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Author Topic: Intensity  (Read 3985 times)
0 Members and 4 Guests are viewing this topic.
Smokaz Offline
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« on: July 14, 2009, 09:34:42 pm »

Does it affect the wehrmacht HT?
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gamesguy2 Offline
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« Reply #1 on: July 14, 2009, 09:36:37 pm »

Yes.
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Smokaz Offline
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« Reply #2 on: July 14, 2009, 09:39:02 pm »

Cool, I might get it then. Now I just need a Hold Rotation button so it can face ass towards rifles all the time.
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gamesguy2 Offline
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« Reply #3 on: July 14, 2009, 09:41:06 pm »

Cool, I might get it then. Now I just need a Hold Rotation button so it can face ass towards rifles all the time.

Why the ass?
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Smokaz Offline
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« Reply #4 on: July 14, 2009, 09:43:16 pm »

Rear MG almost insta pins rifles already
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gamesguy2 Offline
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« Reply #5 on: July 14, 2009, 09:44:34 pm »

Rear MG almost insta pins rifles already

The front and the rear MGs are identical.
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Smokaz Offline
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« Reply #6 on: July 14, 2009, 09:46:07 pm »

not in my experience
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gamesguy2 Offline
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« Reply #7 on: July 14, 2009, 09:49:03 pm »

not in my experience

They are identical.
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Killer344 Offline
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« Reply #8 on: July 14, 2009, 09:57:23 pm »

lol..
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz Offline
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« Reply #9 on: July 14, 2009, 09:59:35 pm »

nobody believed me when i said shreks had improved long accuracy compared to vcoh either, and later on it was discovered to be true. at any rate to avoid further argument with you, the main point here is..

Mg42
L  0.0125
M 0.015  
S  0.015

Vehicle MG
L  0.003  
M 0.006  
S 0.012  -> 0.0132 (with intensity)

So at short range, its not gonna be bad at all. It's three pop for a thing that will boost mg supression overall and give it a way to bail out of there from grenades and flamers.
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RikiRude Offline
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« Reply #10 on: July 14, 2009, 10:41:06 pm »

Front and back MG42 are not the same I guarntee it, I mean, I'm sure I'm not the first person you'd believe, but that thing I'm positive does more damage. Put a rifle squad in front and one in back and see which one gets tore up quicker.
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gamesguy2 Offline
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Posts: 2238


« Reply #11 on: July 14, 2009, 10:46:55 pm »

Front and back MG42 are not the same I guarntee it, I mean, I'm sure I'm not the first person you'd believe, but that thing I'm positive does more damage. Put a rifle squad in front and one in back and see which one gets tore up quicker.

They. Are. Identical.

You can look at them yourself.  The front one is mg42_vehicle, the rear one is mg42_vehicle_rear.  They have identical stats, the only difference is the sound and animation.
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RikiRude Offline
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« Reply #12 on: July 14, 2009, 10:47:56 pm »

so does the more bad ass sound doesn't kill any faster? I always felt it did.
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gamesguy2 Offline
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« Reply #13 on: July 14, 2009, 10:53:14 pm »

so does the more bad ass sound doesn't kill any faster? I always felt it did.

Its all in your head man. Wink
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Unkn0wn Offline
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« Reply #14 on: July 15, 2009, 02:25:33 am »

Actually I'm pretty sure there were tests about this on GR.org once, turns out the rear mg was indeed better.
Lab it Smiley.
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Draken Offline
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Posts: 1850



« Reply #15 on: July 15, 2009, 03:05:37 am »

Same thing when at rifles were "nerfed"? Everyone whined that they are UP when nothing was changed, lol.
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Nevyen Offline
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« Reply #16 on: July 15, 2009, 04:40:49 am »

Guys relevant posts im going to clean the rest of this thread up later
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Ununoctium Offline
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Posts: 1256


« Reply #17 on: July 15, 2009, 10:22:09 am »

Actually I'm pretty sure there were tests about this on GR.org once, turns out the rear mg was indeed better.
Lab it Smiley.
its true
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