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Bugs to be fixed in 007E
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Topic: Bugs to be fixed in 007E (Read 18995 times)
0 Members and 11 Guests are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
Re: Bugs to be fixed in 007E
«
Reply #40 on:
November 06, 2009, 09:37:01 am »
Priest MG doesn't fire anymore, is this intended?
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tymathee
Donator
Posts: 9741
Re: Bugs to be fixed in 007E
«
Reply #41 on:
November 06, 2009, 01:53:31 pm »
Quote from: NightRain on November 06, 2009, 09:37:01 am
Priest MG doesn't fire anymore, is this intended?
I forgot this one. MG doesn't fire but it fires its main gun, can be a huge exploit.
BoBSMITH: Noted
«
Last Edit: November 13, 2009, 05:20:30 pm by bbsmith
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BeRzErKeR
EIR Veteran
Posts: 266
Re: Bugs to be fixed in 007E
«
Reply #42 on:
November 06, 2009, 03:41:05 pm »
1v1s not being recorded on the win/loss. I'm not sure if this is 100% true, since I've played only one game of 1v1.
Also, just curious but did they fix the American AT gun crew walking while retreating?
Logged
Wnb 1337
EIR Veteran
Posts: 119
Re: Bugs to be fixed in 007E
«
Reply #43 on:
November 06, 2009, 05:11:46 pm »
Quote from: BeRzErKeR on November 06, 2009, 03:41:05 pm
1v1s not being recorded on the win/loss. I'm not sure if this is 100% true, since I've played only one game of 1v1.
Also, just curious but did they fix the American AT gun crew walking while retreating?
Not just american, its usual bug on wm too
Logged
We Stack for Defeat!
We play for PP!
Osprey
Maj. Osprey, Royal Lincolnshire Regiment
Posts: 375
Re: Bugs to be fixed in 007E
«
Reply #44 on:
November 06, 2009, 05:40:46 pm »
Didn't spot it in the list...
Vet icon for the US Sherman shows a pink rectangle. Not sure which vet as it wasn't my tank, but I saw the rectangle, it was a bit hard to miss, hehe.
I assume the Canadian Infantry upgrades bug is logged. The CCS upgrade works fine, it's only Brens and Rifle Grenades.
Logged
http://www.youtube.com/watch?v=JEle_DL
panzerman
EIR Veteran
Posts: 689
Re: Bugs to be fixed in 007E
«
Reply #45 on:
November 06, 2009, 05:54:30 pm »
is thise supposed to happen...
american 105 art gets repaired buy the triage as in the gun...is that supposed to happen?
Logged
Tymathee
Donator
Posts: 9741
Re: Bugs to be fixed in 007E
«
Reply #46 on:
November 06, 2009, 06:31:16 pm »
Quote from: BeRzErKeR on November 06, 2009, 03:41:05 pm
1v1s not being recorded on the win/loss. I'm not sure if this is 100% true, since I've played only one game of 1v1.
Also, just curious but did they fix the American AT gun crew walking while retreating?
1v1's dont count in your score, that's wholly intended
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Bugs to be fixed in 007E
«
Reply #47 on:
November 07, 2009, 06:02:41 am »
Report what you think is a bug or don't post please.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Bugs to be fixed in 007E
«
Reply #48 on:
November 07, 2009, 08:52:48 am »
The third guy on the US ATG always walks in slowmo. It's not the case on the pak, to my knowledge. Think we best throw it in with the bugs.
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IIPraeToriaNII
EIR Veteran
Posts: 121
Re: Bugs to be fixed in 007E
«
Reply #49 on:
November 07, 2009, 01:09:21 pm »
isnt the m18 hellcat cloak/camo button backwards? it always messes me up...
the cloak button/status seems opposite of all other cloaking units.
when its cloaked the button looks like it isnt cloaked and vice versa...
Logged
fuck off...
Mysthalin
Tired King of Stats
Posts: 9028
Re: Bugs to be fixed in 007E
«
Reply #50 on:
November 08, 2009, 01:10:54 am »
Think we should also list it as something to be fixed :
In the launcher, when creating a game, the default gametype is allies attack, second is axis attack, third R+ and 4th M/E.
I think it should be inverted :
1st M/E, 2nd R+, 3rd Axis/Allies 4th Axis/Allies.
Would seriously make hosting games less of a chore if the launcher's laggy
.
Logged
RikiRude
Donator
Posts: 4376
Re: Bugs to be fixed in 007E
«
Reply #51 on:
November 08, 2009, 01:23:24 am »
Quote from: panzerman on November 06, 2009, 05:54:30 pm
is thise supposed to happen...
american 105 art gets repaired buy the triage as in the gun...is that supposed to happen?
this is the same for all heal units.
ccs will heal ATGs/howies, triage, AB medics, scout car, will repair the weapon itself, it's like this in normal vcoh.
also agree with mysth on the launcher set up.
and agree with prae, if it isn't a bug it should be switched.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Bugs to be fixed in 007E
«
Reply #52 on:
November 08, 2009, 08:41:23 am »
you should let at guns heal with triage, that or give them repair kits. but fuck off if you think im payin 20 muni on repair0ng an at gun.
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
puddin
EIR Veteran
Posts: 1701
Re: Bugs to be fixed in 007E
«
Reply #53 on:
November 08, 2009, 12:51:18 pm »
At guns are slow, Honestly, half the time, you can;t afford to pull them off the front line to go heal and repair...
The med kit of Axis doesn;t do this, ITs a bonus to the triage which focres ou to pull back to the unit to do that.
LEave it in as is.
Very very rarly does anyone benifit from it, Maybe 1 out of 10 games and maybe 1 ATR gun in that 1 game, VEry small margin to be complaining about.
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
RikiRude
Donator
Posts: 4376
Re: Bugs to be fixed in 007E
«
Reply #54 on:
November 08, 2009, 01:49:44 pm »
steal enemy ATGs then heal them up
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Bugs to be fixed in 007E
«
Reply #55 on:
November 09, 2009, 07:17:15 am »
Leave it they way it is, At least once i find the Triage i know my Nebel rounds will be going somewhere usefull for the next 10 mins each time it's off cooldown.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Smokaz
Honoured Member
Posts: 11418
Re: Bugs to be fixed in 007E
«
Reply #56 on:
November 09, 2009, 09:32:40 am »
I remember Bobsmith mentioning that medikits heal paks.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mysthalin
Tired King of Stats
Posts: 9028
Re: Bugs to be fixed in 007E
«
Reply #57 on:
November 09, 2009, 09:33:49 am »
Quote from: Smokaz on November 09, 2009, 09:32:40 am
I remember Bobsmith mentioning that medikits heal paks.
Lies. It is, in fact, a kamikaze button.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Bugs to be fixed in 007E
«
Reply #58 on:
November 09, 2009, 09:57:36 am »
Which then probably means they heal nebels too
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Bugs to be fixed in 007E
«
Reply #59 on:
November 09, 2009, 01:32:18 pm »
Quote from: Smokaz on November 09, 2009, 09:57:36 am
Which then probably means they self-destruct nebels too
fixed.
Logged
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