Please be patient. I'm sorry it's taking so long. I'll try and give you some good news about the patch, but first how about?
Patch notes for 007d
GameplayGeneral* Gamestart timers now accurately represent the gametype
US* Flank Speed removed from Calliope
* Crocodile to 10 pop (From 12)
* Crocodile Bulldozer upgrade now gives skirt like bonus, damage reduction from Infantry anti-tank weapons such as Panzerfaust and Panzershreck
* American Officer now uses a Officer Thompson SMG, He is no longer dual wielding.
* Bombing Run now does correct damage to Panzer Elite and British Vehicles. (x2 damage modifier that is present on all other vehicles)
* Recoilless Rifle Accuracy vs Weapon Team Weapons (HMGs & Mortars) reduced from 100% to 25%
* Strafing Run now drops Smoke and comes in at an increased delay
* Airborne Riflemen and Normal Airborne now show 'Fire-up' when box selected
CW* 17Pounder Range increased from 64 to 69
* Churchill MK VI: 12 pop (From 10)
* Bofors is now a static emplacement like the flakvierling, cannot be moved.
* Added Something special for Artillery players who purchase __________ and _________
* Canadian Tommies can now toggle off map retreat
* Tank Shock now works like Suppression Fire, Increases suppression of the hull mounted guns.
* 2" Mortar redesigned to reflect its intended purpose
* Sappers can now build tank traps
PE* Anti-Building Grenade range increased by 5
* Teller mines can now be detected by minesweepers
* Firecracker mines can now be detected by minesweepers
* Panzergrenadiers now have their squad leader again, was missing in previous versions
WM* 50mm Puma now 8 pop as intended.
* HEAT Rounds now affects Ostwind Flak Panzers
* Panzerfaust effectiveness vs Light Vehicles raised from 0.5 to 0.75
* Panzerfaust recharge time reduced from 45 seconds to 35 seconds
* Flammenwerfer Halftrack damage increased from 30 to 40 to be in line with other flame thrower weapons
* Overpower now affects every team member correctly, and stacks
Artwork*Axis Call In Icons no longer appear as 7
*Airborne Riflemen now more easily identifiable with new artwork
*Airborne Sniper now more easily identifiable with new artwork
*Airborne Medic now more easily identifiable with new artwork
*Airborne HMG sqaud now more easily identifiable with new artwork
*Airborne Mortar now more easily identifiable with new artwork
*Knights Cross Holders with Oak Leaves now more easily identifiable with new artwork
*Terror Officer now more easily identifiable with new artwork
*Assault Grenadiers with Flamer now more easily identifiable with new artwork
*Fallschirmjäger Tankbusters now more easily identifiable with new artwork
*Fallschirmjäger Veterans now more easily identifiable with new artwork
*Commando Sniper now more easily identifiable with new artwork
VeterancyAmericans:
Engineers (2.0)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Received Suppression 0.85
-Vet3 Health 1.1, Damage 1.2
Riflemen (1.6)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Sticky Range +10
-Vet3 Health 1.1, Damage 1.2, Received Suppression 0.8
HMG Squad (1.8 )
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2
Mortar Squad (1.6)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
Sniper (1.0)
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9
Airborne (0.8 )
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s
Rangers (0.6)
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s
57mm AT Gun (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15 , Penetration 1.15
-Vet3 Damage 1.2, Penetration 1.15
Jeep (2.5)
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +5
-Vet3 Damage 1.2, Sight +10
M3 Halftrack (2.0)
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Health 1.2
Quad (1.7)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Reload 0.85
M8 Greyhound (1.6)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.15
-Vet3 Damage 1.2, Penetration 1.2
M10 Tank Destroyer (1.5)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Sherman (0.8 )
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Penetration 1.2, Damage 1.2
Crocodile (1.0)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Range +5
Calliope (0.4)
-Vet1 Received Damage 0.85
-Vet2 Recharge -20s, Range +10
-Vet3 Damage 1.2, Recharge -20s
Pershing (0.4)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Accuracy 1.15,
-Vet3 Received Penetration 0.8, Damage 1.2
Howitzer (1.6 )
-Vet1 Received Accuracy 0.75
-Vet2 Range +25, Recharge -30s
-Vet3 Reload 0.75(rate of fire), Recharge -30s
T17 (1.6)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Hellcat (1.5)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Speed 1.25
-Vet3 Damage 1.2, Penetration 1.2
American Officer (1.5)
-Vet1 Received Accuracy 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Damage 0.9
-Vet3 Health 1.2, Damage 1.2
Airbourne Riflemen (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.2
-Vet3 Health 1.1, Damage 1.2
Airbourne MG (1.8 )
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2
Airbourne Mortar (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
Airbourne Sniper (1.0)
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9