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Author Topic: Kettenkrad, Schwimmwagen, Vampire etc...  (Read 8628 times)
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EliteGren Offline
EIR Veteran
Posts: 6106


« on: December 10, 2009, 06:22:35 pm »

Are these ever gonna be able to obtain their veterancy?
And if so, how?
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #1 on: December 10, 2009, 06:24:01 pm »

They might gain exp like PE units do in vcoh.

OR

They might gain exp after ever game.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #2 on: December 10, 2009, 06:28:45 pm »

They might gain exp like PE units do in vcoh.

OR

They might gain exp after ever game.

thats a toughy. gain exp after every game would be easy to exploit, call it on and leave it in corner of map and call it off when danger is near and accumulate vet, but if you do it by being near offensive units getting kills, i dunno. Since they're scouting units, the'yre rarely near anything especially kettens since they have such bad sight. I think that way is a lot easier to keep under control from exploiting though.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #3 on: December 10, 2009, 06:32:11 pm »

Exploiting what? they would get a small exp gain just for not being killed (it doesn't matter if they are called in or not).
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Leafedge Offline
EIR Veteran
Posts: 270


« Reply #4 on: December 10, 2009, 06:38:03 pm »

In other words Tym, it would work like the old EiR. All units get XP from playing a game, win or lose, called on or not...but it would only apply to those few units that cannot obtain it otherwise.
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PlanetExpress Offline
EIR Regular
Posts: 2


« Reply #5 on: December 10, 2009, 06:41:15 pm »

Tym hit the nail on the head.  You will easily be able to build up an army of +20% hp unarmed Scwimmwagons without any effort.  
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #6 on: December 10, 2009, 06:53:34 pm »

Which would benefit someone how exactly?
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #7 on: December 10, 2009, 07:10:28 pm »

Ye shall all fear ze powah of ze vetted ketten...
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"Well opinions are like assholes, everybody has one."
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: December 10, 2009, 07:12:16 pm »

XP loss for losing games needs to go back in, it made it much more important to actually win. But maybe at a decreased amount.
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #9 on: December 10, 2009, 07:17:04 pm »

XP loss for losing games needs to go back in, it made it much more important to actually win. But maybe at a decreased amount.

Should units lose XP or do you mean the account?

If the whole account would lose XP it would be really tough for casual/noob players to get anywhere in the doctrine and will find it boring.

Either way, it sounds abit out of topic.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #10 on: December 10, 2009, 10:47:56 pm »

he means units would lose xp. though if losing a game means losing XP, you should at least get your SPs back maybe. would suck having a unit that just got vet 3, lose the game, and have to pay for it to get vet 3 back in two more games when you earn its vet 3 back.


anyways, is it really worth the 2-3 pop wasted on a unit sitting the the corner every game just so when it gets vet it gets what, a little bit more sight range? lets be realistic here.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #11 on: December 10, 2009, 10:50:39 pm »

If XP loss comes back then paying for vet needs to go. Or atleast re-earning vet should be free for the unit
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #12 on: December 10, 2009, 11:46:11 pm »

well yes, or you could unlock it and have it prepaid too. So you have that Tiger at vet2, close to vet3? Prepay and if it levels in game it levels in game.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #13 on: December 11, 2009, 12:35:39 am »

well yes, or you could unlock it and have it prepaid too. So you have that Tiger at vet2, close to vet3? Prepay and if it levels in game it levels in game.

oh i like that idea!
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LCII^Bun-Bun Offline
Donator
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Posts: 159


« Reply #14 on: December 11, 2009, 01:08:33 am »

I don;t like the idea that you would lose XP on units when losing a game, cause it would make people way more carefull about possible stomps (even more) which already ticks me off, hampering getting a game with some lower levels vs higher levels for example.

Also, lets look at the word itself... Experience Points...
Expierence: stuff you learn by doing it and thus learning how to (avoid / do) it.
Gee, we just fought (almost) to our death, and we had loads to shoot at, we learned how to survive (Even though we lost, the unit is still alive) still, I suddenly forget how to aim, because we lost!
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Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #15 on: December 11, 2009, 01:40:32 am »

Well, if there were a way to track total losses involved, and apply it to how many units are in your company so that if you lost a certain percentage you would lose some XP from different units, that would be cool. But we can't.

Currently there is no reason to not lose a game.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #16 on: December 11, 2009, 02:37:30 am »

Well, if there were a way to track total losses involved, and apply it to how many units are in your company so that if you lost a certain percentage you would lose some XP from different units, that would be cool. But we can't.

Currently there is no reason to not lose a game.


if tht where true then people would game dodge and stack even more Sad
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Tymathee Offline
Donator
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Posts: 9741



« Reply #17 on: December 11, 2009, 03:29:12 am »

Exploiting what? they would get a small exp gain just for not being killed (it doesn't matter if they are called in or not).

oh okay. Well, then definitely you should have it so that they gain like PE then cuz then you could just sit those units in your company and not field 'em and have like 4 vet 3 kettens or whatever
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #18 on: December 11, 2009, 03:51:01 am »

Exploiting what? they would get a small exp gain just for not being killed (it doesn't matter if they are called in or not).

oh okay. Well, then definitely you should have it so that they gain like PE then cuz then you could just sit those units in your company and not field 'em and have like 4 vet 3 kettens or whatever

which benefits you or the opponent...how?

What the HELL ARE YOU GOING TO DO WITH 4 VET 3 KETTENS?!?!

Simple

their just decoration

in other words

Nothing
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tymathee Offline
Donator
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Posts: 9741



« Reply #19 on: December 11, 2009, 07:57:13 am »

Exploiting what? they would get a small exp gain just for not being killed (it doesn't matter if they are called in or not).

oh okay. Well, then definitely you should have it so that they gain like PE then cuz then you could just sit those units in your company and not field 'em and have like 4 vet 3 kettens or whatever

which benefits you or the opponent...how?

What the HELL ARE YOU GOING TO DO WITH 4 VET 3 KETTENS?!?!

Simple

their just decoration

in other words

Nothing

why are you yelling? do you realize what the bonuses are? As is, the Ketten is a quick lil scouting unit that's got a large stealth detect radius but a normal sight radius which is 35.

vet 1 - 25% rec acc
vet 2 - + 5 sight (40) 35% speed, 10% rcv dmg
vet 3 - + 10 sight (total of 50) 10% rcv dmg

what you have o thinka bout is the cloaked ketten, which by itself at sight 35 is pretty dangerous.  You get a bunch of them in a company and you have the very best without a doubt scouting unit. It's faster and has a real good scout radius which means it can get away from danger a lot faster than normal.

This is why just havin it gain vet without doing anything is a bad thing, do you see now or do you wanna yell some more?

Even without it being cloaked, on its own its already got faster acc and decel than most scouting units so now its faster and quicker and has the same sight plus its harder to hit, yay. and all for just it sitting there.

the same should go for the muni and the vamp ht, when its around other units, it gains xp from the fighting units, its only fair. You call it on and it sees battle even if it doesn't get shot at, it's participating.

No unit i dont care what it is should get any experience for doing absolutely nothing.
« Last Edit: December 11, 2009, 07:59:39 am by Tymathee » Logged
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