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Reduce Grenadier Price
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Topic: Reduce Grenadier Price (Read 10747 times)
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Ununoctium
EIR Veteran
Posts: 1256
Reduce Grenadier Price
«
on:
July 25, 2009, 09:40:17 am »
The current price of 240 per squad is not in proportion any more.
Without double lmg or shreck their usefulness is slightly reduced and so warrants a slight change in price.
I am proposing a reduction of between 15 manpower to 225 mp per squad.
rifles are 190 and volks are 185 and grenadiers aren't better than rifles by 25%(240/190), they are closer to 18% (225/190)
Side note:
I work to help balance everything. I'm just a little frustrated with how Armour Co has gotten the short stick on many strategies making them unviable.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
Freek
EIR Veteran
Posts: 218
Re: Reduce Grenadier Price
«
Reply #1 on:
July 25, 2009, 12:17:57 pm »
Enough with the axis f@nb0y posts, at least I had the decency to keep it to 1 at a time.
And I disagree, shreks still pwn shermans. It just takes 3 vetted squads to alpha a sherman, instead of 2 unveted ones.
And rifles die horribly to 1 lmg, 2 lmg's just made them into a mobile MG42
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Reduce Grenadier Price
«
Reply #2 on:
July 25, 2009, 12:28:05 pm »
Did you just call ununoctium an axis fanboy?
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
wildsolus
Donator
Posts: 807
Re: Reduce Grenadier Price
«
Reply #3 on:
July 25, 2009, 12:43:59 pm »
i'd actually agree, 225 or 230 would seem right.
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lol
lol x2
CafeMilani
Aloha
Posts: 2994
Re: Reduce Grenadier Price
«
Reply #4 on:
July 25, 2009, 12:51:26 pm »
i dont know if a price reduction would help but still, the axis infantry squad size is their main problem. this could justify a price reduction..
Logged
Tymathee
Donator
Posts: 9741
Re: Reduce Grenadier Price
«
Reply #5 on:
July 25, 2009, 12:58:18 pm »
they have more health than any mainline infantry squad. Rifles 55, Tommies 65, Volks, 60, Grens 80. Their price is proportional to their survivability. If you want to reduce the price of grens, then tommies, which are the main infantry of the brits, need to be lowered from 255, at least in volks wehr gets an alternative to their inf and aren't forced to spend a lot of mp on one unit cuz there's no other choice. No, leave it be.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence
Donator
Posts: 1871
Re: Reduce Grenadier Price
«
Reply #6 on:
July 25, 2009, 01:12:14 pm »
This is well thought out, actually. I agree.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
AmPM
Community Mapper
Posts: 7978
Re: Reduce Grenadier Price
«
Reply #7 on:
July 25, 2009, 01:17:04 pm »
Quote from: Tymathee on July 25, 2009, 12:58:18 pm
they have more health than any mainline infantry squad. Rifles 55, Tommies 65, Volks, 60, Grens 80. Their price is proportional to their survivability. If you want to reduce the price of grens, then tommies, which are the main infantry of the brits, need to be lowered from 255, at least in volks wehr gets an alternative to their inf and aren't forced to spend a lot of mp on one unit cuz there's no other choice. No, leave it be.
Tym...
4x80 = 320
6x55 = 330
Oh, and Tommie prices are fine btw. As much as Tym wants to deflect the topic to something else.
So they have less health than a rifle squad.
Are they more survivable? Not really, when a man dies they are down 25% firepower, and its not like weapons that insta kill are rare.
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Killer344
The Inquisitor
Posts: 6904
Re: Reduce Grenadier Price
«
Reply #8 on:
July 25, 2009, 01:49:13 pm »
Quote from: aloha622 on July 25, 2009, 12:51:26 pm
i dont know if a price reduction would help but still, the axis infantry squad size is their main problem. this could justify a price reduction..
It's their main strenght, rifles get owned by everything but snipers, and grens own everything but snipers, who can be easily countered by a triple bike attack.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
CafeMilani
Aloha
Posts: 2994
Re: Reduce Grenadier Price
«
Reply #9 on:
July 25, 2009, 02:00:11 pm »
for me its one of their weaknesses, especially for the PE which has low health inf.
a 2 man PG squad is useless, in every case.
i saw a sherman killing a 3 man tankbuster squad in 1 shot. almost full health.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Reduce Grenadier Price
«
Reply #10 on:
July 25, 2009, 02:04:27 pm »
FUCKOMFGBBQFAILSAUCE.
Thanks for making me remember why I don't waste time with you, this thread is about grenadiers, not tank busters, panzergrenadiers, falljs, its about GRENADIERS !!
Logged
CafeMilani
Aloha
Posts: 2994
Re: Reduce Grenadier Price
«
Reply #11 on:
July 25, 2009, 02:11:48 pm »
yes, but i
also
talked about PGs to make the problem more understandable for you
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Reduce Grenadier Price
«
Reply #12 on:
July 25, 2009, 02:13:10 pm »
Exactly, don't talk (aka, don't derail every thread out there with your useless trolling).
Logged
DasNoob
EIR Veteran
Posts: 3430
Re: Reduce Grenadier Price
«
Reply #13 on:
July 25, 2009, 02:41:24 pm »
Killer take it easy, you are making it worse.
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
scrapking
EIR Veteran
Posts: 924
Re: Reduce Grenadier Price
«
Reply #14 on:
July 25, 2009, 02:52:41 pm »
Quote from: Ununoctium on July 25, 2009, 09:40:17 am
The current price of 240 per squad is not in proportion any more.
Without double lmg or shreck their usefulness is slightly reduced and so warrants a slight change in price.
I am proposing a reduction of between 15 manpower to 225 mp per squad.
rifles are 190 and volks are 185 and grenadiers aren't better than rifles by 25%(240/190), they are closer to 18% (225/190)
Side note:
I work to help balance everything. I'm just a little frustrated with how Armour Co has gotten the short stick on many strategies making them unviable.
Honestly I don't disagree with you here at all in your reasoning, and even conclusion.
But for the sake of argument, let's consider what a price change there really amounts to: For a company with maximum Gren Squads; 120 extra manpower. For most players it will be less than that.
Is +/- 120 manpower even worth bothering with at this point? Your point might make sense in terms of "feel" to me, but it is simply too inconsequential in terms of effect. So many more things matter more than this. Particularly, seeing finished doctrines and the warmap - changing small prices like that is spit in the ocean.
Logged
Lemures
EIR Veteran
Posts: 137
Re: Reduce Grenadier Price
«
Reply #15 on:
July 25, 2009, 03:05:11 pm »
Quote from: Tymathee on July 25, 2009, 12:58:18 pm
they have more health than any mainline infantry squad. Rifles 55, Tommies 65, Volks, 60, Grens 80. Their price is proportional to their survivability. If you want to reduce the price of grens, then tommies, which are the main infantry of the brits, need to be lowered from 255, at least in volks wehr gets an alternative to their inf and aren't forced to spend a lot of mp on one unit cuz there's no other choice. No, leave it be.
Regular Tommies are 255...
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Reduce Grenadier Price
«
Reply #16 on:
July 25, 2009, 03:09:54 pm »
Quote from: Lemures on July 25, 2009, 03:05:11 pm
Quote from: Tymathee on July 25, 2009, 12:58:18 pm
they have more health than any mainline infantry squad. Rifles 55, Tommies 65, Volks, 60, Grens 80. Their price is proportional to their survivability. If you want to reduce the price of grens, then tommies, which are the main infantry of the brits, need to be lowered from 255, at least in volks wehr gets an alternative to their inf and aren't forced to spend a lot of mp on one unit cuz there's no other choice. No, leave it be.
Regular Tommies are 255...
That's what he said?
Logged
Lemures
EIR Veteran
Posts: 137
Re: Reduce Grenadier Price
«
Reply #17 on:
July 25, 2009, 03:11:46 pm »
I quoted the wrong guy meh
Logged
Bubz
EIR Veteran
Posts: 726
Re: Reduce Grenadier Price
«
Reply #18 on:
July 25, 2009, 03:17:15 pm »
The game has gone too far since I've stopped playing, it's almost unrecognizable with all the new units and stuff and new threads, I really wonder how the game would be if all those apparently reasonable changes were applied all at once, seriously there should be a patch where all those axis changes are involved to see what happens and test those for real.
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: Reduce Grenadier Price
«
Reply #19 on:
July 25, 2009, 03:19:08 pm »
Quote from: scrapking on July 25, 2009, 02:52:41 pm
But for the sake of argument, let's consider what a price change there really amounts to: For a company with maximum Gren Squads; 120 extra manpower. For most players it will be less than that.
Is +/- 120 manpower even worth bothering with at this point? Your point might make sense in terms of "feel" to me, but it is simply too inconsequential in terms of effect. So many more things matter more than this. Particularly, seeing finished doctrines and the warmap - changing small prices like that is spit in the ocean.
Well if you balance all the units in their small pricing changes it will end up in a difference. This game does wind down to the last man and sometimes that 110 is keeping your vet 2 volk when you buy a tiger.
why change flamers to 55 muni? - same reason
And lol, thanks for the defense while I was away EliteGren. me... axis fanboy.. ROFLMAO
More support:
Quote from: Bubz on July 25, 2009, 03:17:15 pm
The game has gone too far since I've stopped playing, it's almost unrecognizable with all the new units and stuff and new threads, I really wonder how the game would be if all those apparently reasonable changes were applied all at once, seriously there should be a patch where all those axis changes are involved to see what happens and test those for real.
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