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Author Topic: Support weapon abandon bug  (Read 1895 times)
0 Members and 2 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« on: December 18, 2009, 07:59:00 am »

When you order MGs and Mortars to abandon their gun, they still play the packup animation unlike paks before they retreat. Big handicap for their survivability.
« Last Edit: December 18, 2009, 09:34:48 am by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
3rdCondor Offline
Donator
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Posts: 1536


« Reply #1 on: December 18, 2009, 10:09:49 am »

When you order MGs and Mortars to abandon their gun, they still play the packup animation unlike paks before they retreat. Big handicap for their survivability.

i lost 2 vet 3 mortars because of that  Cry
RIP
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Computer991 Offline
Donator
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Posts: 1219



« Reply #2 on: December 18, 2009, 09:59:51 pm »

I've lost at least 60 vet 3 mortars this war because of that they unpack and then repack and then unpack ffffffffffffffffffffffffff.
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lionel23 Offline
Donator
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Posts: 1854


« Reply #3 on: December 19, 2009, 12:23:29 am »

Well luckily its easy to vet axis mortars, don't even bother vetting allied mortars, outranged to heck!  Wink
Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

AmPM Offline
Community Mapper
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Posts: 7978



« Reply #4 on: December 19, 2009, 12:25:08 am »

Yea, ignore the multiple vet 3 allied mortars of rape that I've had....
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lionel23 Offline
Donator
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Posts: 1854


« Reply #5 on: December 19, 2009, 12:35:13 am »

And as axis I will eventually get them with vet 0 mortar squads that have no risk of losing vet since vet 3 allied mortar basically turns them into vet 0 axis mortars with their range... don't hear axis really fearing allied mortars since they can outclass them for no cost/disadvantage as opposed to a mortar that needs to be babied (for vet) and have SP sunk into...
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: December 19, 2009, 12:39:31 am »

The range is not whats important, its the pure havoc a well used allied mortar can put out.

Much better overall damage than the axis mortar.

You don't see most decent players that play both sides complaining about either mortar do you =)
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lionel23 Offline
Donator
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Posts: 1854


« Reply #7 on: December 19, 2009, 12:40:44 am »

Actually I hear a lot of 'decent' allied players and axis players who play an allied company complain how crap the US mortar and MGs are... and stick with axis support spam (which can still be a viable start) when same tactics don't work due to short range or lack of suppression from the allied counterpart.

Anyway, back on point, if we do fix this 'bug' can we also fix the slow howitzer retreating crew issue also?
« Last Edit: December 19, 2009, 12:46:30 am by lionel23 » Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #8 on: December 19, 2009, 05:48:15 am »

It's not the same issue, make another thread if you wanted it fixed.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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