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Author Topic: Patch?  (Read 3287 times)
0 Members and 6 Guests are viewing this topic.
anthony210 Offline
EIR Veteran
Posts: 1016


« on: October 03, 2009, 05:29:27 pm »

A couple weeks ago EIRRMod said the patch would be delayed 1 week because something didnt get finished by the "deadline".

Then the next friday came and went.  Akranadas said the patch would probably finished by mid this past week.  Now saturday is nearly over! 

Any ideas when it might be coming out?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #1 on: October 03, 2009, 05:34:44 pm »

The Patch... *ahem* .. The cake is a lie!

Make sure you all have your companion cubes  Cool
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lionel23 Offline
Donator
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Posts: 1854


« Reply #2 on: October 03, 2009, 06:05:58 pm »

Ahem...

Soon(TM)  Grin
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #3 on: October 03, 2009, 06:09:00 pm »

No rush, just trying to get an update for us out of the loop folk.  Its been a month since the last news update on the page.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #4 on: October 03, 2009, 06:11:28 pm »

Please be patient. I'm sorry it's taking so long. I'll try and give you some good news about the patch, but first how about?

Quote
Patch notes for 007d

Gameplay

General
* Gamestart timers now accurately represent the gametype

US
* Flank Speed removed from Calliope
* Crocodile to 10 pop (From 12)
* Crocodile Bulldozer upgrade now gives skirt like bonus, damage reduction from Infantry anti-tank weapons such as Panzerfaust and Panzershreck
* American Officer now uses a Officer Thompson SMG, He is no longer dual wielding.
* Bombing Run now does correct damage to Panzer Elite and British Vehicles. (x2 damage modifier that is present on all other vehicles)
* Recoilless Rifle Accuracy vs Weapon Team Weapons (HMGs & Mortars) reduced from 100% to 25%
* Strafing Run now drops Smoke and comes in at an increased delay
* Airborne Riflemen and Normal Airborne now show 'Fire-up' when box selected

CW
* 17Pounder Range increased from 64 to 69
* Churchill MK VI: 12 pop (From 10)
* Bofors is now a static emplacement like the flakvierling, cannot be moved.
* Added Something special for Artillery players who purchase __________ and _________
* Canadian Tommies can now toggle off map retreat
* Tank Shock now works like Suppression Fire, Increases suppression of the hull mounted guns.
* 2" Mortar redesigned to reflect its intended purpose
* Sappers can now build tank traps

PE
* Anti-Building Grenade range increased by 5
* Teller mines can now be detected by minesweepers
* Firecracker mines can now be detected by minesweepers
* Panzergrenadiers now have their squad leader again, was missing in previous versions

WM
* 50mm Puma now 8 pop as intended.
* HEAT Rounds now affects Ostwind Flak Panzers
* Panzerfaust effectiveness vs Light Vehicles raised from 0.5 to 0.75
* Panzerfaust recharge time reduced from 45 seconds to 35 seconds
* Flammenwerfer Halftrack damage increased from 30 to 40 to be in line with other flame thrower weapons
* Overpower now affects every team member correctly, and stacks

Artwork

*Axis Call In Icons no longer appear as 7
*Airborne Riflemen now more easily identifiable with new artwork
*Airborne Sniper now more easily identifiable with new artwork
*Airborne Medic now more easily identifiable with new artwork
*Airborne HMG sqaud now more easily identifiable with new artwork
*Airborne Mortar now more easily identifiable with new artwork
*Knights Cross Holders with Oak Leaves now more easily identifiable with new artwork
*Terror Officer now more easily identifiable with new artwork
*Assault Grenadiers with Flamer now more easily identifiable with new artwork
*Fallschirmjäger Tankbusters now more easily identifiable with new artwork
*Fallschirmjäger Veterans now more easily identifiable with new artwork
*Commando Sniper now more easily identifiable with new artwork

Veterancy

Quote
Americans:
Engineers (2.0)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Received Suppression 0.85
-Vet3 Health 1.1, Damage 1.2

Riflemen (1.6)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Sticky Range +10
-Vet3 Health 1.1, Damage 1.2,  Received Suppression 0.8

HMG Squad (1.8 )
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2

Mortar Squad (1.6)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10

Sniper (1.0)
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9

Airborne (0.8 )
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s

Rangers (0.6)
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s

57mm AT Gun (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15 , Penetration 1.15
-Vet3 Damage 1.2, Penetration 1.15

Jeep (2.5)
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +5
-Vet3 Damage 1.2, Sight +10

M3 Halftrack (2.0)
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Health 1.2

Quad (1.7)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Reload 0.85

M8 Greyhound (1.6)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.15
-Vet3 Damage 1.2, Penetration 1.2

M10 Tank Destroyer (1.5)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2

Sherman (0.8 )
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Penetration 1.2, Damage 1.2

Crocodile (1.0)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Range +5

Calliope (0.4)
-Vet1 Received Damage 0.85
-Vet2 Recharge -20s, Range +10
-Vet3 Damage 1.2, Recharge -20s

Pershing (0.4)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Accuracy 1.15,
-Vet3 Received Penetration 0.8, Damage 1.2

Howitzer (1.6 )
-Vet1 Received Accuracy 0.75
-Vet2 Range +25, Recharge -30s
-Vet3 Reload 0.75(rate of fire), Recharge -30s

T17 (1.6)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2

Hellcat (1.5)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Speed 1.25
-Vet3 Damage 1.2, Penetration 1.2

American Officer (1.5)
-Vet1 Received Accuracy 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Damage 0.9
-Vet3 Health 1.2, Damage 1.2

Airbourne Riflemen (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.2
-Vet3 Health 1.1, Damage 1.2

Airbourne MG (1.8 )
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2

Airbourne Mortar (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10

Airbourne Sniper (1.0)
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #5 on: October 03, 2009, 06:15:24 pm »

Delicious!
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Silverstone Offline
EIR Veteran
Posts: 132


« Reply #6 on: October 03, 2009, 06:17:14 pm »

Awesome! Any sharable news on the docs?
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #7 on: October 03, 2009, 06:21:51 pm »

None at this time: we're finalising the redesigns and when we have those completed; we may be able to release something.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #8 on: October 03, 2009, 06:31:58 pm »

very cool! can't wait.
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EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #9 on: October 03, 2009, 08:11:05 pm »

A couple weeks ago EIRRMod said the patch would be delayed 1 week because something didnt get finished by the "deadline".

Then the next friday came and went.  Akranadas said the patch would probably finished by mid this past week.  Now saturday is nearly over! 

Any ideas when it might be coming out?
Apologies Anthony210, and the community.

I have a few RL issues going on atm, and they are also holding up the patch process.

As Akranadas posted, those are what we have done atm, and I should have some goodies to add at some point soon.
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That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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todlichpanther4 Offline
EIR Regular
Posts: 20


« Reply #10 on: October 03, 2009, 08:13:16 pm »

sorry to bother but is that all the vetrency redesigns or just some of them?
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #11 on: October 03, 2009, 08:22:10 pm »

Just the Americans for now. Other will be in 007E which wont take as long to come out as 007D
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mgallun75 Offline
EIR Veteran
Posts: 70


« Reply #12 on: October 03, 2009, 09:13:30 pm »

i cant logon... keeps telling me wrong version and when i run the updater it does nothing...?
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EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #13 on: October 03, 2009, 09:20:48 pm »

Yep, Im patching right now.

I cant TELL people that, due to the Vent being down (again?)
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