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Allied version of v1
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Topic: Allied version of v1 (Read 21070 times)
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AmPM
Community Mapper
Posts: 7978
Re: Allied version of v1
«
Reply #60 on:
July 08, 2009, 03:13:26 pm »
lol
Yea, pulling out gives positive G's and causes a blackout, negative G's are in the dive and give you a redout....
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acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #61 on:
July 08, 2009, 03:14:34 pm »
Quote from: Mysthalin on July 08, 2009, 02:53:46 pm
However - more speed = moar boom. Basics of kinetics ^^.
That theory only works consistently with solid projectiles. Bombs, artillery rounds, mortar rounds, and rockets dig into the ground before they explode, which channels the blast upwards (which is a bad thing). In order to get the biggest
effective
blast against soft targets like infantry, vehicles, and tanks, you want to slow the bomb down so it digs into the ground less, or even put the arming fuze way ahead of the explosive to get a ground-burst effect. Of course, it doesn't really matter unless the bomb is traveling ridiculously fast or ridiculously slow...or you put a proximity fuze on it.
Or you could simply pack the bomb with a bajillion pounds of TNT or something.
«
Last Edit: July 08, 2009, 03:19:21 pm by acker
»
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Malevolence
Donator
Posts: 1871
Re: Allied version of v1
«
Reply #62 on:
July 08, 2009, 03:41:06 pm »
Grand Slam anyone? 2500 pound bomb for the win...
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
gamesguy2
Honoured Member
Posts: 2238
Re: Allied version of v1
«
Reply #63 on:
July 08, 2009, 03:42:42 pm »
Quote from: Malevolence on July 08, 2009, 03:41:06 pm
Grand Slam anyone? 2500 pound bomb for the win...
Tallboy was a 22,000 pound bomb.
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acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #64 on:
July 08, 2009, 04:31:27 pm »
Quote from: Malevolence on July 08, 2009, 03:41:06 pm
Grand Slam anyone? 2500 pound bomb for the win...
It was a 22,000 pound bomb, not a 2500 pound bomb.
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Tymathee
Donator
Posts: 9741
Re: Allied version of v1
«
Reply #65 on:
July 08, 2009, 05:48:20 pm »
Quote from: AmPM on July 08, 2009, 03:13:26 pm
lol
Yea, pulling out gives positive G's and causes a blackout, negative G's are in the dive and give you a redout....
okay so i had it backwards, i wasn't exactly sure which was which. I know about redouts and blackouts, i just haven'et thought or read about it in so long i forgot.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence
Donator
Posts: 1871
Re: Allied version of v1
«
Reply #66 on:
July 08, 2009, 08:21:11 pm »
Sorry, 2500 was not a single measurement of that bomb. I think I meant to say 6500 pound bomb in reference to its detonation equivalent rating.
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gamesguy2
Honoured Member
Posts: 2238
Re: Allied version of v1
«
Reply #67 on:
July 08, 2009, 08:30:38 pm »
Quote from: Malevolence on July 08, 2009, 08:21:11 pm
Sorry, 2500 was not a single measurement of that bomb. I think I meant to say 6500 pound bomb in reference to its detonation equivalent rating.
6.5 tons is not 6500 pounds.
Logged
acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #68 on:
July 08, 2009, 08:31:30 pm »
The Blast yield for the Grand Slam was 6.5 tons of TNT. In terms of total explosive filler, it was almost 10,000 pounds...
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Malevolence
Donator
Posts: 1871
Re: Allied version of v1
«
Reply #69 on:
July 08, 2009, 08:34:33 pm »
Tired.
Meant 13,000 pounds.
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dravidian
EIR Veteran
Posts: 97
Re: Allied version of v1
«
Reply #70 on:
July 08, 2009, 09:14:24 pm »
i just want it implemented i dont care about the weight! implement it salan!
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Lt_Apollo
EIR Veteran
Posts: 380
Re: Allied version of v1
«
Reply #71 on:
July 09, 2009, 12:43:26 am »
no super weapons.... period, and no v1s are not super weapons, (at least against anyone who is not deff) v1s are more like kaser guided bombs that very rarly hit there intended target if it is not a static object.
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acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #72 on:
July 09, 2009, 12:44:36 am »
Quote from: Lt_Apollo on July 09, 2009, 12:43:26 am
no super weapons.... period, and no v1s are not super weapons, (at least against anyone who is not deff) v1s are more like kaser guided bombs that very rarly hit there intended target if it is not a static object.
But it wouldn't be a super weapon, it would be exactly the same as a V1 except it comes down twice as slow, with more damage. So it's even more like the laser-guided V1, and it'll never hit a mobile object.
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Lt_Apollo
EIR Veteran
Posts: 380
Re: Allied version of v1
«
Reply #73 on:
July 09, 2009, 12:46:32 am »
how usefull is that against a wher army..... only 1 target the 88.......
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acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #74 on:
July 09, 2009, 12:47:46 am »
...And bunkers, and Flakverlings, and all those lovely static doomforts. Just like a V1.
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Allied version of v1
«
Reply #75 on:
July 09, 2009, 11:12:58 am »
LOL V1 isn't super weapon, its a laser guided bomb?...thats really big and kinda practically kills everything it hits, nahhh its not a super weapon just a laser guided bomb, oh it'd be so OP if allies got a super weapon yes yes...apollo lol you are so biased like aloha
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Rawr
EliteGren
EIR Veteran
Posts: 6106
Re: Allied version of v1
«
Reply #76 on:
July 09, 2009, 11:19:14 am »
And you're saying you are not?
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Allied version of v1
«
Reply #77 on:
July 09, 2009, 12:26:40 pm »
I had a wehr account and I have a PE account EliteGren
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Sach
EIR Veteran
Posts: 1211
Re: Allied version of v1
«
Reply #78 on:
July 09, 2009, 12:34:37 pm »
I have a wehr and PE account but I'm still an allied fanboi
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Sach Wins!
Would people please stop killing my AVREs. Not cool.
Baine
Steven Spielberg
Posts: 3713
Re: Allied version of v1
«
Reply #79 on:
July 09, 2009, 12:56:08 pm »
Yeah, nobody says I'm and allied fanboy just because i play allies! I'm still called an axis fanboy!
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