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Author Topic: US Airborne Strafing Run  (Read 9528 times)
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #20 on: September 26, 2009, 03:02:34 pm »

infantry squads are only stationary if you are playing against incompetent players.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #21 on: September 26, 2009, 03:09:43 pm »

infantry squads are only stationary if you are playing against incompetent players.

The most players even the top ranked players are incompetent.  Its all about timing you wait till hes busy on another part of the map.  Drop your off map and bang there dead.  I do this with precision strike,  even in its not so precise state that its currently in.

Strafing run will become just like the other off maps.  You may actually have a chance of missing now.  Dont worry the world wont end because of this...
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Demon767 Offline
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Posts: 6190



« Reply #22 on: September 26, 2009, 03:22:22 pm »

I think we can agree that there IS damage. storms and snipers wouldnt get cut down if there wasnt

you stated that its going to be even harder now, well it will be brung in line with all other arty, that has the chance to miss.

Atm Strafe is a I win button. and the drift has countered the I win button.
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Caarnus Offline
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Posts: 92


« Reply #23 on: September 26, 2009, 06:10:24 pm »

Why don't we just call it turbulance, and give strafing run drift as well?
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #24 on: September 26, 2009, 07:28:45 pm »

yea know this discussion is still missing half of the power of  a strafe... 

A strafe doesn;t kill many things, its not suppose to kill, Hoever the Insta pin just liek tank shock is fuckign ludicrus. 

Its not enoguh it normalled kills half the men it hits if not more unless they are in cover, but its mobile off map tank shock for the AB....
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #25 on: September 26, 2009, 08:06:22 pm »

really?  So you basically want it to do nothing?
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #26 on: September 26, 2009, 08:32:40 pm »

really?  So you basically want it to do nothing?

No,  he wants it to not be an insta rape undodgeable I win button.  All the other off maps have a chance to be dodged.  Strafing Run is not special and I am glad its being changed finally.
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MonthlyMayhem Offline
EIR Veteran
Posts: 164


« Reply #27 on: September 26, 2009, 09:39:34 pm »

I'm not tbh. I mean sure all the other off maps have a chance to be dodged but all the other off maps do a lot more. If you want to increase the delay and smoke why not make the strafe have a long distance, or perhaps wider?
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #28 on: September 26, 2009, 09:59:28 pm »

I'm not tbh. I mean sure all the other off maps have a chance to be dodged but all the other off maps do a lot more. If you want to increase the delay and smoke why not make the strafe have a long distance, or perhaps wider?

Strafing Run insta gibs Grens and Storms.  Ive had 2 vet 3 storms taken out by 1 strafing run.  A strafing run that I had no chance of dodging because there is zero warning.
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o4b Offline
EIR Veteran
Posts: 75


« Reply #29 on: September 27, 2009, 01:23:01 am »

Groundfire is right, even a one second increase in delay will be detrimental to the strafe. It is balanced to be an instant pin/medium damage "arty" strike. Increase the hit box size if you are going to do this. And honestly, bitch about the strafe in 2.301 where it would rip through squads ez. In 2.6. most of the time when I get strafed all it is is a pin for the units in and around the box.
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Mysthalin Offline
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Posts: 9028


« Reply #30 on: September 27, 2009, 02:06:20 am »

I just strafed 4 storm squads on a road. Out of the 16 men, 3 lost their lives, 3 squads were pinned and one was suppressed.

Yes, the strafing run insta-rapes stormtroopers all the time  Roll Eyes
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #31 on: September 27, 2009, 07:44:43 am »

and the last game i played, I got 7 men straffed from 2 swuads, one vet 2, and lost all but 1 guy who was pinned and forced off. 

Thats liek saying... Well earth raper didn;t hit anyone last time i dropped it, The splash should be increased and dmg.  Then the next time it hits it hits everythig and you say... Oh thats how its suppose to be.
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lionel23 Offline
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Posts: 1854


« Reply #32 on: September 29, 2009, 07:12:28 am »

I say just do the smoke and add no delay, honestly.

If we're adding a delay, we need to increase the box size to 200% of what it is now, because it has a very narrow hit area compared to Earthshakers, V1s, and 105 offmaps.

I believe the timing is right and yes, 1 second delay can make or break an offmap.  In vCOH they did that with the 105 offmap and made it useless cause it took forever to come down (remember the 105 was for some silly reason reduced to 2 seconds to come down, then 'nerfed' to like 5-6 seconds before they buffed it and lowered it again? Silly Relic).

A smoke delay would be best to give you the chance to dodge, and I'm against any sort of drift with such a narrow area that doesn't do anything but harm infantry (can't hurt tanks, and even then it still is primarily a suppression weapon, not a killing weapon unless the enemy is in the open/not in cover/in negative cover; remember cover seriously negates the run's damage).  And realistically, yes you could argue turbulance but the pilot is making a close-range PILOTED attack!  It's not like artillery where it drifts miles away in the air (no sniper firing at 25 miles!).

Just my 2 cents.
« Last Edit: September 29, 2009, 07:15:57 am by lionel23 » Logged

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Aggamemnon Offline
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Posts: 418


« Reply #33 on: September 29, 2009, 08:21:26 am »

Those two off maps work in totally different ways, so not it is not like that puddin'.

Strafing run can be balanced a lot easier thanks to it having a FIXED area it hits in.

Adding smoke would balance this fine imo.

Adding drift, delay or anything else would indeed require an adjustment to the hit-box/target area.
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tank130 Offline
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Posts: 8889


« Reply #34 on: September 29, 2009, 09:42:39 am »

I'm not tbh. I mean sure all the other off maps have a chance to be dodged but all the other off maps do a lot more. If you want to increase the delay and smoke why not make the strafe have a long distance, or perhaps wider?

Strafing Run insta gibs Grens and Storms.  Ive had 2 vet 3 storms taken out by 1 strafing run.  A strafing run that I had no chance of dodging because there is zero warning.

Whow whow whow.......WTF!!!!!

Are you seriously arguing that Strafing is OP because it kills a squad of invisible units. A squad of units that can walk around the whole fucking map undetected and insta gib armor with no warning.
I can not believe the bitching by axis on this issue.
So we have a good counter to the most bullshit unit in the game and you little whinny bitches want it nerfed......For fuck sakes I have just about had it with this game!!!
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #35 on: September 29, 2009, 09:55:08 am »

Tank, anthony exaggerates.

Just quietly laugh at him and move on
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #36 on: September 29, 2009, 11:12:37 am »

Tank, anthony exaggerates.

Just quietly laugh at him and move on

Want a replay that shows Strafing Run destroying 2 stormtrooper squads instantly?  Stormtroopers have been able to cloak since CoH came out and they still can.  Relic has obviously has never seen any balance issue with cloaking stormtroopers.

It doesnt matter though since its getting the delay and smoke finally which is all it needed.

And the personal attack is not needed in the this thread Groundfire.
« Last Edit: September 29, 2009, 11:17:24 am by anthony210 » Logged
o4b Offline
EIR Veteran
Posts: 75


« Reply #37 on: September 29, 2009, 11:21:40 am »

First off, that is hardly a personal attack. Hes just saying you are exaggerating here.

Secondly, showing one replay where something happened means very little (unless it is a bug, which this is clearly not). We have all seen some pretty ridiculous things, but as you know, coh is a game of chances. While in the aggregate things will come back to the base probabilities, we can all have games where some real BS happens (I remember a strafe that killed 3 vet3 gren squads in vcoh, that was a dumb strafe Smiley)
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #38 on: September 29, 2009, 11:43:51 am »

First off, that is hardly a personal attack. Hes just saying you are exaggerating here.

Secondly, showing one replay where something happened means very little (unless it is a bug, which this is clearly not). We have all seen some pretty ridiculous things, but as you know, coh is a game of chances. While in the aggregate things will come back to the base probabilities, we can all have games where some real BS happens (I remember a strafe that killed 3 vet3 gren squads in vcoh, that was a dumb strafe Smiley)

I can with a straight face say that most everytime I get strafed.  If it hits the squads, those guys are eather destroyed or sent retreating which has the same effect.  Thats not an exaggeration, thats a fact.

Id say the ones who are exaggerating are the ones that say it doesnt do any damage and only pins the squads...  I call BS there.

1 Second delay is not going to make this off map suddenly useless.  It will become dodgeable just like the other off maps.  How would the allies feel if Precision Strike was suddenly instant drop no smoke.  I doubt they would like it.  But it has a small hit area and misses sometimes due to drift!
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MonthlyMayhem Offline
EIR Veteran
Posts: 164


« Reply #39 on: September 29, 2009, 01:27:55 pm »

Strafing runs and precision strikes are two different things. You're suppose to be able to use the strafe to delay advancement, provide cover for your men. Tbh there are the rare occasions that strafing does damage a squad a lot, but still those are rare occasions. Precision strikes are for taking out support weapons of the sort, still no time to dodge. So now we can say bye bye to this off maps usefulness because theres really no point in getting it. Not being able to hit moving infantry=not really worth it.

Whenever I use strafes its usually moving infantry that walk into it, like I said put the smoke in and that just takes away a decent off map and turns it completely fail.
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