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Author Topic: Pak/Mud Vs Puddin/lionel23 (unoriginal spam)  (Read 8001 times)
0 Members and 3 Guests are viewing this topic.
IJustDontCare Offline
EIR Veteran
Posts: 315



« Reply #20 on: October 12, 2009, 08:30:44 am »

Stug spam fails if u care about Vet and the majority of people in this mod LOVE there vet sooooooo much they have sex with it each night so let them pick up stug spam dont think it will be too much of a problem plus stugs die like from almost just 2 shots or is it 3 =,= from ATGs if u have AP rounds on them from the front.
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tankspirit668 Offline
EIR Veteran
Posts: 129


« Reply #21 on: October 12, 2009, 08:36:42 am »

2. Mounted MGs are not a doctrine buff.

I didn`t say that Mounted MGs are a doctrinal buff, but we see them with a doctrinal buff here and dont forget some have veterancy, which gives them an additional  buff.

The other thing which is out of the ordinary that the allies don`t use any defensive support weapons, like mgs or atg s here.
« Last Edit: October 12, 2009, 08:40:00 am by tankspirit668 » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #22 on: October 12, 2009, 08:38:33 am »

The 10 percent increase in suppression is around a 0.1 milisecond less to suppress the enemy unit. It doesn't even affect anything. Much like allied grit.
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tankspirit668 Offline
EIR Veteran
Posts: 129


« Reply #23 on: October 12, 2009, 08:41:32 am »

The 10 percent increase in suppression is around a 0.1 milisecond less to suppress the enemy unit. It doesn't even affect anything. Much like allied grit.

I`m not good at maths. If I want to prove sth. it`s common sense or I post a replay. I´m really not good at doing theoretical math.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #24 on: October 12, 2009, 08:54:08 am »

The fact intensity doesn't help you IS common sense.
10 percent more suppression means that if you needed 10 bullets to suppress something, now you need 9.

Considering the StuG MG needs just 17 bullets to suppress an enemy infantry unit at close range, bursting 15 rounds a second, and bursting on average 1.5 seconds, it will supress in one burst, all the time. The 10 percent buff just won't help you - either you will have suppressed the enemy squad cause they're close, or you won't have and will have to wait for a second burst. No matter if you have intensity or not.
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tankspirit668 Offline
EIR Veteran
Posts: 129


« Reply #25 on: October 12, 2009, 09:04:00 am »

The fact intensity doesn't help you IS common sense.
10 percent more suppression means that if you needed 10 bullets to suppress something, now you need 9.

Considering the StuG MG needs just 17 bullets to suppress an enemy infantry unit at close range, bursting 15 rounds a second, and bursting on average 1.5 seconds, it will supress in one burst, all the time. The 10 percent buff just won't help you - either you will have suppressed the enemy squad cause they're close, or you won't have and will have to wait for a second burst. No matter if you have intensity or not.

Yes , but how many bullets do you need from a long distance, and how many bullets if the infantry is behind green  cover ? I mean math is one thing but the other thing is an actual replay.
« Last Edit: October 12, 2009, 09:05:58 am by tankspirit668 » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #26 on: October 12, 2009, 10:48:22 am »

No. 1 - The StuG won't suppress period at long range as the units will simply regen suppression faster than it is dealt, particularly if any cover is involved.
No. 2 - So you drive up your stug to some green cover to suppress the enemy infantry... and not crush the green cover to also crush some manz... Logic?

Why should I provide replays on something that's basically put - impossible to test. Are you actually implying I should use a chronometer to calculate the difference in miliseconds of suppression with, and without, intensity?

Not to mention that suppression doesn't matter when attacking AT guns, and seeing as I said StuGs can kill the crew of the ATG with the top-mounted MG(which also happens to have an in-built +25 percent damage to it), you're just derailing this whole thread to bicker over a moot subject, while giving no proper input into the discussion.
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Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #27 on: October 12, 2009, 11:26:27 am »

I look to the heroes of ancient old, the first man to ever call in a volk and a mg in one callin. He was a real entrepreneur, a man with a vision that saw that recycling support weapons against infantry was a clever attrition tactic. Without access to the rgd's, fearlessily he claimed that volks did good against supressed targets and they could sniff out a flank before it turned into a threat. Jungles, deserts and abandoned temples of nameless gods - they posed no threat to him. He was - Indiana Supportspam.

lol i always wanted to run a supportspam co
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Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #28 on: October 12, 2009, 02:30:42 pm »

I look to the heroes of ancient old, the first man to ever call in a volk and a mg in one callin. He was a real entrepreneur, a man with a vision that saw that recycling support weapons against infantry was a clever attrition tactic. Without access to the rgd's, fearlessily he claimed that volks did good against supressed targets and they could sniff out a flank before it turned into a threat. Jungles, deserts and abandoned temples of nameless gods - they posed no threat to him. He was - Indiana Supportspam.

I had tears in my eyes.
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