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Author Topic: Flame vs brencarriers  (Read 4714 times)
0 Members and 6 Guests are viewing this topic.
crimsonrabbit Offline
EIR Veteran
Posts: 380



« on: December 02, 2009, 07:49:18 pm »

Does flame hurt/kill the units inside bren carriers?
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #1 on: December 02, 2009, 08:18:44 pm »

No, flame doesn't hurt anything inside any transports in EiR. 
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: December 02, 2009, 08:54:22 pm »

But it should.

Edit- Any open topped transport should have the infantry inside hurt by flames.
« Last Edit: December 02, 2009, 08:59:25 pm by Groundfire » Logged

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fallensoldier7 Offline
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Posts: 667


« Reply #3 on: December 02, 2009, 08:58:01 pm »

I think it should vary.  The units inside Roo's should be hurt by flames but in other transports I think it's ok for them to be immune to flames because of how easily the transports die.  Roo's are just tougher than the average BC or IHT.
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CrazyWR Offline
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Posts: 3616


« Reply #4 on: December 02, 2009, 10:15:30 pm »

i disagree, I think all units with open tops should be vulnerable to flames.  Including IHT's and Brens and Roos...
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spinn72 Offline
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Posts: 1802



« Reply #5 on: December 02, 2009, 10:30:21 pm »

personally i think all units inside open topped halftracks should be damaged by flames, but maybe not as much as in VCoH, due to the massive modifiers (something like 2x accuracy and 1.5x damage).  Lower the modifiers so there is still a major accuracy bonus, but no damage bonus, this way units inside transports aren't immediately instakilled when flamed, but take about 7 seconds to die. 
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RikiRude Offline
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« Reply #6 on: December 02, 2009, 11:17:00 pm »

personally i think all units inside open topped halftracks should be damaged by flames, but maybe not as much as in VCoH, due to the massive modifiers (something like 2x accuracy and 1.5x damage).  Lower the modifiers so there is still a major accuracy bonus, but no damage bonus, this way units inside transports aren't immediately instakilled when flamed, but take about 7 seconds to die. 

i can agree with this.
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Demon767 Offline
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« Reply #7 on: December 02, 2009, 11:30:45 pm »

WHAT!!?? I was 100% sure in my PE days that flamers killed my men inside IHTs
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Mysthalin Offline
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« Reply #8 on: December 03, 2009, 02:32:27 am »

Flames damaging units inside open-tops was removed due to retarded bugs.

If you want to lose 2 vet 3 assault grens aboard your IHT from 2 RR shots(IHT surviving) - sure, let's implement flame damage again.
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Unkn0wn Offline
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« Reply #9 on: December 03, 2009, 04:43:59 am »

Hihi good times.
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tank130 Offline
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« Reply #10 on: December 03, 2009, 09:55:45 am »

Flames damaging units inside open-tops was removed due to retarded bugs.

If you want to lose 2 vet 3 assault grens aboard your IHT from 2 RR shots(IHT surviving) - sure, let's implement flame damage again.

While I understand that game play > realism; if you were sitting in a half track and somebody shot an RR at your vehicle, there's a good chance you are going to get hurt or die.
I think the vehicle should provide heavy cover ,not invincibility.
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Mysthalin Offline
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« Reply #11 on: December 03, 2009, 10:23:21 am »

It is indeed realistic - but I do believe you understand the problem with entire squads dropping dead out of a halftrack after they're hit once by a low damage, low splash AT source. Using IHTs/bren carriers would just become not worth it, due to the immense ammount of danger involved. We don't want those two units going extinct, do we?
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Groundfire Offline
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« Reply #12 on: December 03, 2009, 10:40:00 am »

vehicles should provide vCoH Trench cover where only snipers, flames and grenades could hurt units in the halftrack.

and yes.. I do want nades able to be thrown into HTs  Roll Eyes
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shockcoil Offline
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Posts: 1566



« Reply #13 on: December 03, 2009, 10:45:44 am »

vehicles should provide vCoH Trench cover where only snipers, flames and grenades could hurt units in the halftrack.

and yes.. I do want nades able to be thrown into HTs  Roll Eyes
The splash from nades can actually kill units in HTs in vcoh. Probably has been removed here
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #14 on: December 03, 2009, 01:18:34 pm »

vehicles should provide vCoH Trench cover where only snipers, flames and grenades could hurt units in the halftrack.

and yes.. I do want nades able to be thrown into HTs  Roll Eyes

Yet again - it's a bug, hence why it's not implemented. If we give them trench cover, stuff like RRs, Shreks and tank guns will kill the units inside purely by splash.
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EIRRMod Offline
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« Reply #15 on: December 03, 2009, 10:44:58 pm »

Flames damaging units inside open-tops was removed due to retarded bugs.

If you want to lose 2 vet 3 assault grens aboard your IHT from 2 RR shots(IHT surviving) - sure, let's implement flame damage again.

AND

Quote from: Unkn0wn
Hihi good times.

Great bug, great times.  RRs through their skulls.

Oh, and Hi again guys!
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #16 on: December 03, 2009, 11:15:04 pm »

Flames damaging units inside open-tops was removed due to retarded bugs.

If you want to lose 2 vet 3 assault grens aboard your IHT from 2 RR shots(IHT surviving) - sure, let's implement flame damage again.

AND

Quote from: Unkn0wn
Hihi good times.

Great bug, great times.  RRs through their skulls.

Oh, and Hi again guys!
HELLO SHAY!!
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #17 on: December 04, 2009, 12:08:07 am »

Suuup luci!
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