Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 09, 2024, 05:06:08 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 2
Battles in progress: 0
Battles waiting: 1
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Repair + Retreat
Pages:
1
2
[
3
]
Go Down
Print
Author
Topic: Repair + Retreat (Read 12986 times)
0 Members and 1 Guest are viewing this topic.
Malevolence
Donator
Posts: 1871
Re: Repair + Retreat
«
Reply #40 on:
July 14, 2009, 12:47:10 am »
Quote
At the same time, infantry retreat should have a 10 second timer, so you can't run squads up to kill tanks and get them back out safely with retreat.
Also remove speed buff from the retreat.
That would make it fair on vehicles and infantry, neither could run away from a bad situation.
Want to buy infantry with Sherman armor and road bonus, speed of six.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
anthony210
EIR Veteran
Posts: 1016
Re: Repair + Retreat
«
Reply #41 on:
July 14, 2009, 12:59:04 am »
Quote from: Aggamemnon on July 13, 2009, 11:57:15 pm
Can we stick to the OP content please.
Personally, I agree tanks should not be able to retreat while repairing.
I'd also be in favour of a timer on *anything* retreating, as this would alleviate the tank thing anyway.
OR
removing the speed buff for infantry retreating (but allowing them to instantly start fleeing)
As for the buffs on freshly spawned units, make a new thread.
But I agree with a ten minute timer on it Smokaz, after that you shouldn't get it, but can it be coded that way.
Umm no. You would never see tanks repair if this were the case. Its way to easy to airborne/ranger rush a tank and take it out because it cant move or fire. Having it at the spawn atleast gives us the option to remove it from the map to save the vet.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Repair + Retreat
«
Reply #42 on:
July 14, 2009, 01:28:51 am »
Quote from: Aggamemnon on July 14, 2009, 12:27:43 am
They can do that anyway gamesguy.
The difference is if the vehicle was parked at spawn you can take it off to save the vet/pp cost.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Repair + Retreat
«
Reply #43 on:
July 14, 2009, 01:39:45 am »
Vet Hunter Paradise
Remove retreat on all units so that you have to manually move them to spawn and withdraw them this way there would be no vetunits since you can easily vet hunt them and only vet units would be artillery units.
How cool is that?
This is one of the most idiotic ideas I've ever heard around EIR Forums. Retreat ability nullified when tank is repairing in its spawn? Rush it. It has no protection in mid game when enemy has around 30 secs to call in something to protect that unit that is unable to do anything. The offmap spamage on tanks that are in repair (especially if vet tank) would make tanks basically 1 use vehicles...no.
I'd srsly love if a Vet 3 Pershing would be MI'ed because it was repairing and unable to retreat. Or even more Half dead Vet 3 KT.
Are people whining because tank killing isn't as easy as it was with older Repair systems? Repair bunker and half dead tank sitting there under repairs? Now it sits in spawn and repairs and you can't vet hunt it because simple click will save the Cost, Vet, PP of that vehicle once it is gone. If you want tanks gone destroy them while in low health that answers to everyone's problem.
Retreat should stay as it is.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Aggamemnon
Donator
Posts: 418
Re: Repair + Retreat
«
Reply #44 on:
July 14, 2009, 02:03:39 am »
Static arty is basically one use, bunkers are one use, infantry are one use, everything besides tanks are one use.
Vet Hunter Paradise? You don't keep a vet 3 squad on the field with a single man left in the squad... why would you leave a vet 3 tank unprotected while it's healing?
All the arugments boil down to, I want to be able to fix my tank without supporting it at all. Infantry don't get that pelasure, why should tanks?
Logged
"Success on D-Day, depended entirely on these men"
NightRain
EIR Veteran
Posts: 3908
Re: Repair + Retreat
«
Reply #45 on:
July 14, 2009, 02:07:59 am »
Quote from: Aggamemnon on July 14, 2009, 02:03:39 am
Static arty is basically one use, bunkers are one use, infantry are one use, everything besides tanks are one use.
Vet Hunter Paradise? You don't keep a vet 3 squad on the field with a single man left in the squad... why would you leave a vet 3 tank unprotected while it's healing?
All the arugments boil down to, I want to be able to fix my tank without supporting it at all. Infantry don't get that pelasure, why should tanks?
Alright.
Tell me how the hell can I protect a tank that is repairing and basically immobile thing without any sort of weaponry from a Offmap? Any possible way? No matter how many infantry units PAKs and other stuff I have around it that won't help the unit. Was it my Hellcat, Sherman Ostwind or a Panther. NOTHING protects it from Recon run/Military Intelligence and Offmap
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Repair + Retreat
«
Reply #46 on:
July 14, 2009, 03:19:34 am »
One clowncar with Piats/Schrecks will at least get that thing offmap. Victory for you.
Logged
Aggamemnon
Donator
Posts: 418
Re: Repair + Retreat
«
Reply #47 on:
July 14, 2009, 03:33:51 am »
NightRain, the same can be said for infantry blobs healing at a Triage or Scout car.
The difference is, you never see people put those things at the end of the map.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Repair + Retreat
«
Reply #48 on:
July 14, 2009, 04:08:07 am »
Quote from: Aggamemnon on July 14, 2009, 03:33:51 am
NightRain, the same can be said for infantry blobs healing at a Triage or Scout car.
The difference is, you never see people put those things at the end of the map.
Because they can
Move
away when Infantry says "Krauts are tossing artillery on us!" or "Achtung Artillery!" other than immobile tank...that can't move out of the way you don't get the point- do you?
Logged
Aggamemnon
Donator
Posts: 418
Re: Repair + Retreat
«
Reply #49 on:
July 14, 2009, 04:13:51 am »
Yes, sure do.
You expect impunity for tanks, because you want to use it twice, which other units don't get to do.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Repair + Retreat
«
Reply #50 on:
July 14, 2009, 04:43:04 am »
Quote from: Aggamemnon on July 14, 2009, 04:13:51 am
Yes, sure do.
You expect impunity for tanks, because you want to use it twice, which other units don't get to do.
So basically you want all tanks to be 1 use only?
No tank repair and ability to retreat is fine.
Then whoever repairs his tank is like "Insert Offmap here Plz"
Logged
Guderian
EIR Veteran
Posts: 817
Re: Repair + Retreat
«
Reply #51 on:
July 14, 2009, 05:09:31 am »
Quote from: gamesguy2 on July 13, 2009, 09:12:58 pm
Quote from: Illegal_Carrot on July 13, 2009, 09:08:14 pm
What about arty in the spawn? Many players leave their Priest/Callie in the spawn, ready to retreat at any sign of threat; it makes it near impossible to kill arty, that can come out to hit the enemy an infinite amount of times, vs repairing only once.
Priests/Callies/Hummels aren't that difficult to kill in spawn. Wait till the player is microing something and rocket arty it or use storms to one volley it.
For the hummel, I generally used M10s or airborne drops when it leaves spawn to fire.
Does the captan give the retreat to ability? as then you could easily do glider dropped inpiat commandos - rape the vehicl, smoke and then retreattothe captan
Logged
Eir customer support staff.
LuAn
EIR Veteran
Posts: 572
Re: Repair + Retreat
«
Reply #52 on:
July 14, 2009, 05:23:13 am »
Quote from: Guderian on July 14, 2009, 05:09:31 am
Does the captan give the retreat to ability? as then you could easily do glider dropped inpiat commandos - rape the vehicl, smoke and then retreattothe captan
Nope theres no retreat to captain
Logged
aka
UckY
Guderian
EIR Veteran
Posts: 817
Re: Repair + Retreat
«
Reply #53 on:
July 14, 2009, 06:52:31 am »
******** i play to little eir lately
Logged
Pages:
1
2
[
3
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...