Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 10, 2024, 02:29:13 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
[Wehr / Defensive] Scopes
Pages: [
1
]
Go Down
Print
Author
Topic: [Wehr / Defensive] Scopes (Read 5089 times)
0 Members and 1 Guest are viewing this topic.
Trishut
Donator
Posts: 107
[Wehr / Defensive] Scopes
«
on:
October 12, 2009, 06:21:35 am »
Does the 10% accuracy buff work on MP40 volks?
And if it do, is it worth as a t3 on my MP40 volk spam battalion?
Logged
lionel23
Donator
Posts: 1854
Re: [Wehr / Defensive] Scopes
«
Reply #1 on:
October 12, 2009, 07:48:49 am »
It does, even though MP40s do have high accuracy regardless at close range. What it can help for is to overcome cover disadvantage (which is a accuracy reduction and a damage reduction for the squad in cover). With higher accuracy, you can hit them and do more damage overall than without it, so it can be useful (example - snipers have high accuracy, so even they can hit units in cover).
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Trishut
Donator
Posts: 107
Re: [Wehr / Defensive] Scopes
«
Reply #2 on:
October 12, 2009, 09:05:08 am »
Then the question is which one of the t3 is best for my battalion: Rocket Arty, For the Fatherland or Scopes?
I suffer from decision agony.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: [Wehr / Defensive] Scopes
«
Reply #3 on:
October 12, 2009, 09:08:13 am »
FTFL maybe, not sure about it though!
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [Wehr / Defensive] Scopes
«
Reply #4 on:
October 12, 2009, 09:08:51 am »
You can never go wrong with rocket arty.. Id get scopes if I was planning on spamming vet 3 volks without mp40s backed by mgs.
«
Last Edit: October 12, 2009, 09:12:19 am by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
RikiRude
Donator
Posts: 4376
Re: [Wehr / Defensive] Scopes
«
Reply #5 on:
October 12, 2009, 10:13:19 am »
id go with scopes and ftfl, i think that ftfl might be more useful than rocket arty. rocket arty is 1 free use, 1 other use for 5 SP. it's not as useful as I'd like it because of the drift, it sucks because i use it for taking out stationary objects when i can such as howies, ccs, triage, but since it has drift sometimes it totally misses them =/
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Smokaz
Honoured Member
Posts: 11418
Re: [Wehr / Defensive] Scopes
«
Reply #6 on:
October 12, 2009, 10:38:41 am »
Except drift is sooo easy to counteract because EIRRMOD just made drift fall to the left of where you click, so you place the barrage a bit more to the right and your problem is solved.
Logged
RikiRude
Donator
Posts: 4376
Re: [Wehr / Defensive] Scopes
«
Reply #7 on:
October 12, 2009, 12:42:43 pm »
Quote from: Smokaz on October 12, 2009, 10:38:41 am
Except drift is sooo easy to counteract because EIRRMOD just made drift fall to the left of where you click, so you place the barrage a bit more to the right and your problem is solved.
oh is that it? sweet! my rocket arty shall be worth it again!
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [Wehr / Defensive] Scopes
«
Reply #8 on:
October 12, 2009, 12:48:17 pm »
Thats my experience anyways, I drop arty a bit to the right with the drops that have a lot of drift and they seem to hit left of it, especially with the 105 drop. It always seems to go to the left.
Logged
Leafedge
EIR Veteran
Posts: 270
Re: [Wehr / Defensive] Scopes
«
Reply #9 on:
October 12, 2009, 01:00:49 pm »
Quote from: lionel23 on October 12, 2009, 07:48:49 am
It does, even though MP40s do have high accuracy regardless at close range. What it can help for is to overcome cover disadvantage (which is a accuracy reduction and a damage reduction for the squad in cover). With higher accuracy, you can hit them and do more damage overall than without it, so it can be useful (example - snipers have high accuracy, so even they can hit units in cover).
Most of that is correct...however your comment on snipers is wrong. Yes, snipers have high accuracy, but that's irrelevant to cover. The thing is, snipers get no penalties for shooting targets in yellow or green cover. Each weapon is effected differently. Machine guns take huge penalties, rifles take small ones, sniper rifles take none, and flamethrowers actually do better.
As a final note - snipers actually do take penalties to units in garrison cover (units in buildings). The penalty is .75 accuracy.
Logged
lionel23
Donator
Posts: 1854
Re: [Wehr / Defensive] Scopes
«
Reply #10 on:
October 12, 2009, 01:06:09 pm »
I was using that example to simply illustrate and simplify a point in regards to volks, garrison cover being a type of cover which does cause shots to miss.
It would be better than saying 'Well, you may or may not kill something .073 seconds faster, depending on movement and vet...' etc, so I thought a simple example to illustrate that would suffice.
I saw a video of a modder who made an LMG with 100% accuracy, and it instant raped guys in cover and in the open equally, and quite viciously. Of course i don't have the video on hand to show how accuracy can help overcome cover, which is still my original point.
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: [Wehr / Defensive] Scopes
«
Reply #11 on:
October 12, 2009, 01:46:14 pm »
Quote from: Smokaz on October 12, 2009, 12:48:17 pm
Thats my experience anyways, I drop arty a bit to the right with the drops that have a lot of drift and they seem to hit left of it, especially with the 105 drop. It always seems to go to the left.
well yes. it has to do with the X-Y coordinate of the shells. you have to add +1 or else everything is to the left because computers count in 0's. although why not down AND to the elf tis the question.
FTFL is my bets guess since rocket arty drift and doesnt kill as muhc as youd like for 1 free use. scopes seems.... inferior. 10% range is pity on infantry since they don't do damage at range anyways and 10% accuracy is a T1. all this means to me is your sneaky inf revela their position by shooting the enemy before they get in range of your killing units. 20% accuracy and I'd take it for T3.
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
Trishut
Donator
Posts: 107
Re: [Wehr / Defensive] Scopes
«
Reply #12 on:
October 12, 2009, 02:36:45 pm »
I can only choose one because I have already taken Senior Officers.
FTFL is good if you get the situation to use it. Firstly it must be on my own territory. It may be good to counter MG those few times I face them in my own territories. It would work against bars pretty good to when they think they can suppress me. But most of the time the enemy inf runs away when I send my volks towards them and then the FTFL would be wasted.
How many uses is it on FTFL?
Logged
o4b2
EIR Regular
Posts: 6
Re: [Wehr / Defensive] Scopes
«
Reply #13 on:
October 12, 2009, 03:30:06 pm »
Quote from: Ununoctium on October 12, 2009, 01:46:14 pm
well yes. it has to do with the X-Y coordinate of the shells. you have to add +1 or else everything is to the left because computers count in 0's. although why not down AND to the elf tis the question.
I'm sorry but I just have to post here. This is just completely wrong - yes the computer uses binary representations of numbers but that doesn't translate into having to add 1 to every number for no reason. I'm sure that EIRMOD has a working drift calculation algorithm, and you guys just see what happens to you - not the aggregate. If he doesn't, I would be happy to help create one. Whether or not drift is applicable in this game period is a whole other story...
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...