the P4. With the tank reaper ability each zook does 144 dam (Piats do a standard damage of 144 to P4s and shreks do 120 dam to Shermans). A flanking zook squad has always been very very deadly. People just don’t recognize that.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: [US] [Inf] Tank Reapers
«
Reply #16 on:
July 01, 2009, 09:46:10 am »
Quote from: SaintPauli on July 01, 2009, 09:30:51 am
Quote from: Mgallun74 on July 01, 2009, 08:00:31 am
TR zook would be 90 Damage? 90x4=360
TR 57mm would be 180 damage?
360+180=540 damage points.
The Zooks have a 1.6 dam modifier against the P4. With the tank reaper ability each zook does 144 dam (Piats do a standard damage of 144 to P4s and shreks do 120 dam to Shermans). A flanking zook squad has always been very very deadly. People just don’t recognize that.
1.6 against non skirted.. 1.2 against skirted.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: [US] [Inf] Tank Reapers
«
Reply #17 on:
July 01, 2009, 09:51:19 am »
If it hits, and then if it penetrates heh..
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Tymathee
Donator
Posts: 9741
Re: [US] [Inf] Tank Reapers
«
Reply #18 on:
July 01, 2009, 10:16:19 am »
okay, so now zooks are as good as schrecks? Sounds like fun
I've almost got my t4 can't wait. Tanks will ph33r me again!
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Freek
EIR Veteran
Posts: 218
Re: [US] [Inf] Tank Reapers
«
Reply #19 on:
July 01, 2009, 12:02:36 pm »
Quote from: Tymathee on July 01, 2009, 10:16:19 am
okay, so now zooks are as good as schrecks? Sounds like fun
I've almost got my t4 can't wait. Tanks will ph33r me again!
Zooks aren't as good as shreks, not by a long shot. You have to get behind a tank, and close to it to actually do real damage. Unlike shreks, which are more like a prototype of the US Javelin AT Missile system.
Logged
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