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Author Topic: Weapon Ranges  (Read 6713 times)
0 Members and 5 Guests are viewing this topic.
Atlanton Offline
EIR Veteran
Posts: 66


« on: July 06, 2009, 01:40:39 pm »

This is probably more of a CoH problem than EIRR.

However, is there a way to show the maximum range of a weapon similar to how the max range of a mortar or howitzer is shown? This would make skirmishing a lot easier.

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Two Offline
EIR Veteran
Posts: 2079


« Reply #1 on: July 06, 2009, 02:03:18 pm »

the ranges are usually the just longer then the screen, though that might depend on resolutions Shocked
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #2 on: July 06, 2009, 02:14:04 pm »

the ranges are usually the just longer then the screen, though that might depend on resolutions Shocked

Fail
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Two Offline
EIR Veteran
Posts: 2079


« Reply #3 on: July 06, 2009, 02:37:03 pm »

range is as long as the line of site actually :O apart from a few units, which i doubt you'd skirmish with
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Atlanton Offline
EIR Veteran
Posts: 66


« Reply #4 on: July 06, 2009, 03:11:22 pm »

range is as long as the line of site actually :O apart from a few units, which i doubt you'd skirmish with

Because the Mardar has 60 LOS....
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: July 06, 2009, 03:13:09 pm »

Marder has 35 LoS and 60 range.
Thats so wrong two.
« Last Edit: July 06, 2009, 03:14:46 pm by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Malevolence Offline
Donator
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Posts: 1871



« Reply #6 on: July 06, 2009, 04:23:42 pm »

Quote
However, is there a way to show the maximum range of a weapon similar to how the max range of a mortar or howitzer is shown? This would make skirmishing a lot easier.

There is, but you'd have an awful lot of orange dots all over your screen all the time.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: July 06, 2009, 04:42:53 pm »

Most vehicles have longer range than LoS.

Support weapons have longer range than LoS.

The only things that don't are infantry.

Use a spotter.

If you don't know how far the unit can shoot, you can use attack ground and see where the icon changes.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #8 on: July 18, 2009, 09:08:02 pm »

Quote
However, is there a way to show the maximum range of a weapon similar to how the max range of a mortar or howitzer is shown? This would make skirmishing a lot easier.

There is, but you'd have an awful lot of orange dots all over your screen all the time.

Well you can have it show only when you select it, I dont' think that would have too many range dots.
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"I want proof!"
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NCOIC Offline
EIR Veteran
Posts: 73


« Reply #9 on: July 23, 2009, 08:58:54 am »

It would be like the MG AT gun fire arc display that is only displayed when ya drag the facing with right click and disappear after you deselect or finished the facing movement
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #10 on: July 23, 2009, 10:23:42 am »

It would be like the MG AT gun fire arc display that is only displayed when ya drag the facing with right click and disappear after you deselect or finished the facing movement
the problem is you cant move your screen while setting it up so i can never see where it reaches.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #11 on: July 23, 2009, 10:25:20 am »

It would be like the MG AT gun fire arc display that is only displayed when ya drag the facing with right click and disappear after you deselect or finished the facing movement
the problem is you cant move your screen while setting it up so i can never see where it reaches.
High quality zoom out MOD FTW....
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #12 on: July 23, 2009, 10:33:44 am »

It would be like the MG AT gun fire arc display that is only displayed when ya drag the facing with right click and disappear after you deselect or finished the facing movement
the problem is you cant move your screen while setting it up so i can never see where it reaches.
High quality zoom out MOD FTW....

Not everyone can afford a GeFORCE 295 GTX Mars version to run it without lag, you know?
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #13 on: July 23, 2009, 10:48:59 am »

Most vehicles have longer range than LoS.

Support weapons have longer range than LoS.

The only things that don't are infantry.

Use a spotter.

If you don't know how far the unit can shoot, you can use attack ground and see where the icon changes.

This is your best advise pirate.
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You have DasNoob who uses the mod as COHTV
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #14 on: July 23, 2009, 10:55:36 am »

LOL noob. CoH is not that demanding. I’m running a 8800GTS @ 1920x1200, 4xAA, 16xAF.  Everything on max in DX9 and it runs butter smooth. You should be able to get something better/similar for around 100$.

Note: I have 1GB of video RAM and the textures from the improved zoom out mod might need more than 512MB on some maps. I have not tested this. Using the standard zoom will not require any extra video RAM. .
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #15 on: July 23, 2009, 11:04:29 am »

Too bad video RAM means basically nothing these days.
Call me a noob when you stress the video memory on a card? Lol...

Good luck finding a 8800 GTS for 100 dollars in litho - here a 8600 GT costs roughly 150, for instance - shit ain't as cheap outside of the US, and it only gets more and more expensive the further east you go.

The whole "Mars" edition post was sarcastic in the sence that you need an actually good rig to run zoom-mod without lag, and seeing as you didn't get it, I find your technical savvy quite under-par to insult me at not knowing my technical shit. It is without a doubt clear even to a retard that you DON'T need the most powerful video card on the market, of which there are only 1000 units made, to run zoom mod.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #16 on: July 23, 2009, 11:18:16 am »

Too bad video RAM means basically nothing these days.
Call me a noob when you stress the video memory on a card? Lol...
 
If you have enough RAM extra doesn’t mean shit. It might however mean something when the only difference in the IMPROVED zoom mod is the amount of textures. If you really want something that uses lots of video RAM the try and google the texture MOD for Oblivion (shitty game). 

Good luck finding a 8800 GTS for 100 dollars in litho - here a 8600 GT costs roughly 150, for instance - shit ain't as cheap outside of the US, and it only gets more and more expensive the further east you go.
 

Im from Denmark.

I find your technical savvy quite under-par to insult me at not knowing my technical shit.
Well you knowledge is clearly lacking. CoH is not a demanding game.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #17 on: July 23, 2009, 11:21:01 am »

I have the zoom mod, where can I grab the "improved" version?

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Glaze Offline
EIR Veteran
Posts: 112



« Reply #18 on: July 23, 2009, 12:00:15 pm »

LOL noob. CoH is not that demanding... *stuff*

Calling someone a noob for having a crap computer, real cool. -_-

Anyways, actually that was good advice AmPm!
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #19 on: July 23, 2009, 12:27:41 pm »

I have the zoom mod, where can I grab the "improved" version?
The improved version loads high quality textures to a longer distance. I can remember the original link so I uploaded it again:
http://www.filefront.com/14106773/EIRR%20Improved%20Visuals%20MOD.zip



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