Mgallun74
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« on: August 18, 2009, 07:39:42 am » |
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have 2 questions..
1. The inital first strike bonus, what exactly does that produce in say penetration and damage?
2. Vet 2, penetration of 25 percent.... now is that accross the entire board? i.e. range? and modifiers against certian targets? will they all be 25 per better?
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Two
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« Reply #1 on: August 18, 2009, 07:43:55 am » |
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Duno about 1 but its a big damage modifier, and 2 id say so can take on panthers frontal easily from all ranges.
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spinn72
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« Reply #2 on: August 18, 2009, 07:47:37 am » |
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Firstly, im not an expert but to the best of my knowledge it is this: 1. First Strike bonus is probably at least 200% penetration. It will always penetrate on first strike. 2. Penetration +25% is across the whole board. Eg. if you previously had a 60% chance to penetrate a Stug (which is the case), you now have a 75% chance (+25% of 60 = 15). However, remember that Range factors diminish Penetration, since the hellcat for some very odd reason has this in CoH stats: http://coh-stats.com/Weapon:76mm_HellcatPenetration: Long 0.4 Medium 0.55 Short 0.65 Compare that to pretty much every other tank's range penetration modifier which goes like .8 .92 1 and its quite odd, maybe an error.
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sgMisten
Donator
Posts: 778
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« Reply #3 on: August 18, 2009, 07:50:04 am » |
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Firstly, im not an expert but to the best of my knowledge it is this:
2. Penetration +25% is across the whole board. Eg. if you previously had a 60% chance to penetrate a Stug (which is the case), you now have a 75% chance (+25% of 60 = 15). However, remember that Range factors diminish Penetration, since the hellcat for some very odd reason has this in CoH stats:
60% +25% = 85% 60% x1.25 = 75%
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BigDick
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« Reply #4 on: August 18, 2009, 07:51:03 am » |
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200% penetration and 150% damage (168.75 damage shermans or P4 have 87.5)
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spinn72
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« Reply #5 on: August 18, 2009, 07:53:34 am » |
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Firstly, im not an expert but to the best of my knowledge it is this:
2. Penetration +25% is across the whole board. Eg. if you previously had a 60% chance to penetrate a Stug (which is the case), you now have a 75% chance (+25% of 60 = 15). However, remember that Range factors diminish Penetration, since the hellcat for some very odd reason has this in CoH stats:
60% +25% = 85% 60% x1.25 = 75% If you already have looked at pretty much every single veterancy of every unit in the game you would assume its penetration 1.25 anyway. The hellcats ambush bonus is best for penetration, it will take out major health of pretty much anything but a jagd.
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CafeMilani
Aloha
Posts: 2994
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« Reply #6 on: August 18, 2009, 08:00:33 am » |
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devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo
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sgMisten
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Posts: 778
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« Reply #7 on: August 18, 2009, 08:13:39 am » |
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Some company builds rather a more mobile offensive M10 rather than a defensive M18.
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Ununoctium
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« Reply #8 on: August 18, 2009, 08:18:20 am » |
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Firstly, im not an expert but to the best of my knowledge it is this:
1. First Strike bonus is probably at least 200% penetration. It will always penetrate on first strike.
good your not an expert because even with 200% it still bounces off of panthers. its a tank destroyer that cant destroy tanks. deal with it.
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My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #9 on: August 18, 2009, 08:38:42 am » |
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Its new veterancy will probably put a little more emphasis on penetration and speed.
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Mgallun74
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« Reply #10 on: August 18, 2009, 09:03:15 am » |
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Its new veterancy will probably put a little more emphasis on penetration and speed.
yes, give me the real 76mm and speed of the Bastard Cat of Bastonge.
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FailHammer
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« Reply #11 on: August 18, 2009, 09:04:45 am » |
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Why good your not an expert because even with 200% it still bounces off of panthers.
its a tank destroyer that cant destroy tanks. deal with it.
With the ambush bonus I dont believe it bounces off panthers, it also does a hell of a lot of damage. It destroys tanks very well.
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What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute. "Holy shit puddin, you just critted him in the face"-joseph54
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Mgallun74
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« Reply #12 on: August 18, 2009, 09:10:04 am » |
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it does ok if you shoot and move, last night i got 2 hetzers and a panther with mine, but, that wasnt just the m18, t17 with stun, 57mm helping.. if it was fast like the real m18 it would be pretty fun.
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CafeMilani
Aloha
Posts: 2994
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« Reply #13 on: August 18, 2009, 09:27:52 am » |
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ok.. a panther and 2 hetzers with a hellcat, a t17 and an ATG..ok. thats ok.
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wildsolus
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Posts: 807
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« Reply #14 on: August 18, 2009, 10:04:44 am » |
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devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo
you are proposing removing armour from armour doctrine?
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Two
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« Reply #15 on: August 18, 2009, 10:18:20 am » |
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Why good your not an expert because even with 200% it still bounces off of panthers.
its a tank destroyer that cant destroy tanks. deal with it.
With the ambush bonus I dont believe it bounces off panthers, it also does a hell of a lot of damage. It destroys tanks very well. it can bounce of a rear armour stug, theres still tha ttiny chance it will happen and it does sadly
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BigDick
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« Reply #16 on: August 18, 2009, 10:40:21 am » |
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devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo
you are proposing removing armour from armour doctrine? he is proposing to lower the crazy amount of armor that can fielded as armor doc i run a 16 vehicle >jeep company by myself...with 3x fuel advantage there should be one or 2 vehicle more possible
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CrazyWR
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« Reply #17 on: August 18, 2009, 10:44:21 am » |
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devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo
Not so much.
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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wildsolus
Donator
Posts: 807
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« Reply #18 on: August 18, 2009, 11:01:36 am » |
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devs should really think about replacing m10s with hellcats in armor doctrine..its much better than the m10 imo
you are proposing removing armour from armour doctrine? he is proposing to lower the crazy amount of armor that can fielded as armor doc i run a 16 vehicle >jeep company by myself...with 3x fuel advantage there should be one or 2 vehicle more possible nowhere did he say to lower the amount the availability. he wants the m10 completely gone from the ARMOR doctrine even though the m10 is a tank DESTROYER.
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RikiRude
Donator
Posts: 4376
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« Reply #19 on: August 18, 2009, 11:52:52 am » |
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Hellcat is not better then the M-10, they both server different purposes. I run both in my armor company. M-10 is used for flanking/finishing off vehicles, M-18 is used for defense/prevent flanking. M-18 has such crap health you usually want to pull it back as soon as it's fired it's ambush round.That's what I find so funny about the hawkins mine, it slows down the enemy tank, which sometimes you don't tank because it gets an extra shot off or two on your M-18 =P
Also the hellcat does bounce shots coming out of ambush, I've seen it happen many a time.
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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