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Author Topic: Airborne Veterancy Level 1 is slightly out of wack  (Read 10709 times)
0 Members and 9 Guests are viewing this topic.
Smokaz Offline
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Posts: 11418



« on: July 18, 2009, 04:11:39 pm »

Airborne (1.0)
-Vet1 Received damage 0.80
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Fireup -30s
-Vet3 Health 1.1, Cover ability*, Damage 1.2, Fireup -30s

Vet needs to go down to 0.85, as everyone else gets.

http://forums.europeinruins.com/index.php?topic=8543.0

Stormtroopers (0.8 )
-Vet1 Received damage 0.85

Knights Cross Holders (0.7)
-Vet1 Received damage 0.857

Riflemen (1.6)
-Vet1 Received damage 0.85

Rangers (0.8 )
-Vet1 Received damage 0.85

British
Sappers (1.8 )
-Vet1 Received damage 0.85

Panzer Elite
Panzer Grenadiers (1.6)
-Vet1 Received damage 0.85

Tank Buster Infantry (1.2)
-Vet1 Received damage 0.85

And the list goes on.
« Last Edit: July 18, 2009, 04:13:46 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
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Mukip Offline
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Posts: 450



« Reply #1 on: July 18, 2009, 04:13:44 pm »

Yeah why not.
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Baine Offline
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« Reply #2 on: July 18, 2009, 04:17:08 pm »

Maybe, while you are at it, fix the exp gain to 0.8 aswell, like all other elite infantry? (Falls too then.)
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Malevolence Offline
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« Reply #3 on: July 18, 2009, 04:20:19 pm »

Airborne spam is whack, yo.
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Vet has nothing to do with unit preformance.

Quote from: Akranadas
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Two Offline
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Posts: 2079


« Reply #4 on: July 18, 2009, 04:21:16 pm »

Whats this 1.8 1.6 1.7 crap next to units?
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Mukip Offline
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Posts: 450



« Reply #5 on: July 18, 2009, 04:30:10 pm »

Quote
Airborne spam is whack, yo.

Airborne spam sucks, but a pair of Airborne RR squads on the field supporting other units on the other hand is great.  They don't do crazy damage like Ranger SMGs or Storm Trooper double shrecks, but they are fairly tough and do good damage consistently over time so they are somewhere inbetween normal infantry and elite infantry.  Taking 6-9 Airborne is no more spam than taking 8 Grenadiers and giving half of them shrecks, they are pretty much meant to be used in significant numbers in an Airborne company.  It's a shame their availability is so low really, because it just means they are all RR squads instead of just some of them.  If their availability was 10-12 you could take your 4-6 RRs and then have enough Airborne left to do the whole paradropping thing along with the T3 that adds airborne rifles.  Currently it plays more like an infantry company with RR's replacing zooks.
« Last Edit: July 18, 2009, 04:33:16 pm by Mukip » Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #6 on: July 18, 2009, 04:34:17 pm »

Whats this 1.8 1.6 1.7 crap next to units?

Rate at which they gain vet, u noob.

For instance, if a Volksgrenadier is worth 2xp, multiply it by that "crap" number next to the unit to see how much xp the unit gains.

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Two Offline
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Posts: 2079


« Reply #7 on: July 18, 2009, 04:35:15 pm »

Whats this 1.8 1.6 1.7 crap next to units?

Rate at which they gain vet, u noob.

For instance, if a Volksgrenadier is worth 2xp, multiply it by that "crap" number next to the unit to see how much xp the unit gains.



That seems silly, whats wrong with just gaining as you kill Sad
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jackmccrack Offline
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Posts: 2484


« Reply #8 on: July 18, 2009, 04:37:24 pm »

So, assuming that it is 2xp per Volk, if a Ranger (0.8 ) squad wipes out a Volks squad, it is (2xp*5)(0.8 ) = 8xp

Quote
That seems silly, whats wrong with just gaining as you kill Sad

Some units have an easier time killing things and some units have different vet bonuses. Those units that become insanely strong with vet will have a lower xp modifier.
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Smokaz Offline
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« Reply #9 on: July 18, 2009, 04:58:11 pm »

No that value just controls the level requirements, meaning airborne have slightly lower vet requirments than the units with 1.0.
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AmPM Offline
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« Reply #10 on: July 18, 2009, 05:01:33 pm »

Actually Smokaz, the numbers you see as vet levels are really dependent on that multiplier. =)
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #11 on: July 18, 2009, 05:01:50 pm »

You forgot to add ", noob." at the end of your sentence there, smoky.  Smiley
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Sharpshooter824 Offline
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Posts: 775


« Reply #12 on: July 18, 2009, 05:10:19 pm »

Does falls and AB damaged recieved have anything to do with they are both paratrooper units making them require more durability to be of any effect?
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gamesguy2 Offline
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« Reply #13 on: July 18, 2009, 05:12:46 pm »

Does falls and AB damaged recieved have anything to do with they are both paratrooper units making them require more durability to be of any effect?


Airborne has a special armor type that makes them dodge while moving.

Falls have the same armor as PGs.
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Sharpshooter824 Offline
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« Reply #14 on: July 18, 2009, 05:13:48 pm »

aren't AB more susceptible to flames though?
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gamesguy2 Offline
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« Reply #15 on: July 18, 2009, 06:33:25 pm »

aren't AB more susceptible to flames though?

No, just the opposite, AB is the toughest infantry in the game against all weapons, including flamers.
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Tymathee Offline
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« Reply #16 on: July 18, 2009, 07:17:11 pm »

aren't AB more susceptible to flames though?

No, just the opposite, AB is the toughest infantry in the game against all weapons, including flamers.

AB is just as susceptible for flames as all infantry.

http://coh-stats.com/Weapon:Flammenwerfer_42
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"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee Offline
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« Reply #17 on: July 18, 2009, 07:25:30 pm »

The regular vet level is 10/40/80, you take whatever the vet level is for that unit, say if it's 0.8 and you multiply it against 10/40/80 and you get the vet requirement for that unit.

So, if it's 1.6 you go

1.6 x 10-10 and you get 6xp for vet 1
for vet 2 1.6 x 40 - 40 and you get 24
for vet 3 1.6 x 80 - 80 and you get 48

at least i think...cuz it's really 6 25 50. I think they just rounded it out.
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Illegal_Carrot Offline
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Posts: 1068


« Reply #18 on: July 18, 2009, 09:11:55 pm »

aren't AB more susceptible to flames though?

No, just the opposite, AB is the toughest infantry in the game against all weapons, including flamers.

AB is just as susceptible for flames as all infantry.

http://coh-stats.com/Weapon:Flammenwerfer_42
Note that the Flamethrower does 20-25% more damage to most infantry (but not AB), and in addition, AB's doc unlock, Hard n Fast, reduces the accuracy of all weapons (including Flamers, I'd assume) by 15%.
So I'd have to agree that AB are the most resilient inf vs Flamers.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #19 on: July 18, 2009, 09:31:35 pm »

flamers actually do most of their damage by cover, green cover or garrison cover give like 1.5x bonuses to damage and accuracy, so its pretty crazy.

Airborne are tough infantry that can penetrate pretty well and also do quite a bit of damage even without RRs.
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