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Author Topic: germans overall arn's good enough  (Read 9638 times)
0 Members and 5 Guests are viewing this topic.
tomolyons Offline
EIR Regular
Posts: 2


« on: August 06, 2009, 03:57:46 pm »

right i wanna make a few points. the german armour sucks now wtf is going on, a marder shell bouncing off a sherman's frontal armour? your kidding me right?  german infrantry cant match allied infantry anymore. airborne way oover powered that its not funny or good to play against them. now i dont want the germans to be super tough but german infantry were the best of the war  the ss especcially. can can the germans not have 1 extra unit? instead of having 4? this make alot of difference trust me.the shermans are overpowered aswell i think thier frontal armour is stronger than a fking panzer tank that would not happen. ever heard the germans on coh say "god damn shermans will open like ton cans now" or "lets blow this tincan open" basiccly saying sherman armour is crap!!!
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #1 on: August 06, 2009, 04:01:15 pm »

well ive always beleived shermans frontal armor is so much better than panzers, and wtf why do armor company get 15% pentration at T2 but Blitz get 15% pentration at T4. HEAT rounds need a massive buff as it still bounces half the time < (Confirmed) >

backs on topic, its just bad luck, and lets not bring Gameplay > Realism in this aight. let me stop it right here. no germans were better etc etc aight  Smiley

Anyways upgunned shermans can take on P4's now. you gotta live with it. Allied upgraded infantry Can be better, if your using PE and using un upgraded Pzgrens than i wouldnt be surprised your getting kaned.

How im taking it is that you think your P4's and Infantry should just steam roll everything in a couple of seconds, if your new to EIR, Welcome to the mod, and how the gameplay changes Alot!
« Last Edit: August 06, 2009, 04:06:09 pm by Demon767 » Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #2 on: August 06, 2009, 04:01:47 pm »

lulz,

Maybe try 6 pz4 company with GS, or heat rounds, or double KTs, there is now way that allied armour is superior to axis in this game (ofcourse you need a bit micro).
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: August 06, 2009, 04:03:13 pm »

What setup are you running?
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #4 on: August 06, 2009, 04:10:16 pm »

1) Maybe it was the distance at which you were firing.

Base Marder penetration vs. Sherman armor =   0.614

Marder distance/penetration
short = 1
medium = .909
long = .805

Thus if you were shooting from a long distance you would only penetrate (0.614)*(.805) = .494. So roughly 50% of the time at long distance will you penetrate. Don't forget if his tank is vetted he gets less received penetration too. So don't be surprised if Shermans bounce Marders every now and then.

All AT weapons are affected by distance, whether it by accuracy or penetration or both (mostly both).

2) German armor is not especially weak at any means. Every Wehr doctrine has great buffs for tanks.
Blitz = Long Barrels, HEAT Rounds, Tiger unlock (an offensive tank)...massively greater offense.
Terror = German steel, King Tiger unlock (a defensive tank)...great for defense.
Defensive = Fatherland defense (+20% bonus HP for all units), Superior soldiers (faster xp gain for all units)...great all around bonuses.

3) "an can the germans not have 1 extra unit? instead of having 4?"
Can you elaborate? What units are you referring to?
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #5 on: August 06, 2009, 05:34:01 pm »

Terror = ... great for defense.
Defensive = ... great all around bonuses.

That doesn't sound right.  Smiley
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"Chance favors the prepared mind"
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #6 on: August 06, 2009, 06:23:52 pm »

The axis P4 usably have some kind of buff that makes them better than the Sherman. On the other hand you can do some crazy maneuvering with the allied tanks because you don’t have to worry about stickies or buttoning. 

If you are Americans use the advantages you have. One of them is the fast M10 for skirmishing. Axis does not have a comparable unit. The allied Tank doctrine also gives you lots of buffs to tanks and gives you the Pershin which is hands down the best tank in the game.
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Freek Offline
EIR Veteran
Posts: 218


« Reply #7 on: August 06, 2009, 06:30:32 pm »

The pershing isn't the best.  The germans merely have specialized tanks. 
KT for insane health/solos pershing easily.
Tiger for great anti-inf/solos pershings (I've done it a few times, but it's tough)
Panther great anti-tank/needs micro or supporting at to kill pershing (panther will die 1v1 to a bumrushing pershing)

The pershing is merely a good jack of all trades, but it dies relatively easily if the axis manage to get AT on it.

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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #8 on: August 06, 2009, 06:33:16 pm »

with a marder you have to site the main gun to get good penetration out of it.  It can then penetrate Churchill and Pershing armour most of the time.

German armour needs to be looked after a lot.  AT guns will more often than not rip apart german armour, however with careful micro its pretty easy to rack up 20 kills with each P4 and even more with the Tiger/KT. 

The pershing should be treated as if it was a tiger, although it seems a little faster so you really have to watch out.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #9 on: August 06, 2009, 06:56:37 pm »

try tp üemetrate a pershing with a marder...HA!
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #10 on: August 06, 2009, 06:58:29 pm »

The allied Tank doctrine also gives you lots of buffs to tanks and gives you the Pershin which is hands down the best tank in the game.

Don't even dare to insult my jagd with your filthy allied scum again.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: August 06, 2009, 10:03:19 pm »

right i wanna make a few points. the german armour sucks now wtf is going on, a marder shell bouncing off a sherman's frontal armour? your kidding me right?
Learn how stats work please. You can always bounce a round depending on range, target, and luck.

german infrantry cant match allied infantry anymore. airborne way oover powered that its not funny or good to play against them. now i dont want the germans to be super tough but german infantry were the best of the war  the ss especcially.
Actually, by 1944-45 the German army was basically exhausted, and pretty much outmatched on the man to man skill and level of training in this period. You are thinking of the German army of 1941-1942 that had basically ceased to exist. If you would like I have no problem with Grens getting a stat boost and becoming more expensive at all, less infantry that I can offmap means every one that dies makes my game that much easier. SS were not much better actually, they were just highly motivated volunteers that received better equipment, much like AIRBORNE!

can can the germans not have 1 extra unit? instead of having 4? this make alot of difference trust me.
Yea, Germans have no new units...Terror Officer, 50mm ATHT, Flamethrower Assault Grens, FJ Schrek Squads, nope, none at all.

the shermans are overpowered aswell i think thier frontal armour is stronger than a fking panzer tank that would not happen. ever heard the germans on coh say "god damn shermans will open like ton cans now" or "lets blow this tincan open" basiccly saying sherman armour is crap!!!
Since you are so fond of it, the Sherman historically had tougher armor than the Panzer IV. The Panzer IV's 75mm gun was slightly superior to the Sherman 75mm gun, however the 76mm Sherman could destroy a Panzer IV quite easily. In game a Panzer IV with no doctrine, and a Sherman with no doctrine will come out about even, depending on who shot first.

To finish, learn to play, learn your stats, and learn some history.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #12 on: August 06, 2009, 10:41:41 pm »

ha nice ampm, pretty much what i was gonna say. I have an armor doc in which I got every buff I could get for shermans, except ap rounds but i did get Next-Gen and I still couldn't take on a p4 one v one with all the p4 buffs they get, and this is with flank speed and trying to run around it.

I gotta use more upgun shermans...
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #13 on: August 06, 2009, 11:19:30 pm »

I've been playing too much axis lately, got used to easy mode, can't play americans worth a damn any more....


*sigh*
*Buys 7 pumas to learn how to use light vehicles again*

Back on topic - the germans are not underpowered in the least. It is the general concensus between allied players that they're OP Wink. What you are experiencing now is the "newbie" effect - the first 10-15 lost games that put you into total fatalism. Those who bear it through, finally learn to play and become prominent members of the community. Those who don't - lose out terribly on an awesome game as they leave. Mentors and helpers usually help alleviate this by playing a game or two with the guy, setting up his battalion for him and helping him get games - you should get ventrilo, and I'd help you set up your company properly whenever I see you. It is quite likely your set-up is done wrong, and that is the reason why you are losing games(sure was why I lost MY very first game - no AT at all in my starting callin, 2x Howitzer callin, everything at 25 popcap - shit-ass company).
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #14 on: August 06, 2009, 11:40:19 pm »

Don't hate on the new guys please... just help him out mkay?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #15 on: August 06, 2009, 11:47:18 pm »

Don't hate on the new guys please... just help him out mkay?
DasNOOB, protector of the NOOBs Wink
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RubixCubed Offline
EIR Veteran
Posts: 98



« Reply #16 on: August 06, 2009, 11:58:43 pm »

Quote
DasNOOB, protector of the NOOBs Wink

you must be a noob to protect one  Grin
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Malevolence Offline
Donator
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Posts: 1871



« Reply #17 on: August 07, 2009, 01:24:50 am »

I find axis is fine Smiley
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vertigoanduminas Offline
EIR Regular
Posts: 3


« Reply #18 on: August 07, 2009, 01:55:27 am »

I wouldn't say that axis armor is weak by any standard, but I agree now that everyone is running lvl 8 battalions, it seems evident that the allied buffs make it easy to negate the advantage that german armor used to have. RRs with +35% dmg and the collection of Armor company buffs including 2 repairs while fighting make for some ridiculous conflicts.

I feel that the factions are decently balanced without doctrine, but when everyone has full unlocks, it becomes evident that some (like Airborne, Tankbusters, and Terror) are a bit more over the top than others. I've used Blitzkrieg for a while and while things like Schrecked Storms are annoying and can really frustrate an Allied player, they never pay for their exorbitant costs. (almost 300mun to take out a howitzer or calliope if the Ally is a complete idiot, and often they don't even make it) On the other hand, players with all the buffs can roll over a tank/inf player with just airborne squads and maybe a mortar/AT for fun. I think that's the most important issue, and one that is definitely difficult to quantify. The doctrines have to be balanced at the bottom as well as at the top.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #19 on: August 07, 2009, 02:21:31 am »

tomolyons as stated in the launcher I'd rather have you post a replay of one of your games to find out what you lack of.
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