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Allied version of v1
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Topic: Allied version of v1 (Read 21058 times)
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ducttape
EIR Regular
Posts: 38
Allied version of v1
«
on:
July 07, 2009, 08:42:33 pm »
I believe since the axis get a v1 type bomb the allies should too, and yes i have thought this out, i believe if you made a tier 3 in the airborne tree called like *allied superbomb* it would work out by just changing the sound and the skin of the v1 to a bomber and an allied bomb, and it is historically accurate since the allies had produced a series of heavy pound bombs, so basically it would be an allied v1!
*never will happen but ill give it a shot*
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gamesguy2
Honoured Member
Posts: 2238
Re: Allied version of v1
«
Reply #1 on:
July 07, 2009, 08:44:21 pm »
The whinage when 88s get blown up in one shot the way howitzers do will drown this forum.
So no, remember that only axis are allowed to have one click you die weapons like goliaths and V1s.
«
Last Edit: July 07, 2009, 08:50:04 pm by gamesguy2
»
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acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #2 on:
July 07, 2009, 08:45:01 pm »
I'm sorry, but you'll never get the laser-guided Tallboy. Laser guidance is solely reserved for the V1.
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dravidian
EIR Veteran
Posts: 97
Re: Allied version of v1
«
Reply #3 on:
July 07, 2009, 08:47:22 pm »
hrmm, i like this it could help with eliminating v1's, but maybe there should be drift or something just because bomb's weren't that accurate
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spinn72
EIR Veteran
Posts: 1802
Re: Allied version of v1
«
Reply #4 on:
July 07, 2009, 08:55:52 pm »
nah allies already have massive saturating artillery, like bombing runs. I agree they do need a powerful one, but axis = small area of effect but great damage and allies = large area of effect and medium damage.
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acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #5 on:
July 07, 2009, 08:57:16 pm »
Quote from: spinn72 on July 07, 2009, 08:55:52 pm
nah allies already have massive saturating artillery, like bombing runs. I agree they do need a powerful one, but axis = small area of effect but great damage and allies = large area of effect and medium damage.
Like Firestorm, Rocket Artillery, and Howitzer Shot? Or the Nebelwerfer and Stuka? I think it's too difficult to generalize on artillery. But certainly Axis has more rocket artillery than Allies (and the opposite holds true).
«
Last Edit: July 07, 2009, 08:58:54 pm by acker
»
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gamesguy2
Honoured Member
Posts: 2238
Re: Allied version of v1
«
Reply #6 on:
July 07, 2009, 08:58:55 pm »
Quote from: spinn72 on July 07, 2009, 08:55:52 pm
nah allies already have massive saturating artillery, like bombing runs. I agree they do need a powerful one, but axis = small area of effect but great damage and allies = large area of effect and medium damage.
How does the V1, firestorm, and rocket arty have "small area of effect"?
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dravidian
EIR Veteran
Posts: 97
Re: Allied version of v1
«
Reply #7 on:
July 07, 2009, 08:59:54 pm »
yes but the allies did have a super bomb, im not speaking nuclear but just a huge bomb like the v1, we should get that it wouldn't be that hard
*edit- also it owuldn't be that overpowered
«
Last Edit: July 07, 2009, 09:02:47 pm by dravidian
»
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gamesguy2
Honoured Member
Posts: 2238
Re: Allied version of v1
«
Reply #8 on:
July 07, 2009, 09:07:02 pm »
Quote from: dravidian on July 07, 2009, 08:59:54 pm
yes but the allies did have a super bomb, im not speaking nuclear but just a huge bomb like the v1, we should get that it wouldn't be that hard
*edit- also it owuldn't be that overpowered
The grand slam series of bombs weighted 22,000lbs(v1 weighted 4000) and has had a blast yield approximately equal to
seven
V1s.
The v1 was a firecracker compared to this bomb.
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spinn72
EIR Veteran
Posts: 1802
Re: Allied version of v1
«
Reply #9 on:
July 07, 2009, 09:09:48 pm »
what about the allies get the V2 rockets they took over lol?
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dravidian
EIR Veteran
Posts: 97
Re: Allied version of v1
«
Reply #10 on:
July 07, 2009, 09:12:46 pm »
what about allies get 650239515897239075812093857102937850912
8735 tanks?
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Smokaz
Honoured Member
Posts: 11418
Re: Allied version of v1
«
Reply #11 on:
July 07, 2009, 09:14:49 pm »
Screw v1, just make demo charges placable anywhere.
With lavender oil and a prison scrub I shall bathe in the blood of dnice's vet 3 gren blob as it blows up to a single well placed demo charge, happily waving my little team america flag protracting from the deep mineral rich veins of my sack.
«
Last Edit: July 07, 2009, 09:18:00 pm by Smokaz
»
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Tymathee
Donator
Posts: 9741
Re: Allied version of v1
«
Reply #12 on:
July 07, 2009, 09:27:05 pm »
How about plane bombs
those were pretty sweet.
but yea..axis definitely have more artillery than the allies do.
the reason why it seems allies have more is that the allies need to use their arty more often than axis do, but even in the end, there's always nebels and some type of stuka. One game i played last night there was so much rocket artillery coming myway it wasn't even funny, another game i played i got hit with 2 v1's, 2 firestromes and 2 precisoin strikes andit was a 2v2. You wont see that much off-map arty from even two infantry players.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM
Community Mapper
Posts: 7978
Re: Allied version of v1
«
Reply #13 on:
July 07, 2009, 09:28:50 pm »
Yes you will, as soon as they start buying more.
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gamesguy2
Honoured Member
Posts: 2238
Re: Allied version of v1
«
Reply #14 on:
July 07, 2009, 09:36:12 pm »
Quote from: AmPM on July 07, 2009, 09:28:50 pm
Yes you will, as soon as they start buying more.
No you won't. You can only buy 1 105 offmap for a total of 2.
If you bring up artillery expertise, there's always falling fear.
Wehr has arty up the ass atm. Only brits can compete with their FOO, which isn't as good because you have to pay for it and it has short range.
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BeRzErKeR
EIR Veteran
Posts: 266
Re: Allied version of v1
«
Reply #15 on:
July 07, 2009, 09:36:49 pm »
Does the V1 and Firestorm get a free use?
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Blitzen
EIR Veteran
Posts: 312
Re: Allied version of v1
«
Reply #16 on:
July 07, 2009, 09:37:30 pm »
Yea, we use nebels a lot. But nebels do not blow things up like real artillery. I'm not saying they aren't usefull. They are great for taking out mortars and pushing men out of an area. But they are not like howitzers, hummels, priests or callies. Not even close.
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Quote from: Two on December 18, 2009, 03:02:20 pm
Bullshit, only fags and girls dont like star wars
gamesguy2
Honoured Member
Posts: 2238
Re: Allied version of v1
«
Reply #17 on:
July 07, 2009, 09:39:14 pm »
Quote from: Blitzen on July 07, 2009, 09:37:30 pm
Yea, we use nebels a lot. But nebels do not blow things up like real artillery. I'm not saying they aren't usefull. They are great for taking out mortars and pushing men out of an area. But they are not like howitzers, hummels, priests or callies. Not even close.
Howitzers are worthless, 1 bike and 1 firestorm/v1/rocket barrage later its dead.
Priests and hummels are mirrored on both sides.
Callies are a waste of fuel in a doctrine focused on tanks. Paying fuel for callies is like paying fuel to use precision strike.
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jackmccrack
EIR Veteran
Posts: 2484
Re: Allied version of v1
«
Reply #18 on:
July 07, 2009, 09:54:00 pm »
Quote
But nebels do not blow things up like real artillery.
Say that when a few rockets scatter around a building and somehow manage to one shot an entire squad inside...
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Let's talk about PIATs in a car.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Allied version of v1
«
Reply #19 on:
July 07, 2009, 10:01:42 pm »
NO
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
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