Computer991
Donator
Posts: 1219
|
« Reply #20 on: January 21, 2010, 08:06:56 pm » |
|
Game needs to be balanced way better, Russians are way too imba.
|
|
|
Logged
|
|
|
|
Groundfire
EIRR community manager
EIR Veteran Posts: 8511
|
« Reply #21 on: January 21, 2010, 08:26:15 pm » |
|
Was searching thorugh the EasternFront fourms, they say a balance patch is in the works.
|
|
|
Logged
|
|
|
|
RikiRude
Donator
Posts: 4376
|
« Reply #22 on: January 21, 2010, 08:44:37 pm » |
|
I had a lot of fun playing it, def seems imba, but I'm absolutely astonished at the work they put in, it's really incredible. i know its hard enough balancing PE/CW/US/WM, but I'd love to play with the Ruskies in an EIRR setting. Very cool, great work, I hope to see improvements in the future =)
|
|
|
Logged
|
Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
|
|
|
Malevolence
Donator
Posts: 1871
|
« Reply #23 on: January 21, 2010, 09:10:50 pm » |
|
DLing now, will report pro balance tipz after game(s).
|
|
|
Logged
|
Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
|
|
|
Tymathee
Donator
Posts: 9741
|
« Reply #24 on: January 21, 2010, 10:21:12 pm » |
|
I agree. I'd love to see the Ruskies played in EIR, albeit balanced. The great thing is, cuz its not a relic product, the EIR devs could code the stats to work within EIR better. There's a serious lack of an hmg and light vehicles. That mortar is pure rapeness and my <3
|
|
|
Logged
|
"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
|
|
|
wildsolus
Donator
Posts: 807
|
« Reply #25 on: January 21, 2010, 10:22:09 pm » |
|
That'd be funny. Have fun keeping vet with russian infantry in EIR
|
|
|
Logged
|
|
|
|
panzerman
|
« Reply #26 on: January 22, 2010, 12:39:33 am » |
|
mmm no retreat button...would u guys put one in or u could just make us walk them back to the spawn lol.
|
|
|
Logged
|
|
|
|
bbsmith
The Brain and Muscle
Posts: 2778
|
« Reply #27 on: January 22, 2010, 12:40:17 am » |
|
Nope. You would have to win the game with the units to retain vet.
|
|
|
Logged
|
prove it and you'll win
I win.
k u win.
|
|
|
Akranadas
Honoured Member
Posts: 6906
|
« Reply #28 on: January 22, 2010, 12:43:27 am » |
|
I wonder how we would do it to be honest. Mainly because the Russians didn't fight with the Americans or British in any battles. They weren't really Allies in a true sense of the word either.
|
|
|
Logged
|
|
|
|
Groundfire
EIRR community manager
EIR Veteran Posts: 8511
|
« Reply #29 on: January 22, 2010, 01:09:10 am » |
|
Nope. You would have to win the game with the units to retain vet.
Lol? what would we do? When they get down to one man squads, just stick em in a corner somewhere and wait till the end? I think if we do put russians into EIR. No retreat button, but manual retreat off field, like we do with armor already.
|
|
|
Logged
|
|
|
|
Akranadas
Honoured Member
Posts: 6906
|
« Reply #30 on: January 22, 2010, 01:18:29 am » |
|
Nope. You would have to win the game with the units to retain vet.
Lol? what would we do? When they get down to one man squads, just stick em in a corner somewhere and wait till the end? I think if we do put russians into EIR. No retreat button, but manual retreat off field, like we do with armor already. Just because they can't retreat in EF doesn't mean we wouldn't allow them to retreat in EIR.
|
|
|
Logged
|
|
|
|
Computer991
Donator
Posts: 1219
|
« Reply #31 on: January 22, 2010, 01:19:49 am » |
|
No retreat in EIRR! it'd be a key factor of russians tbh.
Russians would fit perfectly the way they are in the EIRR gameplay.
|
|
|
Logged
|
|
|
|
Akranadas
Honoured Member
Posts: 6906
|
« Reply #32 on: January 22, 2010, 01:22:52 am » |
|
Well, thats debatable. I remember hearing that with the PE
|
|
|
Logged
|
|
|
|
bbsmith
The Brain and Muscle
Posts: 2778
|
« Reply #33 on: January 22, 2010, 01:23:33 am » |
|
lol I was just kidding. I actually have no idea what we should do about the Russians. I haven't been keeping up with Eastern Front.
|
|
|
Logged
|
|
|
|
Computer991
Donator
Posts: 1219
|
« Reply #34 on: January 22, 2010, 01:27:29 am » |
|
Well, thats debatable. I remember hearing that with the PE
Well heavy tank IS2 would fit in nice,as a counter to KT spam,then again you could have IS2 spam,but i just think overall it would be really refreshing....or a balance headache whichever.
|
|
|
Logged
|
|
|
|
Akranadas
Honoured Member
Posts: 6906
|
« Reply #35 on: January 22, 2010, 01:37:36 am » |
|
Yeah, Russians would be nothing more than a tank focused army. Spam is already a problem in EIR; I don't see adding the RUssisans working in favour of reducing it
|
|
|
Logged
|
|
|
|
Killer344
The Inquisitor
Posts: 6904
|
« Reply #36 on: January 22, 2010, 01:55:03 am » |
|
Their mortars would make all the whermatch support spammers shit their pants in fear though, lmao. Those things are even good at killing tanks <.<..
|
|
|
Logged
|
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
|
|
|
Computer991
Donator
Posts: 1219
|
« Reply #37 on: January 22, 2010, 02:01:28 am » |
|
Their mortars would make all the whermatch support spammers shit their pants in fear though, lmao. Those things are even good at killing tanks <.<..
That's the most imbalanced thing about the game...that god damn mortar killed my p4....was really sad,4 or 3 of those = 105 howitzer. And as far as reducing spam...Supply pool!
|
|
|
Logged
|
|
|
|
Killer344
The Inquisitor
Posts: 6904
|
« Reply #38 on: January 22, 2010, 02:09:47 am » |
|
Ehh... no, their mortars fire 105 shells, in fact, I would take a russian mortar over a howie anytime.
|
|
|
Logged
|
|
|
|
brn4meplz
Misinformation Officer
Posts: 6952
|
« Reply #39 on: January 22, 2010, 03:23:11 am » |
|
Don't see why they wouldn't get retreat options. It was only certain times when they were shot for retreating. a Retreat or withdraw is an important tactic. especially at conserving troops strength.
If they did make it in you just create a battle advantage for one of the doctrines called Order 227. which removes your ability to perform traditional retreat for the duration but boosts combat performance. would retain to no retreat feel someties without screwing a faction over.
|
|
|
Logged
|
He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
|
|
|
|