Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 01, 2024, 01:40:07 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 7
Battles in progress: 1
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[
Today
at 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Coh 2.601 Hotfix !!
Pages:
1
[
2
]
3
4
Go Down
Print
Author
Topic: Coh 2.601 Hotfix !! (Read 13621 times)
0 Members and 30 Guests are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
Re: Coh 2.601 Hotfix !!
«
Reply #20 on:
October 09, 2009, 04:16:44 am »
Quote from: BigDick on October 09, 2009, 04:04:21 am
remove the ToV units completely
M18 broken, stag/T17 broken, kangaroo broken, hotchkiss crap anyways...
Géschutzwagen horrible
I second on this +1
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Two
EIR Veteran
Posts: 2079
Re: Coh 2.601 Hotfix !!
«
Reply #21 on:
October 09, 2009, 04:28:57 am »
"
v2.601
Bug Fixes
- Fixed an issue where mines could be used to destroy newly spawned enemy tanks and prevent further respawn
- Fixed a couple of issues to make COH easier to mod"
Cos these are the most pressing issues in coh............
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Coh 2.601 Hotfix !!
«
Reply #22 on:
October 09, 2009, 04:57:52 am »
Quote
- Fixed a couple of issues to make COH easier to mod
Yay relic didn't forgot about mods.
Then.
Quote
To further explain the changes that we made to support modding, we added a SCAR query so that modders could find out what products a player owns, allowing them to know if players have access to Tales of Valor units etc. Secondly, some modders that were working on adding new factions for the game found that they were locked out by one of our in-game product checks. We have changed this check so that modders can add new factions to the game.
Epic faceplam. Will just complicate modding, forcing users to have all expansions.
Logged
Malevolence
Donator
Posts: 1871
Re: Coh 2.601 Hotfix !!
«
Reply #23 on:
October 09, 2009, 04:59:54 am »
I like how Relic's "modding support" is more like "ToV support".
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Akranadas
Honoured Member
Posts: 6906
Re: Coh 2.601 Hotfix !!
«
Reply #24 on:
October 09, 2009, 05:42:30 am »
Quote from: Draken on October 09, 2009, 04:57:52 am
Quote
- Fixed a couple of issues to make COH easier to mod
Yay relic didn't forgot about mods.
Then.
Quote
To further explain the changes that we made to support modding, we added a SCAR query so that modders could find out what products a player owns, allowing them to know if players have access to Tales of Valor units etc. Secondly, some modders that were working on adding new factions for the game found that they were locked out by one of our in-game product checks. We have changed this check so that modders can add new factions to the game.
Epic faceplam. Will just complicate modding, forcing users to have all expansions.
You have no clue as to what you are talking about.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Coh 2.601 Hotfix !!
«
Reply #25 on:
October 09, 2009, 05:51:48 am »
Quote from: anthony210 on October 09, 2009, 02:07:48 am
There wont be less stags. Just now everyone who uses any of the new units will
be forced to buy ToV
.
= less ToV units = less stags.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Coh 2.601 Hotfix !!
«
Reply #26 on:
October 09, 2009, 06:17:02 am »
Quote from: Akranadas on October 08, 2009, 08:47:26 pm
Quote from: Tymathee on October 08, 2009, 07:20:17 pm
Also...the ToV check, does this mean that if you dont have ToV, that you can't get the units in EIR anymore lol
exactly.
Why I have no clue what I'm talking about, when you just confired what I said, mods like battle of the bulge will not work properly, since they have mixed out pe and wehr units there. It's just forcing to buy expansions, that's how it looks for me.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Coh 2.601 Hotfix !!
«
Reply #27 on:
October 09, 2009, 06:22:48 am »
lol, you shouldn't be able to use them in the first place if you don't own ToV.
Logged
Akranadas
Honoured Member
Posts: 6906
Re: Coh 2.601 Hotfix !!
«
Reply #28 on:
October 09, 2009, 07:03:07 am »
You have no clue was referring to you "this complicates modding" which I guarantee you know next to nothing about what we do as far as actual development. This gives us a safe guard to have the option to only allow players who own the certain games to us the certain features.
Tales of Valor and Opposing Fronts are not going to be, and never will be requirements to play this modification. At the best, those who bought Opposing Fronts will get to play British and Panzer Elite and those that bought Tales of Valor will get to use all the units.
Quote
It's just forcing to buy expansions, that's how it looks for me.
If you want to use all the units, then use buy all the expansions. If you don't care about Panzer Elite, British, Staghounds, Kangaroo ect. Then don't buy the expansions, we're not going to force anyone here to buy the entire collection just to play the mod.
So next time you mouth off, especially with a moderator badge make sure you're packing the correct facts.
Logged
Two
EIR Veteran
Posts: 2079
Re: Coh 2.601 Hotfix !!
«
Reply #29 on:
October 09, 2009, 07:14:53 am »
lol, could you be more aggressive?
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Coh 2.601 Hotfix !!
«
Reply #30 on:
October 09, 2009, 07:15:55 am »
yay less amount of Tov units
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Mukip
EIR Veteran
Posts: 450
Re: Coh 2.601 Hotfix !!
«
Reply #31 on:
October 09, 2009, 09:04:30 am »
Quote
less ToV units
What a crying shame.
Logged
BigDick
Guest
Re: Coh 2.601 Hotfix !!
«
Reply #32 on:
October 09, 2009, 09:20:57 am »
Quote from: Akranadas on October 09, 2009, 07:03:07 am
Tales of Valor and Opposing Fronts are not going to be, and never will be requirements to play this modification. At the best, those who bought Opposing Fronts will get to play British and Panzer Elite and those that bought Tales of Valor will get to use all the units.
Quote
It's just forcing to buy expansions, that's how it looks for me.
If you want to use all the units, then use buy all the expansions. If you don't care about Panzer Elite, British, Staghounds, Kangaroo ect. Then don't buy the expansions, we're not going to force anyone here to buy the entire collection just to play the mod.
So next time you mouth off, especially with a moderator badge make sure you're packing the correct facts.
yeah like relic does for vCOH and said yeah ToV you can play without having it u have the choice just play with COH/OF units against OP crap or buy TOV to abuse some shit by yourself
the ToV units are completely broken probably the mod would be better by removing them or just use the models and make completely new units
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Coh 2.601 Hotfix !!
«
Reply #33 on:
October 09, 2009, 09:40:19 am »
Actually guys, from everything I can figure out about this patch its more about vanilla COH rather then mods.
The thing with the mods is, we aren't using the TOV units in truth. EIRR and FOF anyways, we have completely new EBPS/SBPS/UPGRADES/SLOT ITEMS. its only the blueprints and animations that share the same files, which could also be changed if needed.
when you research TOV a bit, you find there are ways for people to unlock TOV units for general play, that they shouldn't be able to. Not talking MODS here, we're talking about general vanilla play. I am not really concerned about what this patch does to those who mix and mingle units in MODIFICATIONS. After all how/why would they care about units when they go and release the OE themselves allowing us to add more units like the jagdpanzer/jagdtiger and the such.
Lots of things point more to the vanilla side of things, for instance the vanilla units check in their requirements for TOV, which the mods all remove internally.
So far, at least till it goes live and we see how it actually works, I have no fear about where EIRR is and were it will be after the patch.
Logged
www.synergiesmod.com
anthony210
EIR Veteran
Posts: 1016
Re: Coh 2.601 Hotfix !!
«
Reply #34 on:
October 09, 2009, 09:46:09 am »
Quote from: Akranadas on October 09, 2009, 07:03:07 am
You have no clue was referring to you "this complicates modding" which I guarantee you know next to nothing about what we do as far as actual development. This gives us a safe guard to have the option to only allow players who own the certain games to us the certain features.
Tales of Valor and Opposing Fronts are not going to be, and never will be requirements to play this modification. At the best, those who bought Opposing Fronts will get to play British and Panzer Elite and those that bought Tales of Valor will get to use all the units.
Quote
It's just forcing to buy expansions, that's how it looks for me.
If you want to use all the units, then use buy all the expansions. If you don't care about Panzer Elite, British, Staghounds, Kangaroo ect. Then don't buy the expansions, we're not going to force anyone here to buy the entire collection just to play the mod.
So next time you mouth off, especially with a moderator badge make sure you're packing the correct facts.
What is with the hostility. While it may not complicate modding it DOES pretty much force anyone who wants to make full use of the mod to purchase all expansions.
ToV is not worth the money it costs right now to just be able to use a few new units. And if you dont buy it well now youve pretty much eliminated a whole doctrine build for the US and the use of staghounds and kangaroo's for the british. Kangaroos are terrible anyway but thats besides the point.
IMO if it comes to the point where we have to purchase an expansion to get the new units then we should just remove them from the mod so people dont need to buy ToV.
Logged
Two
EIR Veteran
Posts: 2079
Re: Coh 2.601 Hotfix !!
«
Reply #35 on:
October 09, 2009, 09:58:39 am »
ToV is worth the money, if you dont own OF and/or vCOH tbh
Logged
anthony210
EIR Veteran
Posts: 1016
Re: Coh 2.601 Hotfix !!
«
Reply #36 on:
October 09, 2009, 10:38:59 am »
Yes but most of us on here already owned VCoH and OF... Thus buying ToV is stupid for us. I dont play VCoH at all anymore. I only play mods. So the new campaigns, new MP modes and crap mean nothing to me. 40 bucks for a couple new units is so not worth it.
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Coh 2.601 Hotfix !!
«
Reply #37 on:
October 09, 2009, 10:50:57 am »
Quote from: anthony210 on October 09, 2009, 10:38:59 am
Yes but most of us on here already owned VCoH and OF... Thus buying ToV is stupid for us. I dont play VCoH at all anymore. I only play mods. So the new campaigns, new MP modes and crap mean nothing to me. 40 bucks for a couple new units is so not worth it.
+1
vcoh bored me after 2 weeks or so. Mods makes this game live.
Logged
lionel23
Donator
Posts: 1854
Re: Coh 2.601 Hotfix !!
«
Reply #38 on:
October 09, 2009, 11:02:32 am »
I totally see what Salan is saying, you guys should definitely read what he says as I believe that will smooth over the concerns for this hotfix.
I myself don't own TOV, and there is a reason why it is doing so poorly... you're paying 40 bucks for 6 new units, 1 per faction that REPLACE an existing vehicle. At best it's a $10-$15 expansion for me and I will get it once it drops to bargain bit pricing. And anyone who is playing this mod well, they're big fans of COH... thus if you love COH, you most likely got OF for the Brits (who doesn't love them?) and even more German units... so yeah, TOV isn't a good buy unless you have none of the games and got the big bundle pack which my friend got all 3 COH games for under 30 bucks, now that's a deal!
Though yeah if it ever became true that you needed TOV to play this mod, it would really hurt the US faction more than anyone else (alternative tank destroyer, a better armored car/tank). But as I said earlier, Salan pointed out they are just using the animations files and such, not the actual unit, so I don't really see a problem here.
Now I definitely support Relic's support of the modding community, and I just can't wait till they release what TOV should have been... more units AND factions (Russians/Italians anyone?
)
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Killer344
The Inquisitor
Posts: 6904
Re: Coh 2.601 Hotfix !!
«
Reply #39 on:
October 09, 2009, 11:06:19 am »
Quote from: lionel23 on October 09, 2009, 11:02:32 am
Now I definitely support Relic's support of the modding community
, and I just can't wait till they release what TOV should have been... more units AND factions (Russians/Italians anyone?
)
The only logical reason I can think why they waited so much to *support the modding community* is because they didn't want to loose sales thanks to the awesomeness of some mods. This "hotfix" pretty much means they won't be releasing any kind of expansion for CoH anymore tbh.
Logged
Pages:
1
[
2
]
3
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...