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Unit XP
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Topic: Unit XP (Read 3877 times)
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LeoPhone
Honoured Member
Posts: 0
Unit XP
«
on:
July 19, 2009, 03:57:09 am »
when your unit reaches vet 2 or vet 3 XP requirements, the XP gain stops.
for instance: your tommy squad has 36 XP. 40 XP is needed to reach vet 2. if your tommy gains 20 XP in the following game, only 4 will count.
thats quite lame, and i suggest to change it:
the tommy squad will have 36 + 20 = 56 XP when you check your battalion screen after the game, you see your tommy squad with 56 XP. now you can make him vet 2 by paying the SPs and finalize.
however, when you choose not to vet him up, and you press finalize, the XP will go back to 39 untill you can pay your SPs, and make him go vet 2 with 40 XP.
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Baine
Steven Spielberg
Posts: 3713
Re: Unit XP
«
Reply #1 on:
July 19, 2009, 04:12:42 am »
Probably hard to make, but i agree, that sucks a bit.
My epic commando sniper with 99 kills would have had far more than 80 exp by now
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Unit XP
«
Reply #2 on:
July 19, 2009, 04:20:51 am »
This is an intended feature.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: Unit XP
«
Reply #3 on:
July 19, 2009, 05:33:44 am »
^ yea pretty much, this was talked about when eir first came out, it sux but it's something you live with. I had a vet 2 callie with 198 xp andin the next game i got 22 in kills which has to be about 40-60 more depending on what igot but all I did was go up to 199 in the launcher. Just gotta live with it.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Jazlizard
EIR Veteran
Posts: 691
Re: Unit XP
«
Reply #4 on:
July 20, 2009, 06:05:11 pm »
Quote from: EIRRMod on July 19, 2009, 04:20:51 am
This is an intended feature.
What's the rationale behind it? Why not just let us buy the potential vet before games, it increases the risk for only a potential reward.
Logged
Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
EliteGren
EIR Veteran
Posts: 6106
Re: Unit XP
«
Reply #5 on:
July 20, 2009, 06:09:42 pm »
Or just completely revert vet to old bonuses and make it free with old xp requirements.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Jazlizard
EIR Veteran
Posts: 691
Re: Unit XP
«
Reply #6 on:
July 20, 2009, 06:17:08 pm »
Personally I would prefer that, but I don't think it's going to happen.
Logged
scrapking
EIR Veteran
Posts: 924
Re: Unit XP
«
Reply #7 on:
July 20, 2009, 06:20:51 pm »
Quote from: Jazlizard on July 20, 2009, 06:05:11 pm
Quote from: EIRRMod on July 19, 2009, 04:20:51 am
This is an intended feature.
What's the rationale behind it? Why not just let us buy the potential vet before games, it increases the risk for only a potential reward.
Because it slows overall vet gain down. Too much vet is a problem we are already seeing. By problem, I mean it translates into creating a larger gap between stronger and weaker players.
Now if anyone disagrees that a big margin between the strong and weak players is a problem... then why is game dodging, smurfing and stacking such an issue in itself?
Logged
FailHammer
EIR Veteran
Posts: 312
Re: Unit XP
«
Reply #8 on:
July 21, 2009, 08:56:46 pm »
It is also more accurate. A unit would have to be in quite a few battles to become crack. You dont make the olympics by having one good day.
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Quote from: Smokaz on November 23, 2009, 08:08:16 am
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Quote from: Smokaz on April 03, 2010, 05:03:32 pm
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"Holy shit puddin, you just critted him in the face"-joseph54
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Unit XP
«
Reply #9 on:
July 21, 2009, 10:10:04 pm »
Quote from: FailHammer on July 21, 2009, 08:56:46 pm
It is also more accurate. A unit would have to be in quite a few battles to become crack. You dont make the olympics by having one good day.
Thats the idea behind it.
Its to simulate 'Elite' training or some such using your Prestige points (Through SP).
Logged
Glazer
EIR Regular
Posts: 9
Re: Unit XP
«
Reply #10 on:
July 21, 2009, 10:14:32 pm »
I support the feature, things would be sort of bizarre without it in my opinion, but I can see where you might get frustrated. Once I had a luftwaffe infantry guy take out a bangbus with a panzershrek and get 13 kills, but he only get 3 or 4 exp out of it cause I had to vet him up. xD
Logged
RikiRude
Donator
Posts: 4376
Re: Unit XP
«
Reply #11 on:
July 23, 2009, 01:02:06 pm »
i support the way vet works currently, i like the idea that you have to play at least 3 games to get your unit to vet 3.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
salan
Synergies TL2 mod!
Posts: 6290
Re: Unit XP
«
Reply #12 on:
July 23, 2009, 01:04:32 pm »
I still like the fact that you need to juggle your SP between vet and offmaps.
some of these offmaps are EXPENSIVE!
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