Tymathee
Donator
Posts: 9741
|
« on: December 07, 2009, 02:33:11 am » |
|
Just a thought. How about "Cooked Grenades" as a doctrine ability for mm, let's say infantry. Basically they'd be a normal grenade that has a slightly longer wind-up time but will explode on impact. Its not ground breaking but would be a lot better for infantry than smoke nades imo
|
|
|
Logged
|
"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
|
|
|
shockcoil
griefer & spammer
EIR Veteran Posts: 1566
|
« Reply #1 on: December 07, 2009, 02:34:15 am » |
|
Someone has been playing too much CoD
|
|
|
Logged
|
|
|
|
Demon767
Warmap Betatester
EIR Veteran Posts: 6190
|
« Reply #2 on: December 07, 2009, 02:37:16 am » |
|
i like it
T1
|
|
|
Logged
|
Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
|
|
|
fallensoldier7
|
« Reply #3 on: December 07, 2009, 02:39:52 am » |
|
Seems so powerful to me.
|
|
|
Logged
|
|
|
|
CrazyWR
|
« Reply #4 on: December 07, 2009, 03:18:15 am » |
|
t1? more like t3...
|
|
|
Logged
|
1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
|
|
|
Demon767
Warmap Betatester
EIR Veteran Posts: 6190
|
« Reply #5 on: December 07, 2009, 03:26:02 am » |
|
a T3! LOL
it be easy to tell if someone gonna throw a cooked nade, i think of it as it takes 3 seconds to throw the nade like a satchel, by then either you've already killed most of the squad to get in range, or you can just dodge it, its extremely easy to dogde a normal grenade, i can only imagine a grenade that takes 3 seconds on the men to throw it.
Plus its a cool addition to an infantry company, its definitely not a T3. and only tested it might be moved to T2. but its not a T3.
|
|
|
Logged
|
|
|
|
Akranadas
Honoured Member
Posts: 6906
|
« Reply #6 on: December 07, 2009, 06:44:25 am » |
|
OH OH I HAS AN IDEA!
|
|
|
Logged
|
|
|
|
Sach
|
« Reply #7 on: December 07, 2009, 08:08:51 am » |
|
BS, I havent seen Akranads in game since 2008.
|
|
|
Logged
|
Sach Wins! Would people please stop killing my AVREs. Not cool.
|
|
|
EscforrealityTLS
|
« Reply #8 on: December 07, 2009, 08:22:55 am » |
|
BS, I havent seen Akranads in game since 2008.
Here here I second that!
|
|
|
Logged
|
Pwanawan baby!
|
|
|
Akranadas
Honoured Member
Posts: 6906
|
« Reply #9 on: December 07, 2009, 08:39:20 am » |
|
Hey, I played plenty this year.
|
|
|
Logged
|
|
|
|
Mysthalin
Tired King of Stats
Posts: 9028
|
« Reply #10 on: December 07, 2009, 08:52:28 am » |
|
He has indeed played. MMG Bren Carriers with CCT support -.- Well, the recon tommies won the game, despite the bren's best efforts .
|
|
|
Logged
|
|
|
|
Tymathee
Donator
Posts: 9741
|
« Reply #11 on: December 07, 2009, 02:14:10 pm » |
|
well waiting a whole 3 seconds is a lot. I figure to make it not so hard to get off, maybe you can have it wind up while moving, you just have that one guy in your squad not be able to throw a nade.
|
|
|
Logged
|
|
|
|
Leafedge
|
« Reply #12 on: December 07, 2009, 03:35:30 pm » |
|
If you wanted to make it a T2 ability rather than T1, you could just get rid of the timer. Period. Don't mess with the windup. It's a little less realistic, but then, just imagine he already pulled the pin because he knew you'd tell him to throw the grenade . That would be a respectable and not overpowered T2 I think.
|
|
|
Logged
|
|
|
|
LeoPhone
Honoured Member
Posts: 0
|
« Reply #13 on: December 07, 2009, 03:42:33 pm » |
|
he could also get it if he vets up...
edit: but he doesnt need this. the vetted rifleman with his rocket propelled sticky together with his gravity changing BARs are already good enough.
|
|
|
Logged
|
|
|
|
Groundfire
EIRR community manager
EIR Veteran Posts: 8511
|
« Reply #14 on: December 07, 2009, 03:49:13 pm » |
|
I like it. It's unique and puts normal nades on par with something like the bundled nade.
sounds to me like a good infantry co. T2 instead of concussion nades.
|
|
|
Logged
|
|
|
|
Killer344
The Inquisitor
Posts: 6904
|
« Reply #15 on: December 07, 2009, 03:55:33 pm » |
|
OH OH I HAS AN IDEA! "Akrandas" lmao.
|
|
|
Logged
|
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
|
|
|
Akranadas
Honoured Member
Posts: 6906
|
« Reply #16 on: December 07, 2009, 04:36:24 pm » |
|
You guys do realise that by increasing the winded up before the grenade is thrown negates the shortened timer right?
|
|
|
Logged
|
|
|
|
Tymathee
Donator
Posts: 9741
|
« Reply #17 on: December 07, 2009, 05:15:05 pm » |
|
You guys do realise that by increasing the winded up before the grenade is thrown negates the shortened timer right?
Yea i thought about that later but yea, i think it's a good ability to throw out there. Make it 50 mu and it's a on impact nade, it'll be just like the AT nade for PE. If it gets too powerful, make it on par damage wise with the Wehr nade and it should be fine but i dont think that'll be a problem.
|
|
|
Logged
|
|
|
|
Akranadas
Honoured Member
Posts: 6906
|
« Reply #18 on: December 07, 2009, 05:59:38 pm » |
|
Not a problem for you maybe, but there is no way to increase the animation times.
|
|
|
Logged
|
|
|
|
fallensoldier7
|
« Reply #19 on: December 07, 2009, 06:06:35 pm » |
|
Wait.. why does the US need this ability again?
|
|
|
Logged
|
|
|
|
|