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Author Topic: I hate probability.  (Read 6270 times)
0 Members and 4 Guests are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« on: August 26, 2009, 08:34:00 am »

My vet 3 BAR riflemen died to 3  man pg 0 xp squad close range both in yellow cover.

Screw you probability engine!!!!


Anybody else have any similar rants?
5% bug escapes?
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #1 on: August 26, 2009, 08:39:13 am »

I liek bananas.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
WinIsOp Offline
EIR Regular
Posts: 16


« Reply #2 on: August 26, 2009, 08:41:21 am »

while we are making pointless threads, can we fix the no mans land t4 for SE, apparently the mines appear in the craters it leaves...meaning its really bloody obvious where they are...wouldn't it be better to use the butter fly bomb ability as a base and just change the mine type and area of affect of the ability. making it very defensive...but extremely useful too?

also..while im here, is the roadblock t1 for pe SE any good? looks cool but i want the hummel too Smiley...
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sgMisten Offline
Donator
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Posts: 778


« Reply #3 on: August 26, 2009, 08:42:46 am »

My vet 3 BAR riflemen died to 3  man pg 0 xp squad close range both in yellow cover.

Screw you probability engine!!!!


Anybody else have any similar rants?
5% bug escapes?

Context, context.

If you had 1 vet 3 BAR rifleman left in the squad with 2 hp against a 3 man pg 0 xp squad...
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #4 on: August 26, 2009, 08:43:38 am »

while we are making pointless threads, can we fix the no mans land t4 for SE, apparently the mines appear in the craters it leaves...meaning its really bloody obvious where they are...


The devs are already aware of that, and roadblocks are quite powerfull, nothing can crush them.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #5 on: August 26, 2009, 08:55:49 am »

while we are making pointless threads, can we fix the no mans land t4 for SE, apparently the mines appear in the craters it leaves...meaning its really bloody obvious where they are...
The devs are already aware of that, and roadblocks are quite powerfull, nothing can crush them.
roadblocks 2nd best T1 after blitzKrieg.

Free blocking on all your units.
Logged
Leafedge Offline
EIR Veteran
Posts: 270


« Reply #6 on: August 26, 2009, 08:57:59 am »

In the old EiR, my vet 2 allied sniper (thus 56% or so harder to hit), misses a decloaked PaK gun and before he is able to recloak, the third guy on the Pak crew takes out his luger and headshots the full health sniper at about 40 range. It was a nearly vet 3 sniper, but I still cracked up it was so ludicrous a fluke of chance.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #7 on: August 26, 2009, 10:13:12 am »

5 hp bug is the thing that we always think is against us and happens only to our enemy.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: August 26, 2009, 10:41:30 am »

5 hp bug is the thing that we always think is against us and happens only to our enemy.
Ironically if I gave you a replay pack its quite true.

Never happens to me but always to the axis officers and PAK guns.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #9 on: August 26, 2009, 11:22:39 am »

yesterday watched a stug get away at 5% health having piat sappers and a churchill chasing it after reading about how weak and useless stugs are (the stug killed the kangaroo, brought the churchhill to about 60% health, and got the sappers to about 75% health. 1 vet 0 stug. That thing should of been toast before the roo was dead. So I don't know if this says something good about the stug, or something bad about all the churchhill rounds that bounced off!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #10 on: August 26, 2009, 12:09:05 pm »

My vet 3 BAR riflemen died to 3  man pg 0 xp squad close range both in yellow cover.

2 BARs is equal to 3 garands in terms of firepower against PzGrens.
So, basically, instead of 5 garands and a carbine, you fielded 6 garands and a carbine.
Congratulations on finding out the BAR fails againts PzGrens - the hard way.
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #11 on: August 26, 2009, 12:45:21 pm »

its just how it is.
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I defy all laws of scienceee.

This is Bunny.
Copy and paste bunny into your signature to help him gain world domination
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #12 on: August 26, 2009, 01:27:11 pm »

I dropped a precision strike about 15m away from where I intended because I was clumsy, and instead of avoiding it, the Vet3 airborne decided to retire, crossing through the smoke. This one actually has nothing to do with the Relic engine's probability, but my single howi shell killed 5 vet 3 airborne because of a tactical mistake. That's a snowball's chance in hell if I ever saw it.
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TOV units = intentionally OP marketing gimmicks
mapleleafsnation Offline
EIR Regular
Posts: 33


« Reply #13 on: August 26, 2009, 02:58:00 pm »

yesterday watched a stug get away at 5% health having piat sappers and a churchill chasing it after reading about how weak and useless stugs are (the stug killed the kangaroo, brought the churchhill to about 60% health, and got the sappers to about 75% health. 1 vet 0 stug. That thing should of been toast before the roo was dead. So I don't know if this says something good about the stug, or something bad about all the churchhill rounds that bounced off!

The churchill shooting on the front of the stug probably didn't help the cause, and I think the piats were mostly missing because the stug was backing away and so the rounds always fell slightly short.

But my call in still won the call in battle! Tongue
Logged
Malevolence Offline
Donator
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Posts: 1871



« Reply #14 on: August 26, 2009, 06:04:26 pm »

My vet 3 BAR riflemen died to 3  man pg 0 xp squad close range both in yellow cover.

Screw you probability engine!!!!


Anybody else have any similar rants?
5% bug escapes?

My vet 2 PaK died to a one in fourteen thousand chance in an AT gun fight.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #15 on: August 26, 2009, 07:01:04 pm »

My vet 3 BAR riflemen died to 3  man pg 0 xp squad close range both in yellow cover.

Screw you probability engine!!!!


Anybody else have any similar rants?
5% bug escapes?

My vet 2 PaK died to a one in fourteen thousand chance in an AT gun fight.

I wish I had that luck for the mega millions drawing this weekend mal!
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Malevolence Offline
Donator
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Posts: 1871



« Reply #16 on: August 26, 2009, 08:31:51 pm »

According to the lottery I would've won 5,000 dollars from my state if that chance had occured then.
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Mr.Gunny Offline
EIR Regular
Posts: 29


« Reply #17 on: August 26, 2009, 10:40:14 pm »

A few days back I had a vet 1 panther at 5% survive 6 M18 hits with only main gun destroyed. I then microed it back into two Tankbuster squads which raped the M18s, allowed the panther to repair, survive the game, and get to vet 2  by the end. =)
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #18 on: August 27, 2009, 12:58:45 am »

I killed a KT with a pineapple nade once.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #19 on: August 27, 2009, 01:52:21 am »

I killed a Pershing with a bike once.
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