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Hotckiss Stuka
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Topic: Hotckiss Stuka (Read 5533 times)
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SX23
EIR Veteran
Posts: 356
Hotckiss Stuka
«
on:
December 13, 2009, 04:29:18 pm »
Well, there's not much to be said about it. The only thing it can actually damage is buildings, it got a poor accuracy, it almost doesn't damage infantry, and it can't dont anything against tanks. It is also the only arty that panzer elite can have, except for hummels. It REALLY needs a buff. (Like the nebel fire lasting-effect maybye, or a higer damage against tanks.)
So, what do you think about it?
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EliteGren
EIR Veteran
Posts: 6106
Re: Hotckiss Stuka
«
Reply #1 on:
December 13, 2009, 05:12:09 pm »
I think the doctrine rework should give it some buffs.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz
Honoured Member
Posts: 11418
Re: Hotckiss Stuka
«
Reply #2 on:
December 13, 2009, 05:38:06 pm »
Maybe a munitions upgrade to the unit that gives it higher damage? Improved rockets, 60 munitions, +33% damage ?
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AmPM
Community Mapper
Posts: 7978
Re: Hotckiss Stuka
«
Reply #3 on:
December 13, 2009, 06:07:14 pm »
Or just make it a 4 rocket nebel instead...
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RikiRude
Donator
Posts: 4376
Re: Hotckiss Stuka
«
Reply #4 on:
December 13, 2009, 07:06:13 pm »
Quote from: AmPM on December 13, 2009, 06:07:14 pm
Or just make it a 4 rocket nebel instead...
i think that's a top notch idea, PE could use some suppression help.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
bbsmith
The Brain and Muscle
Posts: 2778
Re: Hotckiss Stuka
«
Reply #5 on:
December 13, 2009, 07:06:42 pm »
Or make it cheaper to field.
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Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
SX23
EIR Veteran
Posts: 356
Re: Hotckiss Stuka
«
Reply #6 on:
December 13, 2009, 07:07:19 pm »
Quote from: Smokaz on December 13, 2009, 05:38:06 pm
Maybe a munitions upgrade to the unit that gives it higher damage? Improved rockets, 60 munitions, +33% damage ?
Smokaz, you want us to pay on arty to give it decent arty power? Doesn't make much sense to me. Besides, the hotckiss stuka cost 125 fu and around 100 mp more than a regular hotckiss.
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Mukip
EIR Veteran
Posts: 450
Re: Hotckiss Stuka
«
Reply #7 on:
December 13, 2009, 07:29:46 pm »
It actually costs the same amount of manpower and the same pop. It's also in the support pool instead of the much more competitive vehicle pool. If you have the spare fuel (entirely possible in even a vehicle heavy PE company, assuming no Panther), there's no reason to take the ordinary Hotchkiss over it. Especially if you want to use Armoured Cars since you can fill up your vehicle pool with ACs and the support pool with Stukas.
I sometimes just use it as a regular Hotchkiss and play aggressively with it, treating the artillery barrage as a "freebie" since I wouldnt have spent the fuel anyway. Don't treat it like a normal artillery piece and there's no reason to be disappointed in my view.
«
Last Edit: December 13, 2009, 07:32:41 pm by Mukip
»
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Hotckiss Stuka
«
Reply #8 on:
December 13, 2009, 10:48:56 pm »
I like the nebel conversion idea. Mass suppression would go nicely. IHT's can get a suppression off but then they get trashed
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Tymathee
Donator
Posts: 9741
Re: Hotckiss Stuka
«
Reply #9 on:
December 13, 2009, 11:08:32 pm »
Quote from: brn4meplz on December 13, 2009, 10:48:56 pm
I like the nebel conversion idea. Mass suppression would go nicely. IHT's can get a suppression off but then they get trashed
I came up with that idea a long time ago for SE lol. but yea it's a great idea
i think bob figured on having the fire on stuka last longer orsomething like that. It would be a doctrine ability and it'd be just like the priest, another barrage along side the regular Stuka barrage.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
pqumsieh
EIR Veteran
Posts: 2367
Re: Hotckiss Stuka
«
Reply #10 on:
December 14, 2009, 12:29:57 am »
imo, with new doctrines add ability that either adds suppressive value to hotchkiss or gives it a lingering flame effect similar to the MHT.
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Common sense is not so common after all.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Hotckiss Stuka
«
Reply #11 on:
December 14, 2009, 12:54:23 am »
Tym, for the 500th time - Stuka rockets only leave a flame graphic, which doesn't actually DO anything - making it last longer would only make it look prettier.
I, as a former hotch stuka spammer, don't actually think there is actually anything wrong with the unit. It's just there's no doctrine buffs helping it become more powerful, which means it becomes obsolete once you unlock the hummel and it's flame barrage.
It snipes infantry very well, and the 4 stuka rockets allow for some pretty horrible devastation on any allied elite infantry that decide they can "take" it. Lure the to follow you then let off the silent barrage a bit ahead of them(towards you). They'll keep running, and straight into the rockets. Boom.
So, what I suggest is either a slight price decrease to show it's "low-tier" position, or allowing some doctrinal buffs to affect it. For instance, the flame rounds T3 for the hummel could very well also make the hotch stuka rockets leave the mortar HT flames in the targeted area. I do not propose nebelwerfer rockets, as they would be pretty much a downgrade against a lot of enemy units - in particular support weapons.
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bbsmith
The Brain and Muscle
Posts: 2778
Re: Hotckiss Stuka
«
Reply #12 on:
December 14, 2009, 12:58:33 am »
Don't worry it will be included in doctrine abilities for Scorched Earth.
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Tymathee
Donator
Posts: 9741
Re: Hotckiss Stuka
«
Reply #13 on:
December 14, 2009, 02:52:30 am »
Quote from: Mysthalin on December 14, 2009, 12:54:23 am
Tym, for the 500th time - Stuka rockets only leave a flame graphic, which doesn't actually DO anything - making it last longer would only make it look prettier.
okay smart ass, did you even think that maybe I meant they'd turn it on so it DOES do damage instead of trying to come in here and splay your knowledge around?
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NightRain
EIR Veteran
Posts: 3908
Re: Hotckiss Stuka
«
Reply #14 on:
December 14, 2009, 04:04:00 am »
Can't the rockets explode as if they were artillery and not bloody vodka canisters...?
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Hotckiss Stuka
«
Reply #15 on:
December 14, 2009, 06:45:25 am »
Quote
having the fire on stuka last longer
No, it doesn't even imply towards making the fire do damage.
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AmPM
Community Mapper
Posts: 7978
Re: Hotckiss Stuka
«
Reply #16 on:
December 14, 2009, 02:25:50 pm »
The problem should not only be fixed in SE.
Giving it 4 Nebel rockets gives ALL PE access to group suppression tool, then you add other bonuses to SE like cooldown timers.
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SX23
EIR Veteran
Posts: 356
Re: Hotckiss Stuka
«
Reply #17 on:
December 14, 2009, 03:52:17 pm »
Quote from: Mysthalin on December 14, 2009, 12:54:23 am
It snipes infantry very well, and the 4 stuka rockets allow for some pretty horrible devastation on any allied elite infantry that decide they can "take" it. Lure the to follow you then let off the silent barrage a bit ahead of them(towards you). They'll keep running, and straight into the rockets. Boom.
Mysthalin, if you spammed hothckiss stukas, you are the worst eir player ever. I already got a clear shot of a rifleman blob. Not aside it, in the damned middle of it. The rockets killed 2 guys on 15, and do almost no damage to the others. Getting infantry straight in the rockets serves no purposes, as the rocket can only damage buildings.
And it didnt even supress. It does snipe infantry badly, just like a normal hotckiss, but it got a way slower fire rate, so it's useless.
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3rdCondor
Donator
Posts: 1536
Re: Hotckiss Stuka
«
Reply #18 on:
December 14, 2009, 04:26:50 pm »
Quote from: AmPM on December 13, 2009, 06:07:14 pm
Or just make it a 4 rocket nebel instead...
just make it similar to half track stuka
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
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Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
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My beautiful black pussy won
fallensoldier7
EIR Veteran
Posts: 667
Re: Hotckiss Stuka
«
Reply #19 on:
December 14, 2009, 07:32:56 pm »
Does the hotchkiss stuka really have a slower fire rate than a regular hothckiss?
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