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Shotguns for close range combat??
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Topic: Shotguns for close range combat?? (Read 9967 times)
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crimsonrabbit
EIR Veteran
Posts: 380
Shotguns for close range combat??
«
on:
July 11, 2009, 04:27:54 pm »
I was thinking maybe there would be a way to skin an M1897 Trench Shotgun for the Americans for some nice close combat capabilities. Perhaps allow it to be unlocked for the Armor doctrine since it is kinda lacking?
Discuss and no flaming.
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LuAn
EIR Veteran
Posts: 572
Re: Shotguns for close range combat??
«
Reply #1 on:
July 11, 2009, 04:38:33 pm »
Mhm maybe give it to sappers too?
But then again, why do we need it?
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crimsonrabbit
EIR Veteran
Posts: 380
Re: Shotguns for close range combat??
«
Reply #2 on:
July 11, 2009, 04:42:45 pm »
Quote from: LuAn on July 11, 2009, 04:38:33 pm
Mhm maybe give it to sappers too?
But then again, why do we need it?
hmmm, you're right sappers dont need it
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gamesguy2
Honoured Member
Posts: 2238
Re: Shotguns for close range combat??
«
Reply #3 on:
July 11, 2009, 04:48:52 pm »
Sappers needed piat ambush cause the old piats were crap.
The new piats are awesome... so I dunno if they need it anymore. Maybe make it a purchaseable upgrade?
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LuAn
EIR Veteran
Posts: 572
Re: Shotguns for close range combat??
«
Reply #4 on:
July 11, 2009, 04:54:11 pm »
Mhm oke the piat ambush rocks but remove the cover requirement please?
And yes a upgrade would make sense, a piat shotgun sapper squad might be more resilient.
They would also make sense on rifles.
I can imagine them being a counterpart to volks Mp40, 1 for 50mun or so, or even 2 for say 80?
And those shottie squads would exel at clearin enemy support weapons at close range, small canister shots or so with medium reload/weapon cooldown.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Shotguns for close range combat??
«
Reply #5 on:
July 11, 2009, 04:56:48 pm »
Honestly, not many people use PIAT ambush, and it's not that useful to spend money on. 60 second cooldown, only in cover to cloak ability that goes away if you turn for more than 15 degrees... Is kind of fail. It's a nice enough ability, but not worth paying extra on.
Cloak anywhere would be gay, however, then it WOULD require a muni cost attached.
Implementing shotguns would be a pain beyond belief.
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NightRain
EIR Veteran
Posts: 3908
Re: Shotguns for close range combat??
«
Reply #6 on:
July 11, 2009, 05:18:18 pm »
I doubt Shotguns were used that much in WW2 since Standard Rifle of M1 Garand and Thompson performs in this twice as good with Mag size and with Fire speed. This ain't Dawn of War 2
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crimsonrabbit
EIR Veteran
Posts: 380
Re: Shotguns for close range combat??
«
Reply #7 on:
July 11, 2009, 05:20:45 pm »
Just because they didnt use it as much doesnt mean we cant use it as much. BTW, there was a shotgun during WW2, it was known as the trench gun.
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LuAn
EIR Veteran
Posts: 572
Re: Shotguns for close range combat??
«
Reply #8 on:
July 11, 2009, 05:23:23 pm »
Quote from: Mysthalin on July 11, 2009, 04:56:48 pm
Honestly, not many people use PIAT ambush, and it's not that useful to spend money on. 60 second cooldown, only in cover to cloak ability that goes away if you turn for more than 15 degrees... Is kind of fail. It's a nice enough ability, but not worth paying extra on.
Cloak anywhere would be gay, however, then it WOULD require a muni cost attached.
Implementing shotguns would be a pain beyond belief.
I dont quite understand the first part. I love using piat ambush since your sappers dont die that fast that way, maybe leave piat ambush as it is but give it also to Piat-Commandos?
«
Last Edit: July 11, 2009, 06:40:27 pm by LuAn
»
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EliteGren
EIR Veteran
Posts: 6106
Re: Shotguns for close range combat??
«
Reply #9 on:
July 11, 2009, 05:25:28 pm »
Its retarded that they can shoot without getting uncloaked.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
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Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
wildsolus
Donator
Posts: 807
Re: Shotguns for close range combat??
«
Reply #10 on:
July 11, 2009, 05:35:19 pm »
it's retarded storms can cloak when supressed by an HMG.
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AmPM
Community Mapper
Posts: 7978
Re: Shotguns for close range combat??
«
Reply #11 on:
July 11, 2009, 05:42:37 pm »
No less retarded than Fire Up =)
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LuAn
EIR Veteran
Posts: 572
Re: Shotguns for close range combat??
«
Reply #12 on:
July 11, 2009, 05:42:56 pm »
Quote from: EliteGren on July 11, 2009, 05:25:28 pm
Its retarded that they can shoot without getting uncloaked.
In my opinion its pretty balanced considering it ups and downs, they have to be in cover, they cannot move or they'll uncloak, and that ability only works for 10sec or so after the first shot is fired, after that they become visible, and i think the increasedd damage also only applies to the first shot they make.
but who am i to argue with you since you already pointed out that obvious balance issue so nicely
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: Shotguns for close range combat??
«
Reply #13 on:
July 11, 2009, 06:18:08 pm »
Wait, PIAT Ambush gives a 100% damage increase?
I mean, for real?
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gamesguy2
Honoured Member
Posts: 2238
Re: Shotguns for close range combat??
«
Reply #14 on:
July 11, 2009, 06:34:52 pm »
Quote from: Illegal_Carrot on July 11, 2009, 06:18:08 pm
Wait, PIAT Ambush gives a 100% damage increase?
I mean, for real?
Not as far as I can tell.
It just lets you fire 3 volleys without decloaking.
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Lt_Apollo
EIR Veteran
Posts: 380
Re: Shotguns for close range combat??
«
Reply #15 on:
July 11, 2009, 06:49:32 pm »
Stay On TOPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: Shotguns for close range combat??
«
Reply #16 on:
July 11, 2009, 07:21:49 pm »
I swear I read someone's post saying that PIAT Ambush does double the damage, but looking back now I can't find it.
I swear guys, I'm not crazy!
But giving Sappers shotguns wouldn't really accomplish much. To be effective, they'd have to get in close, but to get/be there would get them torn apart by just about any axis unit.
«
Last Edit: July 11, 2009, 08:09:35 pm by Illegal_Carrot
»
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Killer344
The Inquisitor
Posts: 6904
Re: Shotguns for close range combat??
«
Reply #17 on:
July 11, 2009, 08:03:42 pm »
Quote from: Illegal_Carrot on July 11, 2009, 07:21:49 pm
But giving Sappers shotguns wouldn't really accomplish much. To be effective, they'd have to get in close, but to get.be there would get them torn apart by just about any axis unit.
Like engies with flamers?
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Shotguns for close range combat??
«
Reply #18 on:
July 11, 2009, 08:16:40 pm »
Quote from: Killer344 on July 11, 2009, 08:03:42 pm
Quote from: Illegal_Carrot on July 11, 2009, 07:21:49 pm
But giving Sappers shotguns wouldn't really accomplish much. To be effective, they'd have to get in close, but to get.be there would get them torn apart by just about any axis unit.
Like engies with flamers?
It would really depend on the shotty's stats.
A Flamer has a max range of 20, not too bad, and even at long range is effective vs is intended targets (garrisoned units, units in cover, etc).
I'd imagine a shotgun would be more like an SMG than a flamer (and have a very short effective range), and not be able to fight targets at longer ranges, and physically have to get behind an enemy's cover to be most effective.
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Malevolence
Donator
Posts: 1871
Re: Shotguns for close range combat??
«
Reply #19 on:
July 11, 2009, 08:19:35 pm »
Quote from: Original Post
I was thinking maybe there would be a way to skin an M1897 Trench Shotgun for the Americans for some nice close combat capabilities. Perhaps allow it to be unlocked for the Armor doctrine since it is kinda lacking?
Discuss and no flaming.
Armor Company does not need better infantry. That's why it's called Armor Company, not Armor and Infantry Together Forever Company.
Quote from: Gamesguy
Sappers needed piat ambush cause the old piats were crap.
The new piats are awesome... so I dunno if they need it anymore. Maybe make it a purchaseable upgrade?
New PIATs also underwent a DOUBLE nerf after being made awesome, they don't need to be nerfed again.
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