Smokaz
Honoured Member
Posts: 11418
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« on: September 05, 2009, 02:29:30 pm » |
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T1 - Men of steel - all defensive doctrine infantry receives 5% less penetration
T2 - Attack from Behind - Grenadiers deal 20% more damage when flanking the enemy from behind
T2 - SHOWER SURVIVORS - Battle Advantage - All infantry in friendly sectors in water takes -50% penetration from tanks with turrets
T3 - Bro power - Squads receive -10% less accuracy received for every other squad present around them in a 20 radius.
T3 - Spartan Ideals - Grenadiers can now be bought in five man squads but can purchase no medikit. This squad has +10% more extra HP than regular grenadiers per man.
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #1 on: September 05, 2009, 02:35:08 pm » |
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Bro power : Buy 10 pio squads + shrek gen for start.
= profit.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #2 on: September 05, 2009, 02:36:16 pm » |
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ok, i think i agree that def doctrine needs some new abilities, but are you serious about this? 1: i dont want shells bouncing of infantry, its retarded 2: defensive doctrine gets a flanking buff? 3: same as 1 4: yeah right, just run a mp44 volks blob into enemy blob, and they will have -100% received accuracy.... 5: quite ok....
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Draken
Chess master
EIR Veteran Posts: 1850
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« Reply #3 on: September 05, 2009, 02:42:30 pm » |
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mine flails again...
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Baine
Steven Spielberg
Posts: 3713
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« Reply #4 on: September 05, 2009, 02:58:09 pm » |
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LOL Leo, just LOL.
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sgMisten
Donator
Posts: 778
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« Reply #5 on: September 05, 2009, 03:05:26 pm » |
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T1 - Men of steel - all defensive doctrine infantry receives 5% less penetration
T2 - Attack from Behind - Grenadiers deal 20% more damage when flanking the enemy from behind
T2 - SHOWER SURVIVORS - Battle Advantage - All infantry in friendly sectors in water takes -50% penetration from tanks with turrets
T3 - Bro power - Squads receive -10% less accuracy received for every other squad present around them in a 20 radius.
T3 - Spartan Ideals - Grenadiers can now be bought in five man squads but can purchase no medikit. This squad has +10% more extra HP than regular grenadiers per man.
OMG awesome ideas! Implement them NOW!
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Ununoctium
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« Reply #6 on: September 05, 2009, 03:09:10 pm » |
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Heres my advice: T3 - get that damn 88 tank as a T3, has marder lockdown on 30 second cooldown can shoot unlocked, had pretty damn high incoming accuracy T2 - extra missile lock. every panzershreck now target rear armour and NEVER MISSES T4 - flanking maneuvers all infantry begin to rape enemy infantry when in a radius of 1. Raped infantry take up popcap and are pinned for the rest of battle T1 - porta-potty The halftrack no longer smells like volksgrenadiers. T2 - Hitler's advice all infantry get a free 50 damage panzerfaust with a 50% chance to explode before it's launched
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« Last Edit: September 05, 2009, 03:25:04 pm by Ununoctium »
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My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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LeoPhone
Honoured Member
Posts: 0
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« Reply #7 on: September 05, 2009, 03:09:57 pm » |
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heres another doctrine idea:
T1 - sarcasm - change the words ''mine flail'' into a curse on forums where Leo has posted. the curse will spawn mine flails around the caller, and rip him to pieces together with his post.
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Ununoctium
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« Reply #8 on: September 05, 2009, 03:13:22 pm » |
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heres another doctrine idea:
T1 - sarcasm - change the words ''mine flail'' into a curse on forums where Leo has posted. the curse will spawn mine flails around the caller, and rip him to pieces together with his post.
T1 - mineflail proofing - all infantry cannot be stabbed but can still be crushed no more onboardmechanicsflankspeedmineflailrepa iringlawnmowers for you!
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GeneralGlacko
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« Reply #9 on: September 05, 2009, 03:23:10 pm » |
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I still want my bloody howitzer
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Smokaz
Honoured Member
Posts: 11418
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« Reply #10 on: September 05, 2009, 07:13:30 pm » |
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Im still surprised noone has picked up the homoerotism here, but im not surprised by leophone.
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RikiRude
Donator
Posts: 4376
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« Reply #11 on: September 05, 2009, 07:18:01 pm » |
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T1 - porta-potty The halftrack no longer smells like volksgrenadiers.
I love it!
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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Ununoctium
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« Reply #12 on: September 05, 2009, 07:20:08 pm » |
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Im still surprised noone has picked up the homoerotism here, but im not surprised by leophone.
well people kinda missed my painfully obvious reference sneakily hidden in my post T4 - flanking maneuvers all infantry begin to rape enemy infantry when in a radius of 1. Raped infantry take up popcap and are pinned for the rest of battle
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Smokaz
Honoured Member
Posts: 11418
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« Reply #13 on: September 05, 2009, 07:22:09 pm » |
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I forgot this one as well
T4 - Prison break - volks and grenadiers gain fireup if more than 10 soldiers in a radius of 5 are pinned around them
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Ununoctium
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« Reply #14 on: September 05, 2009, 07:25:12 pm » |
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I forgot this one as well
T4 - Prison break - volks and grenadiers gain fireup if more than 10 soldiers in a radius of 5 are pinned around them
T3 - Preparation H - infantry can now spray suppression fire while being pinned
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RikiRude
Donator
Posts: 4376
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« Reply #15 on: September 05, 2009, 07:41:59 pm » |
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A great T2 for airborne.
"Nuts!" All airdropped airborne units receive one package of peanuts before dropping in, taking the peanuts cuts the fire-up cool down in half.
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Piotrskivich
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« Reply #16 on: September 05, 2009, 09:33:38 pm » |
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Shells bouncing off soldiers more often is what EiRR needs, good call Smoke.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #17 on: September 05, 2009, 09:38:50 pm » |
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A great T2 for airborne.
"Nuts!" All airdropped airborne units receive one package of peanuts before dropping in, taking the peanuts cuts the fire-up cool down in half.
This is quite unrelalistic. Tsk tsk. I read a study somewhere that more people die of peanut poisoning than ecstacy-related drug abuse in the US. (Great study btw) Therefore, airborne using this T2 should have a 0,006% chance of losing one squad member to peanut poisoning when they fire up.
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Ununoctium
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« Reply #18 on: September 06, 2009, 05:03:21 am » |
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Therefore, airborne using this T2 should have a 0,006% chance of losing one squad member to peanut poisoning when they fire up.
which relic inputs as 6 resulting in 600% losses of 1 man
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