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Author Topic: Bugs to be fixed in 007E  (Read 18865 times)
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #20 on: November 02, 2009, 03:18:01 am »

Not a bug, but if possible you guys could add a number next to off map kind of things. if your an AB player at an early level and you find it necessary to use both all 4 TP recon runs and spend your SP on more recon runs from your T1 ability you would have a total of 7 recon runs and well, it'd be hard to keep track of all of them.

so pretty much something that keep track of the uses you have for your off maps.
As in, in COH?

I dont think so unfortunately.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #21 on: November 02, 2009, 04:48:39 am »

brit at guns can make 3 casualty clearing stations when the men get decrewed.

30.cal mg team die instantly when not set up. (not sure about other mg teams)

nevermind just saw bobs post in my other thread

BoBSMITH: Noted. Thank You.
« Last Edit: November 02, 2009, 10:36:47 pm by bbsmith » Logged

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Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Two Offline
EIR Veteran
Posts: 2079


« Reply #22 on: November 02, 2009, 05:33:11 am »

conviction doesnt last twice as long.

BoBSMITH: Where does it say its supposed to last twice as long?
« Last Edit: November 02, 2009, 10:37:20 pm by bbsmith » Logged




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IplayForKeeps: it would be
IplayForKeeps: two = keeps
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Tymathee Offline
Donator
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Posts: 9741



« Reply #23 on: November 02, 2009, 09:43:10 am »

ooh yea i forgot this. Sometimes when you purchase the Vet Sargent, it will count as an extra man on your pop, it doesn't do it everytime, it seems kinda random.

BoBSMITH: Its not the Vet Sergent causing that.

oh, well i always purchase the vet sarge so i didn't know. It seems like when i lose one guy, it drops 3 guys from the group so meh
« Last Edit: November 02, 2009, 11:59:51 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude Offline
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Posts: 4376



« Reply #24 on: November 02, 2009, 11:56:34 am »

Not a bug, but if possible you guys could add a number next to off map kind of things. if your an AB player at an early level and you find it necessary to use both all 4 TP recon runs and spend your SP on more recon runs from your T1 ability you would have a total of 7 recon runs and well, it'd be hard to keep track of all of them.

so pretty much something that keep track of the uses you have for your off maps.
As in, in COH?

I dont think so unfortunately.

yeah that's what i meant, that's unfortunate =(

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Tymathee Offline
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Posts: 9741



« Reply #25 on: November 02, 2009, 12:00:39 pm »

Not really a bug but brit atg's dont have the hold fire like the pak when cloaked and the now US atg.

Doc bug - Binoculars adds + .15 range instead of +15 range.

Supercharged rounds for priest doesn't affect the new airburst, still fires at short range (intended?)

and right, SE demo charges dont cloak.

BoBSMITH: Alright noted. Thanks.

about this, never mind the brit atg, it does have a hold fire but i dunno why i never saw it b4 <shrug>

but another brit thing. 25 lbr emplacement, when u have to retreat it, it never keeps the vet it gains, you have to keep the thing until it's over to gain the veterancy.

BoBSMITH: Noted. Thanks.
« Last Edit: November 02, 2009, 10:38:04 pm by bbsmith » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #26 on: November 02, 2009, 12:04:49 pm »

Fallscirmjagers G43's don't have the hold fire option either I think, unlike their FG42's.

BoBSMITH: Thats strange, noted.

It's just the slow button overlaps the hold fire button. They still have the hold fire option, but you need to press D(the hotkey).

Same for G43 cloaking Luftwaffe Ground forces.
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CryOfTheWulfen Offline
EIR Regular
Posts: 10


« Reply #27 on: November 02, 2009, 01:40:07 pm »

Commando sniper moves to spotters maximum range not snipers so gets within rifle range

BoBSMITH: Noted. Thanks.
« Last Edit: November 02, 2009, 10:38:45 pm by bbsmith » Logged

|TG-XV|CryWolf
Hicks359
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« Reply #28 on: November 02, 2009, 03:07:51 pm »

Packing up Brit MG Emplacements results in the structure not being destroyed and the team being stuck in the Emplacement, as well as being unable to recrew the Emplacement.

BoBSMITH: Brit MGs arent supposed to be able to pack up. Noted.
« Last Edit: November 02, 2009, 10:39:18 pm by bbsmith » Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #29 on: November 02, 2009, 03:36:31 pm »

axis units keep killing my allied units

BoBSMITH: Play with your Carebears instead.

In the future, try to report actual bugs.
All further offtopic posts will be deleted.
« Last Edit: November 02, 2009, 10:41:38 pm by bbsmith » Logged

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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #30 on: November 02, 2009, 05:57:18 pm »

truck suddenly stop building howi near spawn

BoBSMITH: Don't build howitzer at spawn.
« Last Edit: November 02, 2009, 10:40:54 pm by bbsmith » Logged

00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #31 on: November 02, 2009, 10:21:56 pm »

Hummels barrel doesnt elevate when firing in lockdown

BoBSMITH: Not a crucial bug. Not sure if its our problem, does it happen in vcoh?

@Bob:  No, it has never happened in vCoH afaik.
Last time I used them anyways, they elevated their gun to fire.
« Last Edit: November 03, 2009, 01:18:30 am by Groundfire » Logged

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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #32 on: November 02, 2009, 11:52:49 pm »

Well I don't know if its been changed but conviction used to last twice as long and remove negative penalties

BoBSMITH: Well it doesn't matter anyways, conviction wont be in the game after the doctrine rework.
« Last Edit: November 02, 2009, 11:57:39 pm by bbsmith » Logged

brdkey Offline
EIR Regular
Posts: 1


« Reply #33 on: November 03, 2009, 12:05:35 am »

Not sure if its a global bug, but some units have ugly purple rectangles instead of vet markers over US units. Can anyone tell me if thats a global problem or is it just me?


DuckOfDoom i have seen that two and it was really annoying lol but i figure u cant have everything can you lol! im new great mod guys love it!!!!!!
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #34 on: November 03, 2009, 04:56:05 am »

axis flammenwerfer does jackshit damage and dies easier than engies or pios

BoBSMITH: Their weapons are identical to the other flamethrowers
« Last Edit: November 03, 2009, 01:06:26 pm by bbsmith » Logged
ImmanioEiR Offline
Donator
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Posts: 247


« Reply #35 on: November 03, 2009, 04:57:40 am »

The Bren Carrier MMG does not come with the repair ability nor does it move to it's designated call-in point whilst playing Bocage. A bit weird but the bug has only appeared on that particular map. When calling in the carrier it just appears in the spawn without any upgrades.

BoBSMITH: Uh... I'm not so sure about this one.
« Last Edit: November 03, 2009, 01:10:07 pm by bbsmith » Logged
GrinningD Offline
EIR Veteran
Posts: 50


« Reply #36 on: November 03, 2009, 06:20:04 am »

For Royal Engineers' MGs, Mortars and AT guns there appears to be no list of veterency bonuses in the launcher. When mousing over the button a list of xp required for levels is shown but not what the levels do.

Not sure if it's a bug or just incomplete or just me but nobody I've asked has known the answer.

BoBSMITH: The vet lists in the launcher are not complete and are not up to date. It doesn't matter since the lists don't reflect actual vet. The launcher lists will be filled in at a later time when we are done with more pressing issues. We aren't even done with the vet rework yet.
« Last Edit: November 03, 2009, 01:09:19 pm by bbsmith » Logged

"then allied commander sends a message, tiny, small, with a taunting words: 'Noob axis sp0t f0r ur 88 n00b'"

It's better when you kill your own vet! Hide a goliath near your vet 3 units and if anyone comes close BOOM!
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #37 on: November 03, 2009, 01:38:39 pm »

Hummels barrel doesnt elevate when firing in lockdown

BoBSMITH: Not a crucial bug. Not sure if its our problem, does it happen in vcoh?

@Bob:  No, it has never happened in vCoH afaik.
Last time I used them anyways, they elevated their gun to fire.

Happens to all howitzer type artilery, and is absolutely non-influential. All it does is look stupid - it still fires the shell at it's "intended" arc of fire.

BoBSMITH: Small bugs like that will be ignored until we are finished with balance and bug fixes.
« Last Edit: November 03, 2009, 01:50:45 pm by bbsmith » Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #38 on: November 04, 2009, 08:31:33 am »

PE IST doesn't behave as intended.
Bouncing shots do 0 damage unlike every other vehicle and AT.

BoBSMITH: Working as intended.
http://coh-stats.com/Weapon:75mm_Panzer_Short_Barrel
Deflection Multiplier    0.05

« Last Edit: November 04, 2009, 03:44:29 pm by bbsmith » Logged


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My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Hicks359
Guest
« Reply #39 on: November 04, 2009, 03:36:35 pm »

Allied Howitzer crew STILL walks off the map... Allowing the crew to be easily torn to shreds by even light anti infantry that happens to be nosing around.

It heavily punishes placing your Howitzer anywhere other than right outside your spawn.

Could of swore the same thing still happens with most brands of ATG, but that usually isnt as huge as a problem due to the fact that well... ATG vet doesn't particularly need an excuse to die. It just does.

Also the Howitzer building issue... Press escape and your Howitzer has just been insta pwned. Simplest fix in my mind is to remove the ability to cancel building the Howitzer as it's being constructed. Considering the fact that you cant preserve the vet by cancelling, it's a very annoying redundancy (For everybody but me... I never use escape to deselect units, i simply click away from them)

Old, old issues... But no less important.

BoBSMITH: Noted. I'll see what can be done about it.
« Last Edit: November 04, 2009, 03:45:45 pm by bbsmith » Logged
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