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Author Topic: Balancing Tank Repair T4's  (Read 5007 times)
0 Members and 4 Guests are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« on: July 25, 2009, 03:30:30 pm »

Very simple issue.
HEAT - 25% more damage 15% more pen on all tanks
German steel - 25% more health 15% less inc. pen on all tanks
Any Repair T4 - 1.5 Free lives on almost all tanks and vehicles. and you can move or shoot or both at 50%

notice the difference?

I propose reducing the uses of onboard/all the others to 1 and allowing the special move/shoot to affect the regular crew repair.
your tank simply gets a 90% risky pop-cap eating health boost, and its original boost gets reduced risk.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
boobaka Offline
EIR Veteran
Posts: 151



« Reply #1 on: July 25, 2009, 03:45:49 pm »

Obm is just repair on the move. it does not shot repair on the move. it is bad enough don't need to nerf it more i think.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: July 25, 2009, 03:50:15 pm »

you mean to say that those are the only doctrine choices available to axis players?

mmm i guess i shouldn't put in the german repair version of obm then?
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #3 on: July 25, 2009, 03:55:33 pm »

you mean to say that those are the only doctrine choices available to axis players?

mmm i guess i shouldn't put in the german repair version of obm then?
50% move and 50% shoot

and of all things it applies to Hetzers marders and jagdpanthers? fixed gun tanks?
I think that this was one of the most lol things in the mod.

But I see Salan is leaning towards my point of view on the issue

the other thing is that OBM or the others is like a guaranteed Keep my vet option since you run away to your spawn while repairing.

Also killing repairing heavy tanks is almost impossible. While repairing Heavies need to have less armour.

Maybe reduce speed to 66% of max and no shooting or speed 33% and shoot 33%
« Last Edit: July 25, 2009, 03:58:13 pm by Ununoctium » Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #4 on: July 25, 2009, 04:00:06 pm »

uh... no?
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #5 on: July 25, 2009, 04:19:49 pm »

uh... no?
no?   Huh
no as in you think it's balanced or no as in I'm going for overkill?
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FailHammer Offline
EIR Veteran
Posts: 312



« Reply #6 on: July 25, 2009, 05:14:30 pm »

MOAR NERF

MOAR BUFF
« Last Edit: July 25, 2009, 05:21:46 pm by FailHammer » Logged

What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #7 on: July 25, 2009, 05:33:58 pm »

MOAR NERF

MOAR BUFF

Ok, balance consists of keeping things the same.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #8 on: July 25, 2009, 06:04:12 pm »

uh... no?
no?   Huh
no as in you think it's balanced or no as in I'm going for overkill?

No as in the tier 4s are perfectly fine so why are you trying to change it.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #9 on: July 25, 2009, 06:11:23 pm »

I just can't figure out how anyone would pick something other than 2 free lives for every tank if they were buying a tank T4.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #10 on: July 25, 2009, 06:17:51 pm »

I just can't figure out how anyone would pick something other than 2 free lives for every tank if they were buying a tank T4.

Its only 1 free repair.

In addition, you are assuming you always get away to repair twice why?   What if my Heat rounds P4 wtfpwn your onboard sherman and destroy it in the first engagement?  What good are your free repairs now?
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #11 on: July 25, 2009, 06:56:54 pm »

Screw that, Its obvious my upgunned ATHT will kill it WAY before your P4 does...... lol
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #12 on: July 25, 2009, 07:17:05 pm »

how much pop cap are Upgunned ATHTs?
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Rawr
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #13 on: July 25, 2009, 07:20:10 pm »

same as the normal ones?   <for now>... muhaha
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #14 on: July 25, 2009, 07:33:10 pm »

3 POP fast moving ATGs? :/ seems its needs to be upped to 4 or 5 pop cap  tbh..
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #15 on: July 25, 2009, 08:13:40 pm »

It dies to anything ....................................... ...............................
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #16 on: July 26, 2009, 05:14:07 am »

It dies to anything ....................................... ...............................
... that it counters
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