Atlanton
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« on: July 06, 2009, 01:40:39 pm » |
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This is probably more of a CoH problem than EIRR.
However, is there a way to show the maximum range of a weapon similar to how the max range of a mortar or howitzer is shown? This would make skirmishing a lot easier.
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Two
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« Reply #1 on: July 06, 2009, 02:03:18 pm » |
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the ranges are usually the just longer then the screen, though that might depend on resolutions
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Piotrskivich
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« Reply #2 on: July 06, 2009, 02:14:04 pm » |
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the ranges are usually the just longer then the screen, though that might depend on resolutions Fail
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Two
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« Reply #3 on: July 06, 2009, 02:37:03 pm » |
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range is as long as the line of site actually :O apart from a few units, which i doubt you'd skirmish with
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Atlanton
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« Reply #4 on: July 06, 2009, 03:11:22 pm » |
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range is as long as the line of site actually :O apart from a few units, which i doubt you'd skirmish with
Because the Mardar has 60 LOS....
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EliteGren
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« Reply #5 on: July 06, 2009, 03:13:09 pm » |
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Marder has 35 LoS and 60 range. Thats so wrong two.
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« Last Edit: July 06, 2009, 03:14:46 pm by EliteGren »
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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Malevolence
Donator
Posts: 1871
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« Reply #6 on: July 06, 2009, 04:23:42 pm » |
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However, is there a way to show the maximum range of a weapon similar to how the max range of a mortar or howitzer is shown? This would make skirmishing a lot easier.
There is, but you'd have an awful lot of orange dots all over your screen all the time.
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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AmPM
Community Mapper
Posts: 7978
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« Reply #7 on: July 06, 2009, 04:42:53 pm » |
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Most vehicles have longer range than LoS.
Support weapons have longer range than LoS.
The only things that don't are infantry.
Use a spotter.
If you don't know how far the unit can shoot, you can use attack ground and see where the icon changes.
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Tymathee
Donator
Posts: 9741
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« Reply #8 on: July 18, 2009, 09:08:02 pm » |
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However, is there a way to show the maximum range of a weapon similar to how the max range of a mortar or howitzer is shown? This would make skirmishing a lot easier.
There is, but you'd have an awful lot of orange dots all over your screen all the time. Well you can have it show only when you select it, I dont' think that would have too many range dots.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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NCOIC
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« Reply #9 on: July 23, 2009, 08:58:54 am » |
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It would be like the MG AT gun fire arc display that is only displayed when ya drag the facing with right click and disappear after you deselect or finished the facing movement
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Ununoctium
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« Reply #10 on: July 23, 2009, 10:23:42 am » |
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It would be like the MG AT gun fire arc display that is only displayed when ya drag the facing with right click and disappear after you deselect or finished the facing movement
the problem is you cant move your screen while setting it up so i can never see where it reaches.
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My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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SaintPauli
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« Reply #11 on: July 23, 2009, 10:25:20 am » |
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It would be like the MG AT gun fire arc display that is only displayed when ya drag the facing with right click and disappear after you deselect or finished the facing movement
the problem is you cant move your screen while setting it up so i can never see where it reaches. High quality zoom out MOD FTW....
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #12 on: July 23, 2009, 10:33:44 am » |
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It would be like the MG AT gun fire arc display that is only displayed when ya drag the facing with right click and disappear after you deselect or finished the facing movement
the problem is you cant move your screen while setting it up so i can never see where it reaches. High quality zoom out MOD FTW.... Not everyone can afford a GeFORCE 295 GTX Mars version to run it without lag, you know?
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DasNoob
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« Reply #13 on: July 23, 2009, 10:48:59 am » |
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Most vehicles have longer range than LoS.
Support weapons have longer range than LoS.
The only things that don't are infantry.
Use a spotter.
If you don't know how far the unit can shoot, you can use attack ground and see where the icon changes.
This is your best advise pirate.
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DISASTER AVERTED... IM A MOTHER FUCKING GENIUS! You have DasNoob who uses the mod as COHTV
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SaintPauli
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« Reply #14 on: July 23, 2009, 10:55:36 am » |
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LOL noob. CoH is not that demanding. I’m running a 8800GTS @ 1920x1200, 4xAA, 16xAF. Everything on max in DX9 and it runs butter smooth. You should be able to get something better/similar for around 100$.
Note: I have 1GB of video RAM and the textures from the improved zoom out mod might need more than 512MB on some maps. I have not tested this. Using the standard zoom will not require any extra video RAM. .
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #15 on: July 23, 2009, 11:04:29 am » |
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Too bad video RAM means basically nothing these days. Call me a noob when you stress the video memory on a card? Lol...
Good luck finding a 8800 GTS for 100 dollars in litho - here a 8600 GT costs roughly 150, for instance - shit ain't as cheap outside of the US, and it only gets more and more expensive the further east you go.
The whole "Mars" edition post was sarcastic in the sence that you need an actually good rig to run zoom-mod without lag, and seeing as you didn't get it, I find your technical savvy quite under-par to insult me at not knowing my technical shit. It is without a doubt clear even to a retard that you DON'T need the most powerful video card on the market, of which there are only 1000 units made, to run zoom mod.
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SaintPauli
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« Reply #16 on: July 23, 2009, 11:18:16 am » |
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Too bad video RAM means basically nothing these days. Call me a noob when you stress the video memory on a card? Lol... If you have enough RAM extra doesn’t mean shit. It might however mean something when the only difference in the IMPROVED zoom mod is the amount of textures. If you really want something that uses lots of video RAM the try and google the texture MOD for Oblivion (shitty game). Good luck finding a 8800 GTS for 100 dollars in litho - here a 8600 GT costs roughly 150, for instance - shit ain't as cheap outside of the US, and it only gets more and more expensive the further east you go. Im from Denmark. I find your technical savvy quite under-par to insult me at not knowing my technical shit. Well you knowledge is clearly lacking. CoH is not a demanding game.
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DasNoob
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« Reply #17 on: July 23, 2009, 11:21:01 am » |
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I have the zoom mod, where can I grab the "improved" version?
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Glaze
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« Reply #18 on: July 23, 2009, 12:00:15 pm » |
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LOL noob. CoH is not that demanding... *stuff* Calling someone a noob for having a crap computer, real cool. -_- Anyways, actually that was good advice AmPm!
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Glaze (US)! I am also... Glazerman (PE) Glaza (CW)
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