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Author Topic: New Ideas for Defensive Doctrine  (Read 3787 times)
0 Members and 12 Guests are viewing this topic.
Smokaz Offline
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Posts: 11418



« on: September 05, 2009, 02:29:30 pm »



T1 - Men of steel - all defensive doctrine infantry receives 5% less penetration

T2 - Attack from Behind - Grenadiers deal 20% more damage when flanking the enemy from behind

T2 - SHOWER SURVIVORS - Battle Advantage - All infantry in friendly sectors in water takes -50% penetration from tanks with turrets

T3 - Bro power - Squads receive -10% less accuracy received for every other squad present around them in a 20 radius.

T3 - Spartan Ideals - Grenadiers can now be bought in five man squads but can purchase no medikit. This squad has +10% more extra HP than regular grenadiers per man.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #1 on: September 05, 2009, 02:35:08 pm »

Bro power :
Buy 10 pio squads + shrek gen for start.

= profit.
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LeoPhone Offline
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« Reply #2 on: September 05, 2009, 02:36:16 pm »

ok, i think i agree that def doctrine needs some new abilities, but are you serious about this?

1: i dont want shells bouncing of infantry, its retarded

2: defensive doctrine gets a flanking buff?Huh

3: same as 1

4: yeah right, just run a mp44 volks blob into enemy blob, and they will have -100% received accuracy....

5: quite ok....

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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #3 on: September 05, 2009, 02:42:30 pm »

mine flails again...
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #4 on: September 05, 2009, 02:58:09 pm »

LOL Leo, just LOL.
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sgMisten Offline
Donator
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Posts: 778


« Reply #5 on: September 05, 2009, 03:05:26 pm »



T1 - Men of steel - all defensive doctrine infantry receives 5% less penetration

T2 - Attack from Behind - Grenadiers deal 20% more damage when flanking the enemy from behind

T2 - SHOWER SURVIVORS - Battle Advantage - All infantry in friendly sectors in water takes -50% penetration from tanks with turrets

T3 - Bro power - Squads receive -10% less accuracy received for every other squad present around them in a 20 radius.

T3 - Spartan Ideals - Grenadiers can now be bought in five man squads but can purchase no medikit. This squad has +10% more extra HP than regular grenadiers per man.


OMG awesome ideas! Implement them NOW!
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #6 on: September 05, 2009, 03:09:10 pm »

Heres my advice:
T3 - get that damn 88 tank as a T3, has marder lockdown on 30 second cooldown can shoot unlocked, had pretty damn high incoming accuracy

T2 - extra missile lock. every panzershreck now target rear armour and NEVER MISSES
T4 - flanking maneuvers all infantry begin to rape enemy infantry when in a radius of 1. Raped infantry take up popcap and are pinned for the rest of battle
T1 - porta-potty The halftrack no longer smells like volksgrenadiers.
T2 - Hitler's advice all infantry get a free 50 damage panzerfaust with a 50% chance to explode before it's launched
« Last Edit: September 05, 2009, 03:25:04 pm by Ununoctium » Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #7 on: September 05, 2009, 03:09:57 pm »

heres another doctrine idea:

T1 - sarcasm - change the words ''mine flail'' into a curse on forums where Leo has posted. the curse will spawn mine flails around the caller, and rip him to pieces together with his post.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: September 05, 2009, 03:13:22 pm »

heres another doctrine idea:

T1 - sarcasm - change the words ''mine flail'' into a curse on forums where Leo has posted. the curse will spawn mine flails around the caller, and rip him to pieces together with his post.

T1 - mineflail proofing - all infantry cannot be stabbed but can still be crushed

no more onboardmechanicsflankspeedmineflailrepa iringlawnmowers for you!
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GeneralGlacko Offline
EIR Veteran
Posts: 134


« Reply #9 on: September 05, 2009, 03:23:10 pm »

I still want my bloody howitzer  Huh
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #10 on: September 05, 2009, 07:13:30 pm »

Im still surprised noone has picked up the homoerotism here, but im not surprised by leophone.

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RikiRude Offline
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Posts: 4376



« Reply #11 on: September 05, 2009, 07:18:01 pm »

T1 - porta-potty The halftrack no longer smells like volksgrenadiers.

I love it!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #12 on: September 05, 2009, 07:20:08 pm »

Im still surprised noone has picked up the homoerotism here, but im not surprised by leophone.



well people kinda missed my painfully obvious reference sneakily hidden in my post
T4 - flanking maneuvers all infantry begin to rape enemy infantry when in a radius of 1. Raped infantry take up popcap and are pinned for the rest of battle
Logged
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #13 on: September 05, 2009, 07:22:09 pm »

I forgot this one as well

T4 - Prison break - volks and grenadiers gain fireup if more than 10 soldiers in a radius of 5 are pinned around them
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #14 on: September 05, 2009, 07:25:12 pm »

I forgot this one as well

T4 - Prison break - volks and grenadiers gain fireup if more than 10 soldiers in a radius of 5 are pinned around them

T3 - Preparation H -  infantry can now spray suppression fire while being pinned
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RikiRude Offline
Donator
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Posts: 4376



« Reply #15 on: September 05, 2009, 07:41:59 pm »

A great T2 for airborne.

"Nuts!"
All airdropped airborne units receive one package of peanuts before dropping in, taking the peanuts cuts the fire-up cool down in half.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #16 on: September 05, 2009, 09:33:38 pm »

Shells bouncing off soldiers more often is what EiRR needs, good call Smoke.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #17 on: September 05, 2009, 09:38:50 pm »

A great T2 for airborne.

"Nuts!"
All airdropped airborne units receive one package of peanuts before dropping in, taking the peanuts cuts the fire-up cool down in half.

This is quite unrelalistic. Tsk tsk.

I read a study somewhere that more people die of peanut poisoning than ecstacy-related drug abuse in the US. (Great study btw)

Therefore, airborne using this T2 should have a 0,006% chance of losing one squad member to peanut poisoning when they fire up.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #18 on: September 06, 2009, 05:03:21 am »

Therefore, airborne using this T2 should have a 0,006% chance of losing one squad member to peanut poisoning when they fire up.

which relic inputs as 6 resulting in 600% losses of 1 man
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