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Author Topic: Reduce Grenadier Price  (Read 10748 times)
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Ununoctium Offline
EIR Veteran
Posts: 1256


« on: July 25, 2009, 09:40:17 am »

The current price of 240 per squad is not in proportion any more.
Without double lmg or shreck their usefulness is slightly reduced and so warrants a slight change in price.

I am proposing a reduction of between 15 manpower to 225 mp per squad.
rifles are 190 and volks are 185 and grenadiers aren't better than rifles by 25%(240/190), they are closer to 18% (225/190)



Side note:
I work to help balance everything. I'm just a little frustrated with how Armour Co has gotten the short stick on many strategies making them unviable.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Freek Offline
EIR Veteran
Posts: 218


« Reply #1 on: July 25, 2009, 12:17:57 pm »

Enough with the axis f@nb0y posts, at least I had the decency to keep it to 1 at a time.

And I disagree, shreks still pwn shermans.  It just takes 3 vetted squads to alpha a sherman, instead of 2 unveted ones.
And rifles die horribly to 1 lmg, 2 lmg's just made them into a mobile MG42
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #2 on: July 25, 2009, 12:28:05 pm »

Did you just call ununoctium an axis fanboy?
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
wildsolus Offline
Donator
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Posts: 807


« Reply #3 on: July 25, 2009, 12:43:59 pm »

i'd actually agree, 225 or 230 would seem right.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #4 on: July 25, 2009, 12:51:26 pm »

i dont know if a price reduction would help but still, the axis infantry squad size is their main problem. this could justify a price reduction..
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Tymathee Offline
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Posts: 9741



« Reply #5 on: July 25, 2009, 12:58:18 pm »

they have more health than any mainline infantry squad. Rifles 55, Tommies 65, Volks, 60, Grens 80. Their price is proportional to their survivability. If you want to reduce the price of grens, then tommies, which are the main infantry of the brits, need to be lowered from 255, at least in volks wehr gets an alternative to their inf and aren't forced to spend a lot of mp on one unit cuz there's no other choice. No, leave it be.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence Offline
Donator
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Posts: 1871



« Reply #6 on: July 25, 2009, 01:12:14 pm »

This is well thought out, actually. I agree.
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Quote from: Akranadas
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Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: July 25, 2009, 01:17:04 pm »

they have more health than any mainline infantry squad. Rifles 55, Tommies 65, Volks, 60, Grens 80. Their price is proportional to their survivability. If you want to reduce the price of grens, then tommies, which are the main infantry of the brits, need to be lowered from 255, at least in volks wehr gets an alternative to their inf and aren't forced to spend a lot of mp on one unit cuz there's no other choice. No, leave it be.

Tym...

4x80 = 320

6x55 = 330

Oh, and Tommie prices are fine btw. As much as Tym wants to deflect the topic to something else.

So they have less health than a rifle squad.

Are they more survivable? Not really, when a man dies they are down 25% firepower, and its not like weapons that insta kill are rare.

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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #8 on: July 25, 2009, 01:49:13 pm »

i dont know if a price reduction would help but still, the axis infantry squad size is their main problem. this could justify a price reduction..


It's their main strenght, rifles get owned by everything but snipers, and grens own everything but snipers, who can be easily countered by a triple bike attack.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #9 on: July 25, 2009, 02:00:11 pm »

for me its one of their weaknesses, especially for the PE which has low health inf.
a 2 man PG squad is useless, in every case.
i saw a sherman killing a 3 man tankbuster squad in 1 shot. almost full health.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #10 on: July 25, 2009, 02:04:27 pm »

FUCKOMFGBBQFAILSAUCE.


Thanks for making me remember why I don't waste time with you, this thread is about grenadiers, not tank busters, panzergrenadiers, falljs, its about GRENADIERS !!

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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #11 on: July 25, 2009, 02:11:48 pm »

yes, but i also talked about PGs to make the problem more understandable for you   Wink
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #12 on: July 25, 2009, 02:13:10 pm »

Exactly, don't talk (aka, don't derail every thread out there with your useless trolling).
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #13 on: July 25, 2009, 02:41:24 pm »

Killer take it easy, you are making it worse.
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scrapking Offline
EIR Veteran
Posts: 924


« Reply #14 on: July 25, 2009, 02:52:41 pm »

The current price of 240 per squad is not in proportion any more.
Without double lmg or shreck their usefulness is slightly reduced and so warrants a slight change in price.

I am proposing a reduction of between 15 manpower to 225 mp per squad.
rifles are 190 and volks are 185 and grenadiers aren't better than rifles by 25%(240/190), they are closer to 18% (225/190)



Side note:
I work to help balance everything. I'm just a little frustrated with how Armour Co has gotten the short stick on many strategies making them unviable.

Honestly I don't disagree with you here at all in your reasoning, and even conclusion.

But for the sake of argument, let's consider what a price change there really amounts to:  For a company with maximum Gren Squads; 120 extra manpower.  For most players it will be less than that. 

Is +/- 120 manpower even worth bothering with at this point?  Your point might make sense in terms of "feel" to me, but it is simply too inconsequential in terms of effect.  So many more things matter more than this.  Particularly, seeing finished doctrines and the warmap - changing small prices like that is spit in the ocean.
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Lemures Offline
EIR Veteran
Posts: 137


« Reply #15 on: July 25, 2009, 03:05:11 pm »

they have more health than any mainline infantry squad. Rifles 55, Tommies 65, Volks, 60, Grens 80. Their price is proportional to their survivability. If you want to reduce the price of grens, then tommies, which are the main infantry of the brits, need to be lowered from 255, at least in volks wehr gets an alternative to their inf and aren't forced to spend a lot of mp on one unit cuz there's no other choice. No, leave it be.

Regular Tommies are 255...
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #16 on: July 25, 2009, 03:09:54 pm »

they have more health than any mainline infantry squad. Rifles 55, Tommies 65, Volks, 60, Grens 80. Their price is proportional to their survivability. If you want to reduce the price of grens, then tommies, which are the main infantry of the brits, need to be lowered from 255, at least in volks wehr gets an alternative to their inf and aren't forced to spend a lot of mp on one unit cuz there's no other choice. No, leave it be.

Regular Tommies are 255...

That's what he said?
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Lemures Offline
EIR Veteran
Posts: 137


« Reply #17 on: July 25, 2009, 03:11:46 pm »

I quoted the wrong guy meh Tongue
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #18 on: July 25, 2009, 03:17:15 pm »

The game has gone too far since I've stopped playing, it's almost unrecognizable with all the new units and stuff and new threads, I really wonder how the game would be if all those apparently reasonable changes were applied all at once, seriously there should be a patch where all those axis changes are involved to see what happens and test those for real.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #19 on: July 25, 2009, 03:19:08 pm »

But for the sake of argument, let's consider what a price change there really amounts to:  For a company with maximum Gren Squads; 120 extra manpower.  For most players it will be less than that. 

Is +/- 120 manpower even worth bothering with at this point?  Your point might make sense in terms of "feel" to me, but it is simply too inconsequential in terms of effect.  So many more things matter more than this.  Particularly, seeing finished doctrines and the warmap - changing small prices like that is spit in the ocean.
Well if you balance all the units in their small pricing changes it will end up in a difference. This game does wind down to the last man and sometimes that 110 is keeping your vet 2 volk when you buy a tiger.

why change flamers to 55 muni? - same reason

And lol, thanks for the defense while I was away EliteGren. me... axis fanboy.. ROFLMAO

More support:
The game has gone too far since I've stopped playing, it's almost unrecognizable with all the new units and stuff and new threads, I really wonder how the game would be if all those apparently reasonable changes were applied all at once, seriously there should be a patch where all those axis changes are involved to see what happens and test those for real.
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