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Jagd: Balance Thread.
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Topic: Jagd: Balance Thread. (Read 28246 times)
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Baine
Steven Spielberg
Posts: 3713
Re: Jagd: Balance Thread.
«
Reply #80 on:
August 10, 2009, 10:55:11 am »
THe pop can stay the same, rest of the changes sound ok.
Logged
CafeMilani
Aloha
Posts: 2994
Re: Jagd: Balance Thread.
«
Reply #81 on:
August 10, 2009, 01:31:26 pm »
there is nothing wrong with the jagd.
just decrease the availability of all heavy tanks (tiger, pershing, KT, jagd) to 1, not more.
tank hunters is a crap doctrine without a good jagdpanther tbh because: they dont have falls. they dont have assault. they dont have healing units. they only have AT.
btw, why does the panther cost only 40 less fuel than the pershing? u can only kill tank with it so its a bit overpriced imo.
and why does the tiger cost 10 more fuel than the pershing? the pershing is much more mobile.
and make hummel, priest and especially calli cost many PPs
«
Last Edit: August 10, 2009, 01:33:59 pm by aloha622
»
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: Jagd: Balance Thread.
«
Reply #82 on:
August 10, 2009, 01:35:49 pm »
Quote
and why does the tiger cost 10 more fuel than the pershing
And that part is another proof why you are banned from balance threads.
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pqumsieh
EIR Veteran
Posts: 2367
Re: Jagd: Balance Thread.
«
Reply #83 on:
August 10, 2009, 01:54:34 pm »
Tank Hunters are by far one of the best doctrines out there. Stating that they do not have access to falls, healing, or assualt is mute. Consider this, one buffed hetzer is enough AT backed by a possible 50mm (14 pop) leaving me with 11-26 pop for AI. I do just fine, in an actual game my hetzer or jag is always one and is always enough to cover my AT. If I feel the need, I call on the 50mm for support. I end up having 2/3 of my battalion dedicated to AI; making me a very hard doctrine to counter. I can take on blobs, armor spam, and support spam with very few weaknesses.
The best trick up my sleave? A light ATHT with focus fire; using a wagon to spot units ahead. Essentially, every 200 seconds I get a fast shooting sniper which deals incredable damage and has the range of a sniper. When I run two at a time, I eat blobs for breakfast when combined with G43 Slow.
TH is not weak at AI; the fact that their AT is buffed so much gives them more room to cover AI when compared to other doctrines.
Play the game, and play it at the high tiers before you post aloha.
PQ
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Common sense is not so common after all.
CafeMilani
Aloha
Posts: 2994
Re: Jagd: Balance Thread.
«
Reply #84 on:
August 10, 2009, 02:24:29 pm »
Quote from: pqumsieh on August 10, 2009, 01:54:34 pm
Tank Hunters are by far one of the best doctrines out there. Stating that they do not have access to falls, healing, or assualt is mute. Consider this, one buffed hetzer is enough AT backed by a possible 50mm (14 pop) leaving me with 11-26 pop for AI. I do just fine, in an actual game my hetzer or jag is always one and is always enough to cover my AT. If I feel the need, I call on the 50mm for support. I end up having 2/3 of my battalion dedicated to AI; making me a very hard doctrine to counter. I can take on blobs, armor spam, and support spam with very few weaknesses.
The best trick up my sleave? A light ATHT with focus fire; using a wagon to spot units ahead. Essentially, every 200 seconds I get a fast shooting sniper which deals incredable damage and has the range of a sniper. When I run two at a time, I eat blobs for breakfast when combined with G43 Slow.
TH is not weak at AI; the fact that their AT is buffed so much gives them more room to cover AI when compared to other doctrines.
Play the game, and play it at the high tiers before you post aloha.
PQ
if ur facing atguns, snipers and AB ur just fucked
i had a jagd company myself. and i got sick of getting pwned by raidassault ABs.
ofc the jagd i very nice at killing tanks. and sometimes it also kills infantry (even more with hunterkillers) but ok, its a t4.
its not a big problem to kill a jagd with all these nice AT units and tiers allies have IMO
its just a t4 that makes jagds also able to kill some infantry, so what?
«
Last Edit: August 10, 2009, 02:31:20 pm by aloha622
»
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RubixCubed
EIR Veteran
Posts: 98
Re: Jagd: Balance Thread.
«
Reply #85 on:
August 10, 2009, 02:26:55 pm »
Quote
if ur facing atguns, snipers and AB ur just fucked
Jagd > at guns, Mortar > At guns
Flank > Sniper,
Gwehrs + mp44 > AB
I don't see a problem.
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AmPM
Community Mapper
Posts: 7978
Re: Jagd: Balance Thread.
«
Reply #86 on:
August 10, 2009, 02:53:05 pm »
Yea, I never had trouble fighting anything with my Tank Hunters. Probably one of the most powerful doctrines out there. Dual 50mm ATHTs basically gives you all the AT you need, and then you just use a mortar and pile of AI stuff to kill everything else.
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Armfelt
EIR Veteran
Posts: 453
Re: Jagd: Balance Thread.
«
Reply #87 on:
August 10, 2009, 03:01:04 pm »
The tricky thing nowadays may be all the offmaps on the field that kills everything around the "super heavies". There ain´t much counter against a click on the map. =P
+ a well placed mine can result in a dead jagdpanther or königtiger.
I can agree that the price of the jagd could be increased to about the same of the KT. It doesn´t got a turret but it got speed.
«
Last Edit: August 10, 2009, 03:04:22 pm by Armfelt
»
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"Well opinions are like assholes, everybody has one."
CafeMilani
Aloha
Posts: 2994
Re: Jagd: Balance Thread.
«
Reply #88 on:
August 10, 2009, 03:24:30 pm »
but it only gets good with 1(!) t4? stop crying, concentrate on broken things. srsly.
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pqumsieh
EIR Veteran
Posts: 2367
Re: Jagd: Balance Thread.
«
Reply #89 on:
August 10, 2009, 03:35:30 pm »
As i've said before, the jagd is fine; even with doctrine buffs its arguable not an OP unit. However, there are aspects of the TH doctrine that are overpowered; specifically, I'd argue improved scopes is because the range increase provides you with an ability to totally avoid any damage or retalation from the enemy.
I abused it to the point where I forced the enemy to rush, and when they did, I made them pay ten fold. This type of playstyle gives you the advantage of cover, a tactical advantage, and therefore the upper hand. Even when you take out a hetzer or a 50mm; you've lost half of your AB or a good amount of infantry/support/armor. With compitent teammates, this type of advantage is very difficult to overcome and oven forces allies to blob to hell in order to stand a chance.
What does this all mean? Well, a lot of the gripes players are having all come down to issues that are present in balance. Perhaps ally players blob to hell because its the only way to counter heavy tank spam? Perhaps axis spam heavy tanks because its the only way to counter ally blobs. These issues are all linked together, but many people have chosen to either remain ignorent of these facts or are recongizing them and trying to bring in a change. Ontop of this all, you have things like offmap spam (RCA) who counters a lot of the things the axis need in order to counter the ally blob. Its a big shit cluster fuk imo, it'll only be fixed through some attempt to achieve 'relative' balance in the mod. Something the devs will work on in the next few weeks im sure.
PQ
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EliteGren
EIR Veteran
Posts: 6106
Re: Jagd: Balance Thread.
«
Reply #90 on:
August 10, 2009, 03:42:27 pm »
^ +1
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone
Honoured Member
Posts: 0
Re: Jagd: Balance Thread.
«
Reply #91 on:
August 10, 2009, 06:02:41 pm »
i already know what the problem is: its is crazy fast turning speed.
man! i had like 3 m10s circlestrafing the jagt, and every time the jagt was ready to shoot, it did becouse it could turn so fast. m10s didnt stand a chanse.
make it turn slower, like a marder.
oh, and the doctrines that make it pwn infantry are stupid too, remove.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Jagd: Balance Thread.
«
Reply #92 on:
August 10, 2009, 06:50:04 pm »
Agreed with pq
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Mgallun74
EIR Veteran
Posts: 1478
Re: Jagd: Balance Thread.
«
Reply #93 on:
August 10, 2009, 10:07:19 pm »
6-7 TR 57mm shots, including 4 AP rounds..
thing was barely half dead.. then chased it with 2 m10 mad rush 3-4 more hits, got weaker, but ya.. then later another m10 and sherman, 3-4 hits.. buahhaha lol.
thing has too much health, to sit there and shoot at it that many times with allied T4 is funny.
Logged
Aggamemnon
Donator
Posts: 418
Re: Jagd: Balance Thread.
«
Reply #94 on:
August 10, 2009, 10:09:52 pm »
They were different jagds Mag.
The first one would of died, except it had two other players backing it up all the way back down the road.
I'm for a relook at heavies, but these units shouldn't be gimped out the game, they are key factors in a doctrines uniqueness.
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"Success on D-Day, depended entirely on these men"
Mgallun74
EIR Veteran
Posts: 1478
Re: Jagd: Balance Thread.
«
Reply #95 on:
August 10, 2009, 10:12:59 pm »
Quote from: Aggamemnon on August 10, 2009, 10:09:52 pm
They were different jagds Mag.
The first one would of died, except it had two other players backing it up all the way back down the road.
I'm for a relook at heavies, but these units shouldn't be gimped out the game, they are key factors in a doctrines uniqueness.
my point is, nobody was supporting it when a TR 57mm with AP rounds hit it, i dont know how many, maybe at least 6 hits.. it just sat there in front of me like ya, your a bug, i will swat u down lol.
i never really paid attention to the health on the jagd, its nuts, way out of wack and blame relic, no mods here.. its not a super heavy tank like some say, its the same weight as panther, same armor etc. it shouldnt be that tough to kill.. i dont care about the gun and what it does, serves it right as it was the best AT gun of the war imho.
«
Last Edit: August 10, 2009, 10:16:10 pm by Mgallun74
»
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Jagd: Balance Thread.
«
Reply #96 on:
August 11, 2009, 06:19:31 am »
Quote from: Aggamemnon on August 10, 2009, 10:09:52 pm
They were different jagds Mag.
It was the same jagd, I repaired it
.
Quote from: Mgallun74 on August 10, 2009, 10:12:59 pm
i never really paid attention to the health on the jagd, its nuts, way out of wack and blame relic, no mods here.. its not a super heavy tank like some say, its the same weight as panther,
same armor
etc. it shouldnt be that tough to kill.. i dont care about the gun and what it does, serves it right as it was the best AT gun of the war imho.
LOL, jagds have even better armor than KTs.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mgallun74
EIR Veteran
Posts: 1478
Re: Jagd: Balance Thread.
«
Reply #97 on:
August 11, 2009, 06:31:58 am »
Quote from: Killer344 on August 11, 2009, 06:19:31 am
Quote from: Aggamemnon on August 10, 2009, 10:09:52 pm
They were different jagds Mag.
It was the same jagd, I repaired it
.
Quote from: Mgallun74 on August 10, 2009, 10:12:59 pm
i never really paid attention to the health on the jagd, its nuts, way out of wack and blame relic, no mods here.. its not a super heavy tank like some say, its the same weight as panther,
same armor
etc. it shouldnt be that tough to kill.. i dont care about the gun and what it does, serves it right as it was the best AT gun of the war imho.
LOL, jagds have even better armor than KTs.
what the jagd tiger?
jagd panther dont, same side and rear as normal panther, only difference is the entire font is sloped, but its still 80mm like normal panther.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Jagd: Balance Thread.
«
Reply #98 on:
August 11, 2009, 07:02:26 am »
ffs Mgallun, game =/= reality.
Logged
Selmis
EIR Regular
Posts: 5
Re: Jagd: Balance Thread.
«
Reply #99 on:
August 11, 2009, 07:24:10 am »
like i said before jagd is good with doctorines and there are 4 of them tank hunters 12% damage buff t2, unlocking jagh itself t3, panzerfear or panzercomand t3 and hunter killers or telescopic scopes . and these are all of t3 and t4 so wtf u are whining peaple? does tank hunters have imba offmaps like superfirestorms se have, no ? can we repair our tank like 4 times, no? and the funniest thing when ppl try to say i can't kill jagh with 3 m 10 . m10 have crappy hp no armor only dmg and they 3 cost would be about the same as jaghs. and good players counter jagh with quite easy only whiners who don't think cry out in forums.
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