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Author Topic: You have deployed too many forces  (Read 2383 times)
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« on: August 26, 2009, 02:19:51 pm »

So recently I've switched most of my regular support weapons into airborne support weapons (in favor of having a completely airdropped starting call-in).  I have to say, having airborne-manned support weapons is way cooler than having riflemen-manned support weapons.

There is 1 problem though.  After my initial starting call-in (which is actually 2 call-ins: one for my troops and one for my jeep) and an additional call-in of an airborne medic team about 3-4 minutes into the game, I keep getting the message "You have deployed too many forces."  Usually I get this message when I don't have enough population, but now I get it even if I have enough population to deploy things.

Nothing has changed from my previous company, except most of the support weapons are airdropped now.  Before I airdropped everything, I would have no trouble calling in extra units, but now I seem to have to wait a few minutes before I can call anything in past my first 3 call-ins.

Could someone explain how this works?  From what I can see, there seems to be a value of some sort that decreases every time something is called on the field, and it takes a certain amount of time for this value to go back up.  Units that are airdropped seem to take even more off of this value than units that are deployed normally.

Would be nice if this could be cleared up, as I want to format my company so I will still be able to reap the benefits of airdropped support units and still be able to call things in without waiting a few minutes.

Edit: cleared up as in explained, not changed lol.  I don't want any misunderstandings.
« Last Edit: August 26, 2009, 02:30:32 pm by fallensoldier7 » Logged

Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #1 on: August 26, 2009, 02:24:58 pm »

i get that crap with the howitzer too... i could have 6-10 leftover pop counting the howitzer and whatever i have on field, try to call in something and cant, i have to wait till its done building and truck drives off... weird stuff maynard.
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Caarnus Offline
EIR Veteran
Posts: 92


« Reply #2 on: August 26, 2009, 02:36:47 pm »

The truck is bugged, and it doesn't allow you to call out units when the truck is on the field. As far as the airdrops go that just sucks.
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Evil incarnate, devourer of sensitive n00bs, scourge of battlefield, crusader of sanity
speigas

Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: August 26, 2009, 04:16:05 pm »

Yea there seems to be a bug with airbourne riflemen that causes that?
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #4 on: August 26, 2009, 11:32:11 pm »

I don't have AB riflemen.  I only have AB support teams.  Idk, they might be the same since I think they're the same entities or units or whatever the technical term is.

I'm really more interested in if this is a game feature or bug.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #5 on: August 27, 2009, 12:30:21 am »

yea i hate that with the howie, basically you gotta call in whatever unit you want first and then the howie and hope you dont get your forces on the field overan.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
ImmanioEiR Offline
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Posts: 247


« Reply #6 on: August 27, 2009, 03:19:44 am »

Been a problem for quite some time now, it's got something to do with airborne, but I don't know what. Somehow it seems there's an invisible pop cost somewhere.
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