*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
June 08, 2024, 07:28:55 am

Login with username, password and session length

Resources

Recent posts

[May 28, 2024, 01:28:23 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]

[May 26, 2022, 10:13:22 am]
Pages: [1] 2 3 4   Go Down
  Print  
Author Topic: [US] M18 Hellcat  (Read 16179 times)
0 Members and 1 Guest are viewing this topic.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« on: August 18, 2009, 07:39:42 am »

have 2 questions..

1.  The inital first strike bonus, what exactly does that produce in say penetration and damage?

2.  Vet 2, penetration of 25 percent....  now is that accross the entire board? i.e. range? and modifiers against certian targets? will they all be 25 per better?
Logged

Two Offline
EIR Veteran
Posts: 2079


« Reply #1 on: August 18, 2009, 07:43:55 am »

Duno about 1 but its a big damage modifier, and 2 id say so can take on panthers frontal easily from all ranges.
Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #2 on: August 18, 2009, 07:47:37 am »

Firstly, im not an expert but to the best of my knowledge it is this:

1.  First Strike bonus is probably at least 200% penetration.  It will always penetrate on first strike.

2.  Penetration +25% is across the whole board.  Eg. if you previously had a 60% chance to penetrate a Stug (which is the case), you now have a 75% chance (+25% of 60 = 15).  However, remember that Range factors diminish Penetration, since the hellcat for some very odd reason has this in CoH stats:

http://coh-stats.com/Weapon:76mm_Hellcat

Penetration:

Long 0.4
Medium 0.55
Short 0.65

Compare that to pretty much every other tank's range penetration modifier which goes like .8 .92 1 and its quite odd, maybe an error.
Logged
sgMisten Offline
Donator
*
Posts: 778


« Reply #3 on: August 18, 2009, 07:50:04 am »

Firstly, im not an expert but to the best of my knowledge it is this:

2.  Penetration +25% is across the whole board.  Eg. if you previously had a 60% chance to penetrate a Stug (which is the case), you now have a 75% chance (+25% of 60 = 15).  However, remember that Range factors diminish Penetration, since the hellcat for some very odd reason has this in CoH stats:

60%+25% = 85%
60%x1.25 = 75%
Logged
BigDick
Guest
« Reply #4 on: August 18, 2009, 07:51:03 am »

200% penetration and 150% damage (168.75 damage shermans or P4 have 87.5)
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #5 on: August 18, 2009, 07:53:34 am »

Firstly, im not an expert but to the best of my knowledge it is this:

2.  Penetration +25% is across the whole board.  Eg. if you previously had a 60% chance to penetrate a Stug (which is the case), you now have a 75% chance (+25% of 60 = 15).  However, remember that Range factors diminish Penetration, since the hellcat for some very odd reason has this in CoH stats:

60%+25% = 85%
60%x1.25 = 75%


If you already have looked at pretty much every single veterancy of every unit in the game you would assume its penetration 1.25 anyway. 

The hellcats ambush bonus is best for penetration, it will take out major health of pretty much anything but a jagd.
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #6 on: August 18, 2009, 08:00:33 am »

devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo
Logged

sgMisten Offline
Donator
*
Posts: 778


« Reply #7 on: August 18, 2009, 08:13:39 am »

Some company builds rather a more mobile offensive M10 rather than a defensive M18.
Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: August 18, 2009, 08:18:20 am »

Firstly, im not an expert but to the best of my knowledge it is this:

1.  First Strike bonus is probably at least 200% penetration.  It will always penetrate on first strike.

good your not an expert because even with 200% it still bounces off of panthers.

its a tank destroyer that cant destroy tanks. deal with it.
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #9 on: August 18, 2009, 08:38:42 am »

Its new veterancy will probably put a little more emphasis on penetration and speed.
Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #10 on: August 18, 2009, 09:03:15 am »

Its new veterancy will probably put a little more emphasis on penetration and speed.

yes, give me the real 76mm and speed of the Bastard Cat of Bastonge.
Logged
FailHammer Offline
EIR Veteran
Posts: 312



« Reply #11 on: August 18, 2009, 09:04:45 am »

Why

good your not an expert because even with 200% it still bounces off of panthers.

its a tank destroyer that cant destroy tanks. deal with it.

With the ambush bonus I dont believe it bounces off panthers, it also does a hell of a lot of damage. It destroys tanks very well.
Logged

What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #12 on: August 18, 2009, 09:10:04 am »

it does ok if you shoot and move, last night i got 2 hetzers and a panther with mine, but, that wasnt just the m18, t17 with stun, 57mm helping..  if it was fast like the real m18 it would be pretty fun.
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #13 on: August 18, 2009, 09:27:52 am »

ok.. a panther and 2 hetzers with a hellcat, a t17 and an ATG..ok. thats ok.
Logged
wildsolus Offline
Donator
*
Posts: 807


« Reply #14 on: August 18, 2009, 10:04:44 am »

devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo

you are proposing removing armour from armour doctrine?
Logged

Two Offline
EIR Veteran
Posts: 2079


« Reply #15 on: August 18, 2009, 10:18:20 am »

Why

good your not an expert because even with 200% it still bounces off of panthers.

its a tank destroyer that cant destroy tanks. deal with it.

With the ambush bonus I dont believe it bounces off panthers, it also does a hell of a lot of damage. It destroys tanks very well.

it can bounce of a rear armour stug, theres still tha ttiny chance it will happen and it does sadly Sad
Logged
BigDick
Guest
« Reply #16 on: August 18, 2009, 10:40:21 am »

devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo

you are proposing removing armour from armour doctrine?

he is proposing to lower the crazy amount of armor that can fielded as armor doc

i run a 16 vehicle >jeep company by myself...with 3x fuel advantage there should be one or 2 vehicle more possible
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #17 on: August 18, 2009, 10:44:21 am »

devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo

Not so much.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
wildsolus Offline
Donator
*
Posts: 807


« Reply #18 on: August 18, 2009, 11:01:36 am »

devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo

you are proposing removing armour from armour doctrine?

he is proposing to lower the crazy amount of armor that can fielded as armor doc

i run a 16 vehicle >jeep company by myself...with 3x fuel advantage there should be one or 2 vehicle more possible

nowhere did he say to lower the amount the availability. he wants the m10 completely gone from the ARMOR doctrine even though the m10 is a tank DESTROYER.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #19 on: August 18, 2009, 11:52:52 am »

Hellcat is not better then the M-10, they both server different purposes. I run both in my armor company. M-10 is used for flanking/finishing off vehicles, M-18 is used for defense/prevent flanking. M-18 has such crap health you usually want to pull it back as soon as it's fired it's ambush round.That's what I find so funny about the hawkins mine, it slows down the enemy tank, which sometimes you don't tank because it gets an extra shot off or two on your M-18 =P


Also the hellcat does bounce shots coming out of ambush, I've seen it happen many a time.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Pages: [1] 2 3 4   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.068 seconds with 34 queries.