*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 10:43:35 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: cannot snipe units in infantry half track  (Read 2351 times)
0 Members and 9 Guests are viewing this topic.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: December 29, 2009, 07:12:48 pm »

Sniped a PE clowncar a handful of times last game and when I looked at the replay, noticed that the shots never killed any assault grens riding in the back.

This is not the same as retail. You can snipe units in infantry halftracks and if there's 2 units in the HT, then 2 guys get sniped.

Not saying I want 2 guys to get shot, but there should be some damage to these units inside if they get sniped
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #1 on: December 29, 2009, 07:17:42 pm »

you can also flame guys out of halftracks in retail...they broke that shit too.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #2 on: December 29, 2009, 07:25:36 pm »

I thought the flame thing worked now?
Logged

"Chance favors the prepared mind"
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #3 on: December 29, 2009, 07:32:11 pm »

you can also flame guys out of halftracks in retail...they broke that shit too.

We removed that, units inside IHTs don't receive splash damage, but AFAIK snipers do snipe units inside them.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #4 on: December 29, 2009, 07:37:22 pm »

are bangbuses ever gonna get it so that flame damage hurts the guys inside ? I think it should be reimplemented for the carriers, so you can counter bangbuses with flammenwerfer hts
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #5 on: December 29, 2009, 07:38:06 pm »

you can also flame guys out of halftracks in retail...they broke that shit too.

We removed that, units inside IHTs don't receive splash damage, but AFAIK snipers do snipe units inside them.

No they dont.

Here's the replay.

http://www.filefront.com/15246713/Desktop.zip
« Last Edit: December 29, 2009, 07:48:11 pm by Groundfire » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #6 on: December 29, 2009, 07:42:10 pm »

are bangbuses ever gonna get it so that flame damage hurts the guys inside ? I think it should be reimplemented for the carriers, so you can counter bangbuses with flammenwerfer hts

agreed.

Stuff inside transports should get burned. they are mobile. nothing stopping the transport from running away, but it will act as a deterrant for tough kangaroos
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #7 on: December 29, 2009, 08:23:13 pm »

The problem is, if I recall, if damage is allowed, all damage goes through.

So you have men in transports dying to splash, grenades, hmgs, mortars, etc.
Logged


.
.
.
.
.
.
.
.
.
.
.
Fingertrapped
Guest
« Reply #8 on: December 29, 2009, 08:55:16 pm »

I dont really mind that, its a strength/weakness that the open topped carriers have over the closed ones
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #9 on: December 29, 2009, 08:58:14 pm »

IIRC RRs instagib all the men inside as well :p.
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #10 on: December 29, 2009, 09:09:02 pm »

look, if Relic can get this shit to work, I'm sure you wizards can figure it out.  It was fine in vcoh...flames hurt the guys inside, tank shells don't.  What changed?  The armor obviously, anything else?  Without looking at the code, I can't help you, but I'm sure its not impossible...but I realize its very low priority unfortunately, so no worries if its a serious hassle...
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #11 on: January 08, 2010, 01:55:03 am »

That's because relic DIDN'T figure it out. Tank shells gibbed men, RR shots insta-gibbed literally entire squads... It just didn't work - not in vCoH, not in EIRR.
Logged

CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #12 on: January 08, 2010, 02:21:11 am »

Yea, myst, actually you're wrong.  In vCOH, Tank shells don't do shit to units inside halftracks.  Neither do RR's.  The units took dmg if the halftrack they were in exploded, but not until then...
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #13 on: January 08, 2010, 02:37:16 am »

I've played Automatch as well Crazy, not less than a month ago. I played PE and attempted a nice little HT rush on a US player. Was nice when the AB got their RRs and guys started flying out the HT like crazy.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #14 on: January 08, 2010, 05:29:14 am »

Making units inside Inf HTs take damage again is probably an undesirable nerf either way.
The 'vCOH' PE faction just doesn't work in EIR.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 37 queries.