Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
October 31, 2024, 09:45:24 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 6
Download the mod from Steam
Join our Discord server
Recent posts
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
Please don’t open this th...
by
Shabtajus
[September 06, 2024, 11:58:09 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[PE] Balance - Improved Scopes and Tankbuster cloak
Pages: [
1
]
Go Down
Print
Author
Topic: [PE] Balance - Improved Scopes and Tankbuster cloak (Read 4493 times)
0 Members and 5 Guests are viewing this topic.
pqumsieh
EIR Veteran
Posts: 2367
[PE] Balance - Improved Scopes and Tankbuster cloak
«
on:
August 09, 2009, 12:54:22 pm »
I've been playing with tank hunters for a bit now and I must say that improved scopes is far too powerful. Its not balanced atm because it is too great a range increase. A single hetzer usually gets about 10-20 infantry kills, 2-3 light vehicles, and 1 or 2 tanks per game. The 50mm also poses a bit of a problem when 2 or more of them are used with a sighting vehicle. The hotchkiss command tank makes this worse as it increase the range of these units by another 10-20% for 15 seconds every time it is activated. Overall, it comes back to the fact that range increases are far too powerful and cause too many imbalanced. This T4 should be redesigned imo.
As far as tankbuster/falls cloak. The issue stems form two areas; 1) they recloak continiously, I am not sure if this is a bug but they continue to recloak after each volly providing the buff once more. Second, if you take a look at the luftwafte doctrine, the amount of bonuses a falls tank buster squad can get + the ambush bonus stack to the point were shermans are 3 shotted. Either the damage needs to be reduced or the cloaking mechanic fixed. Currently, you cannot even snipe them unless you get a jeep close by because the wined up for the sniper shot usually gets cancled by the recloak. The only option seems to be arty and or mortors. Although this is a fair counter, it still does not justify nor warrent the amount of damage they can do and the fact that htey can continuely reloak.
What do you gusy think about these two issues,
PQ
Logged
Common sense is not so common after all.
Smokaz
Honoured Member
Posts: 11418
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #1 on:
August 09, 2009, 01:06:49 pm »
Agreed on all accounts, with some minor additional input:
- Small range increases on mortars and mgs really isnt as gamebreaking as 40 range RR's or 70 range 50mm ATHT's (and snipers etc)
- Fallschirm tankbusters was a bad/dificult idea
- Its a bad idea because its too hard to balance without making it suck
Would anyone get "Dropping heavy T3" if it didnt give fallschirmjagers ambush with their shreks?
Whats the appeal in a Tier 3 for a 4 man squad with less hp than grenadiers than can cloak in cover only and buy a single shrek? Well theres APPEAL in it of course, since you can ambush, but with the current power level of most comparative stuff its just not that hot.
«
Last Edit: August 09, 2009, 01:12:40 pm by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
EliteGren
EIR Veteran
Posts: 6106
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #2 on:
August 09, 2009, 01:09:10 pm »
tbh I'd rather have henschel instead of fallschirm schrecks.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Killer344
The Inquisitor
Posts: 6904
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #3 on:
August 09, 2009, 01:25:42 pm »
50mm LAHT just doesn't fit the TH doctrine, it needs to be removed from it, it only helps to make that doctrine extreme on terms of AT capabilities.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
pqumsieh
EIR Veteran
Posts: 2367
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #4 on:
August 09, 2009, 01:37:49 pm »
Problem with the tank buster falls is that htey are affected by other doctrine buffs like crete veterans. So the damage increase makes the shrek an extremely powerful tank destroyer; more so when you consider the additional ambush bonuses. I am also worried about tank hunters getting double efforts (2 shreks) and using ambush on their tank busters; although I wouldnt considered that OP and think it should remain the same for now.
Logged
CafeMilani
Aloha
Posts: 2994
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #5 on:
August 09, 2009, 02:01:40 pm »
Quote from: pqumsieh on August 09, 2009, 01:37:49 pm
Problem with the tank buster falls is that htey are affected by other doctrine buffs like crete veterans. So the damage increase makes the shrek an extremely powerful tank destroyer; more so when you consider the additional ambush bonuses. I am also worried about tank hunters getting double efforts (2 shreks) and using ambush on their tank busters; although I wouldnt considered that OP and think it should remain the same for now.
YOU as an AB player should definately not complain about such a buff since u get +35% dmg and penetration on your ABs. LOL
Logged
AmPM
Community Mapper
Posts: 7978
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #6 on:
August 09, 2009, 02:30:32 pm »
The range thing isn't that bad by itself.
Its that its only tied to very specific doctrines giving them an incredible advantage over every other doctrine.
TH only excels with Scopes because it out ranges any other armor in the game.
50mm ATHT still needs its rate of fire lowered as I had suggested a while back.
FJ TB squads are nuts, now its just more elite infantry spam. So you have AB companies spamming the AB blob and the LW company spamming FJ blobs. Both sides are insanely powerful compared to other doctrines right now.
Logged
.
.
.
.
.
.
.
.
.
.
.
pqumsieh
EIR Veteran
Posts: 2367
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #7 on:
August 09, 2009, 02:32:55 pm »
I also play RCA, US Armor, PE Tank Buster, PE Scorched Earth, in addition to US Airborne. I've already stated many times that many aspects of airborne company either need to be toned down or other doctrines need to be brought into line. I'd rather the latter then the former.
This thread is not discussing airborne doctrine atm though, so please refrain from derailing this thread.
PQ
Logged
RikiRude
Donator
Posts: 4376
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #8 on:
August 09, 2009, 03:21:53 pm »
yeah the ambush mechanic has got to be busted on those tank busters. they would shoot, and my tank wouldnt get a round off before the would instantly recloak. def broken.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Theonepower777
EIR Regular
Posts: 46
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #9 on:
August 09, 2009, 04:21:48 pm »
I use the falls a lot, thing is a lot of times i don't have time to put them in cover for the ambush bonuses. Most of the time they're in buildings or halftracks.
«
Last Edit: August 09, 2009, 04:24:03 pm by Theonepower777
»
Logged
spinn72
EIR Veteran
Posts: 1802
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #10 on:
August 09, 2009, 05:03:37 pm »
increase all tanks range by 5 and sight by 10. Therefore every PE tank can see and shoot its max range or near its max range, but wont be able to snipe ATGs so easily. They're scopes anyway, and i didn't see why sight wasnt already a buff.
I usually see G43s cloak while fighting behind cover anyway with cloak so its just not the schrek that kills us all. Its the damage, and especially the accuracy bonus that kills you.
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #11 on:
August 09, 2009, 10:33:31 pm »
Although somewhat a side topic, when you compare the bonuses airborne receive (aloha mentioned 35% damage and accuracy) the platform these bonuses are being applied to must be considered. 35% more damage on a 66.7 damage RR vs 35% more damage on a 120 damage shrek is quite a difference in DPS output. Accuracy is not really needed on the RR either since it is already a long range and accurate handheld AT; whereas, the shrek is a short-medium range handheld AT that is improved more with accuracy. Additionally, when you add the extra accuracy from ambush you have a pretty high hit rate at long range with the damage of two RR's.
Those aspects must be considered, -Nice trolling is still trolling. Das-
PQ
«
Last Edit: August 09, 2009, 10:37:30 pm by DasNoob
»
Logged
Warlight
Donator
Posts: 304
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #12 on:
August 09, 2009, 11:39:52 pm »
Quote from: Killer344 on August 09, 2009, 01:25:42 pm
50mm LAHT just doesn't fit the TH doctrine, it needs to be removed from it, it only helps to make that doctrine extreme on terms of AT capabilities.
No, the Tank hunters are the only people who should get this Half Track...
Logged
wildsolus
Donator
Posts: 807
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #13 on:
August 13, 2009, 12:15:32 am »
Quote from: pqumsieh on August 09, 2009, 12:54:22 pm
As far as tankbuster/falls cloak. The issue stems form two areas; 1) they recloak continiously, I am not sure if this is a bug but they continue to recloak after each volly providing the buff once more. Second, if you take a look at the luftwafte doctrine, the amount of bonuses a falls tank buster squad can get + the ambush bonus stack to the point were shermans are 3 shotted. Either the damage needs to be reduced or the cloaking mechanic fixed. Currently, you cannot even snipe them unless you get a jeep close by because the wined up for the sniper shot usually gets cancled by the recloak.
PQ
just played a game vs pq with quite a few tb fall squads...they are stronger then storm with shreks. they can 2 shot a hellcat since they keep cloaking and get the ambush shit. doctrine + vet buffs on top of that it can, as pq mentioned, 3 shot the sherman.
for a doctrine that is usually an anti-infantry doctrine....this completely fills in the hole for their one weakness.
Logged
lol
lol x2
RikiRude
Donator
Posts: 4376
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #14 on:
August 13, 2009, 12:35:14 am »
Quote from: Warlight on August 09, 2009, 11:39:52 pm
Quote from: Killer344 on August 09, 2009, 01:25:42 pm
50mm LAHT just doesn't fit the TH doctrine, it needs to be removed from it, it only helps to make that doctrine extreme on terms of AT capabilities.
No, the Tank hunters are the only people who should get this Half Track...
but TH has jagd, improved schrecks, double schrecks, tellers, hetzers.
i think its the other PE doctrines that could use an extra hand dealing with tanks and vehicles. either way, the rof and i THINK the range needs to be looked at on this thing. it seems to have too crazy of range, but it could be the doctrine buffs ive been seeing that do it.
Logged
Tymathee
Donator
Posts: 9741
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #15 on:
August 13, 2009, 12:53:22 am »
I think the falls tb squads shouldn't be affected by some of the tier upgrades, it just makes them too good and then with the ambush bonuses, they can still defend themselves against infantry.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LuAn
EIR Veteran
Posts: 572
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #16 on:
August 13, 2009, 01:18:50 am »
Quote from: Tymathee on August 13, 2009, 12:53:22 am
I think the falls tb squads shouldn't be affected by some of the tier upgrades, it just makes them too good and then with the ambush bonuses, they can still defend themselves against infantry.
I think the Airborne Riflemen squads shouldn't be affected by some of the tier upgrades, it just makes them too good and then with the sticky bombs, they can still defend themselves against vehicles
.
No seriously: Falls are great in cover with their ambush bonus, but thats how they are supposed to be. A few people havent realized how to use them yet, and charge around with them as if they are commandos
On a side note: If the Heroes of Monte Casino T3 makes it back into the mod in a somehow similiar version to what it was said to be like, we can discuss a possible exlusion of the shrek on FJ-TB if a similiar change to airborne is made. (I think the shreks could be excluded from this buff, but really only the shreks.)
Logged
aka
UckY
Mysthalin
Tired King of Stats
Posts: 9028
Re: [PE] Balance - Improved Scopes and Tankbuster cloak
«
Reply #17 on:
August 13, 2009, 02:22:18 am »
Actually..
Scorched Earth has marders, (50) LATHTs and hotchkisses(with upgun they penetrate pershings at max range 100 percent of the time - needs fix?), and roadblocks that are not crushable to slow down the enemy as they die to the (50) LATHTs and marders.
Luftwaffe has all that, shrek falls, and the worst thing of all : the henschel strafe. That just destroys any tank you please, and creates "you can't go there with your tanks" zone. Should be toned down, in my humble opinion - at least in damage, if nothing else. Butterfly mines are another thing - they constantly penetrate and injure tanks, and if that wasn't enough, they always damage vehicle engines, and they constantly immobilise tanks. The butterfly mine is powerful as it is versus infantry, and it's effectiveness should also be toned down.
Tank destroyers is quite self-explanatory awesome versus tanks, and it's only the jagd that needs a little teency weency nerf.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...