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Author Topic: New Super Heavy Tank Request  (Read 13067 times)
0 Members and 13 Guests are viewing this topic.
LeoPhone Offline
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Posts: 0


« on: August 10, 2009, 03:44:52 pm »

heres a real request:

jagts and king tigers should be rare, as they were in real life and as they are in vcoh. there shouldnt be 2 KTs and a jagt in a single game. and now i say real life again, but its just impossible for allies to fight so much heavy tanks in a single game.

since not allowing the other player call in his KT becouse his mate already has a jagt on the field is retarded, i suggest this:
if your tank dies, youll have to play a number of games before you can buy a new one.

this will reduce the amount of super tanks on the field a bit, and actually gives quite a reward for the allies when they finally kill one of these beasts.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #1 on: August 10, 2009, 04:18:59 pm »

and pershings.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
AmPM Offline
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« Reply #2 on: August 10, 2009, 04:19:50 pm »

If you do Pershings you need to do Tigers as well =)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #3 on: August 10, 2009, 04:26:43 pm »

Not a particularly good idea, IMO.
It won't help to limit the super heavies at all, just give a short period of 'no heavy tank from player x' and a load of pain trying to restructure your company for said player.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #4 on: August 10, 2009, 04:27:16 pm »

availability 1 for all heavy tanks (KT, jagd, perhing, tiger)
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EIRRMod Offline
Administrator / Lead Developer
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« Reply #5 on: August 10, 2009, 04:34:24 pm »

availability 1 for all heavy tanks (KT, jagd, perhing, tiger)
This is probably the (interim) route we will be taking into 007.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #6 on: August 10, 2009, 04:54:08 pm »

availability 1 for all heavy tanks (KT, jagd, perhing, tiger)
This is probably the (interim) route we will be taking into 007.
Why limit 1 on pershing and tiger?
2 is not unbalanced in any way since they are not epic units and really no different from a panther
a instasupress-mineflailstab churchill seems to be the problem in my eyes.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #7 on: August 10, 2009, 05:12:51 pm »

you're wrong.  Pershings and Tigers are all-around heavies that can turn the tide of a battle easily.  Panthers are not good AI at all.  Churchills are hopeless vs other tanks. 
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: August 10, 2009, 05:17:12 pm »

you're wrong.  Pershings and Tigers are all-around heavies that can turn the tide of a battle easily.  Panthers are not good AI at all.  Churchills are hopeless vs other tanks. 
ive used Pershings enough to know that they often turn into a popcap drain since it is quickly dented by AT
Tigers also are not that epic. axis can have panther + tiger if you reduce to one so its still one got heavies. I only really see this as a superheavy problem since its a lot of power at 1 time just like a blob of the finest units in your doctrine is a powerpile
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Unkn0wn Offline
No longer retired
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« Reply #9 on: August 10, 2009, 05:21:23 pm »

you're wrong.  Pershings and Tigers are all-around heavies that can turn the tide of a battle easily.  Panthers are not good AI at all.  Churchills are hopeless vs other tanks.  

Honestly though a Tiger is just a bigger version of the PzIV, hence why you also pay double its price.
You could easily argue that running 2 Tigers is not better than running 4 PzIVs. What is potentially an issue with these heavy tanks however is that they all basically get a second life for 60 - 80 munitions which makes it quite the nobrainer.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #10 on: August 10, 2009, 05:26:48 pm »

The second life for Pershings/Tigers isn't exactly like the second life for King Tigers/Jagdpanthers. It's generally easier to deny the second life to the Pershing/Tiger, too.
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BigDick
Guest
« Reply #11 on: August 10, 2009, 05:36:53 pm »

except the difference that you can have more than a second life for a pershing

we played a game with 3 armor players and 3 pershings each with OBM and field repair....

heavy tanks should be limited to one each company there are anough other vehicles to spend your fuel on

use them
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #12 on: August 10, 2009, 05:44:41 pm »

shouldn't force someone to play certain ways...
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acker Offline
EIR Veteran
Posts: 2053


« Reply #13 on: August 10, 2009, 05:45:20 pm »

except the difference that you can have more than a second life for a pershing

...Except you need to buy a doctrine ability to do that, too. Unless the devs changed it so OBM and Field Repairs automatically come on Pershings, of course.

Or are you simply ignoring that small, insignificant detail as well?
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #14 on: August 10, 2009, 05:48:00 pm »

renember: this topic is about if your tank dies, youll have to play a number of games before you can buy a new one.
and not about 2nd life pershings
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #15 on: August 10, 2009, 05:49:25 pm »

Kinda funny how we got these kind of threads 2 months ago:

http://forums.europeinruins.com/index.php?topic=10293.0
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Aggamemnon Offline
Donator
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Posts: 418


« Reply #16 on: August 10, 2009, 05:58:40 pm »

There is already a limiter on these, PP cost, it's just it's not as restrictive as you want leophone.

Having an out of game limiter on rounds for re-inforce will just get people playing half arsed games until they get it back, no -one likes re-arranging a battalion because they can't use soemthing for x number of games.

Having an ingame limit would be the only solution.

personally, if it gets into a major problem, either limit the number allowed per battalion, or don't allow repairs on super heavies. (extreme imo).
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"Success on D-Day, depended entirely on these men"
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #17 on: August 10, 2009, 06:43:17 pm »

availability 1 for all heavy tanks (KT, jagd, perhing, tiger)
This is probably the (interim) route we will be taking into 007.

that makes me feel warm
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #18 on: August 10, 2009, 06:54:57 pm »

I said that 1st, and then you spammed it everywhere which made a dev tell you in a polite way to stfu, I don't understand lol.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #19 on: August 10, 2009, 07:08:46 pm »

I said that 1st, and then you spammed it everywhere which made a dev tell you in a polite way to stfu, I don't understand lol.


nice!
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