Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
June 28, 2025, 03:11:19 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Специальный р...
by
Annalpilk
[June 25, 2025, 08:29:30 am]
Сайт Vavada - поп...
by
Annalpilk
[June 25, 2025, 05:20:13 am]
史莫卡茲給爛隊友,失敗者,和懦夫的10個密訣 作者...
by
Annalpilk
[June 25, 2025, 04:12:54 am]
Vavada - популярн...
by
Annalpilk
[June 25, 2025, 03:29:29 am]
Salutations, EIRR of 2024
by
Smokaz
[June 20, 2025, 03:33:58 pm]
Panther
by
Smokaz
[June 20, 2025, 02:32:54 pm]
Pumas suck
by
Smokaz
[June 20, 2025, 02:31:02 pm]
Anyone here still alive?
by
Draken
[December 20, 2024, 02:52:42 am]
Please dont open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
If you could Change/Add one thing to EIR...
Pages:
1
[
2
]
3
4
5
Go Down
Print
Author
Topic: If you could Change/Add one thing to EIR... (Read 28081 times)
0 Members and 1 Guest are viewing this topic.
Griffith
EIR Veteran
Posts: 94
Re: If you could Change/Add one thing to EIR...
«
Reply #20 on:
February 17, 2010, 08:26:17 am »
Doctrines. Nuff said
Logged
Deutschland Uber Alles In Der Welt!
Pasqualle
Coder
Posts: 19
Re: If you could Change/Add one thing to EIR...
«
Reply #21 on:
February 17, 2010, 08:28:32 am »
Quote from: Mysthalin on February 17, 2010, 08:25:25 am
Quote from: Pasqualle on February 17, 2010, 08:20:28 am
publicly available code repository, so I could submit improvements in my free time..
After reading leophone's suggestion of human crush shwimwaggens.. do you think doing that would truly help the mod at all?
I forget to add: read only repository. write access is for developers..
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: If you could Change/Add one thing to EIR...
«
Reply #22 on:
February 17, 2010, 08:54:49 am »
Quote from: Mysthalin on February 17, 2010, 08:25:25 am
Quote from: Pasqualle on February 17, 2010, 08:20:28 am
publicly available code repository, so I could submit improvements in my free time..
After reading leophone's suggestion of human crush shwimwaggens.. do you think doing that would truly help the mod at all?
If I could change one thing to EiRR... I'd bring back the airborne companies of old EiR. 30 airborne squads, 6-7 RRs and a million grenades and satchels
.
You can still do that except now you get BARs too! Sure it costs a bajillion PPs but that's OK because AB don't die... ever
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: If you could Change/Add one thing to EIR...
«
Reply #23 on:
February 17, 2010, 09:45:21 am »
4 man Thompson rifles and 4 man BAR support squads added back to US.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
NightRain
EIR Veteran
Posts: 3908
Re: If you could Change/Add one thing to EIR...
«
Reply #24 on:
February 17, 2010, 10:00:26 am »
BergeTiger
Lockdown Heal Armored Units (Slowly) Similar to AB Medic. Doc Ability Tank Hunters
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
3rdCondor
Donator
Posts: 1536
Re: If you could Change/Add one thing to EIR...
«
Reply #25 on:
February 17, 2010, 10:42:35 am »
remove SP cost for vet
btw Bergetiger idea is perfect
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Tymathee
Donator
Posts: 9741
Re: If you could Change/Add one thing to EIR...
«
Reply #26 on:
February 17, 2010, 11:53:40 am »
Quote from: NightRain on February 17, 2010, 10:00:26 am
BergeTiger
Lockdown Heal Armored Units (Slowly) Similar to AB Medic. Doc Ability Tank Hunters
ooh...awesome idea tbh. maybe a tank hunter doc unit only?
«
Last Edit: February 17, 2010, 11:55:55 am by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee
Donator
Posts: 9741
Re: If you could Change/Add one thing to EIR...
«
Reply #27 on:
February 17, 2010, 12:08:24 pm »
I'd like to see an upgrade to all healing centers where there's medics who pick up the dead and return them to battle. I know that's kinda omgish but i think it'd be nice. Maybe it gives engineering units
I also wouldn't mind cheaper nades, we really don't see them much and irl every squad had 'em i know we're not trying to mimic what really happened but you really don't see too many people with them.
I'd also like to see the m10 actually be a tank destroyer, give it like 50 range, slow it's gun traverse and give it lower acceleration (but keep speed so it can get in battle quicker but it'd be a lot harder to use as a bulldozer)
Also, hold fire for all tanks, i hate it when my tanks shoot at infantry on the way to firing at a tank i'm chasing and that tank gets the first shot off because of it and I lose the battle. You dont want tanks shooting at everything. This would also include the pak while uncloaked, on the 6pdr, actually, i can think of a lot of things i'd love to have a hold fire on including hmgs, some half track units and even some scouting units.
Americans:
Airborne - an airborne ranger scouting unit would be nice would be 2/3 man, have maybe 40/45 sight or be able to cloak in cover (i'd love to see all inf be able to cloak in cover but that'll never happen so i wont bother) it has no gun but it can mark targets (maybe, could be too much). It'd basically be an infiltration unit.
Infantry - Sherman Jumbo, nuff said :p. Also would like to see more buffs for allied support weapons in infantry, they're basically the allies defensive doctrine but its hard to play them that way. Also, enable how to move, albeit slowly but it'd be a nice feature.
Armor - cloak in cover jeeps, i made the idea before, it would lower its sight down to 30/35 in doing so like the cloaked ketten but would be a fun unit to have for armor and give teh jeep more purpose lol
i may do others first, but i just wanted to get these out the way.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: If you could Change/Add one thing to EIR...
«
Reply #28 on:
February 17, 2010, 12:15:22 pm »
Quote from: Tymathee on February 17, 2010, 12:08:24 pm
I also wouldn't mind cheaper nades, we really don't see them much and irl every squad had 'em i know we're not trying to mimic what really happened but you really don't see too many people with them.
Introduction
: (
Target: Try to give the other poster a good feeling even though you want to criticize a point he made, HINT: Use a smiley for more friendliness!)
Apart from this your ideas are okay i guess
The main theme of your post
: (
Target: Try to give the reader an idea of what is following, HINT: Use some exaggerations to fun it up!)
But grenades cheaper? The american pineapple is better than most howitzer rounds.
Proof that i am not biased
: (
Target: Try to show the others that you experienced this on both sides
)
I have killed a whole vet 3 volks squad with more than 75% health get totally anihilated. As well as it is usual for it to kill whole squads of everything.
Compare it to something else, so people can imagine this better
: (
Target: Try to find a good comparable object
)
That thing is on par with bundle nades if you ask me. The axis grenade feels like it does the same damage a normal K98 shot would do.
And that's an objective view on that matter.
CAREFUL:
(
Problem: Humans can't be objective! They are no robots, you can only try and reduce the subjectivity!!!
Here, for you Mysth.
«
Last Edit: February 17, 2010, 12:43:40 pm by Baine
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: If you could Change/Add one thing to EIR...
«
Reply #29 on:
February 17, 2010, 12:24:22 pm »
For someone who flames me about "I did this or that" you sure love to do it yourself, Baine.
The wehr grenade does 40 damage, while the K98 shot does 15(10 if it's a volks) - so no, your view is not at all objective.
Logged
Griffith
EIR Veteran
Posts: 94
Re: If you could Change/Add one thing to EIR...
«
Reply #30 on:
February 17, 2010, 12:47:13 pm »
Doesn't mean its not crap compared to pineapples.
Logged
Tymathee
Donator
Posts: 9741
Re: If you could Change/Add one thing to EIR...
«
Reply #31 on:
February 17, 2010, 01:10:36 pm »
Quote from: Baine on February 17, 2010, 12:15:22 pm
Quote from: Tymathee on February 17, 2010, 12:08:24 pm
I also wouldn't mind cheaper nades, we really don't see them much and irl every squad had 'em i know we're not trying to mimic what really happened but you really don't see too many people with them.
Introduction
: (
Target: Try to give the other poster a good feeling even though you want to criticize a point he made, HINT: Use a smiley for more friendliness!)
Apart from this your ideas are okay i guess
The main theme of your post
: (
Target: Try to give the reader an idea of what is following, HINT: Use some exaggerations to fun it up!)
But grenades cheaper? The american pineapple is better than most howitzer rounds.
Proof that i am not biased
: (
Target: Try to show the others that you experienced this on both sides
)
I have killed a whole vet 3 volks squad with more than 75% health get totally anihilated. As well as it is usual for it to kill whole squads of everything.
Compare it to something else, so people can imagine this better
: (
Target: Try to find a good comparable object
)
That thing is on par with bundle nades if you ask me. The axis grenade feels like it does the same damage a normal K98 shot would do.
And that's an objective view on that matter.
CAREFUL:
(
Problem: Humans can't be objective! They are no robots, you can only try and reduce the subjectivity!!!
Here, for you Mysth.
did I say nades for only one side? no, i meant all sides. Heck, flame nades, which imo are better than all other nades, are only 25. dont act like i'm a bias allied player, i'm playing mostly wehr atm.
Also, nade damage relative to the respective unit health is not the same. 30 vs 55 is totally different than 40 vs 90 in fact it's better, i've seen wehr nades do a lot of damage to all types of infantry, ditto flame nades and also brit rifle nades, which are really only effective when spammed unless used in a generalistic situation vs infantry in cover or garrisoned.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: If you could Change/Add one thing to EIR...
«
Reply #32 on:
February 17, 2010, 01:18:30 pm »
bergetiger: OK, but only for light vehicles. not tanks.
cheaper grenades: hell no, 1 riflesquad rushes in your base throws 2 frags and kills a full health mortar and a full health mg
what we really need: no more luck involved, and the ability to mind control your teammates
Logged
RikiRude
Donator
Posts: 4376
Re: If you could Change/Add one thing to EIR...
«
Reply #33 on:
February 17, 2010, 01:25:19 pm »
Vet rework. Several points I'd like to point out.
MGs
- give all forms of MGs either lower XP reqs for vetting up, or I'd prefer if MGs shared a % of XP with surrounding units such as CW officers do. MGs don't get too many kills, but they allow other units to get kills. The following units would be effected: .30 cal, AB .30, vickers MG team, commando MG team, MG42, PE IHT.
Non-combat units
- All non-combat units share a % of XP with units around them. Units effected: I think it's just PE, vamp HT, ketten, and muni HT, also muni HT should get XP for kills linked to it's mine/goliath
Scouting vehicles
- Jeeps, Bikes, commando jeeps, scout cars, lower XP requirements for vet, or make them share % of XP with other units.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Baine
Steven Spielberg
Posts: 3713
Re: If you could Change/Add one thing to EIR...
«
Reply #34 on:
February 17, 2010, 01:31:44 pm »
Quote from: Tymathee on February 17, 2010, 01:10:36 pm
did I say nades for only one side? no, i meant all sides. Heck, flame nades, which imo are better than all other nades, are only 25. dont act like i'm a bias allied player, i'm playing mostly wehr atm.
Also, nade damage relative to the respective unit health is not the same. 30 vs 55 is totally different than 40 vs 90 in fact it's better, i've seen wehr nades do a lot of damage to all types of infantry, ditto flame nades and also brit rifle nades, which are really only effective when spammed unless used in a generalistic situation vs infantry in cover or garrisoned.
I didn't try to mark you as allied biased player. I just wanted to state my concern referring to a price reduction on the pineapple grenade.
Logged
RikiRude
Donator
Posts: 4376
Re: If you could Change/Add one thing to EIR...
«
Reply #35 on:
February 17, 2010, 01:39:56 pm »
You know why you don't see nades too often? People are too lazy to use them! It's much easier to put a BAR on a rifle squad and let it do what it has to do than to micro a nade.
But to anyone who prefers using a bar over a nade try this. instead of buying a BAR buy a nade for 3 rifle call ins. You know those rifles you bring on to recrew stuff? I usually have them in pairs. Give 1 squad in each pair a grenade. Now you have guys that can recrew, and if they run into trouble, they will win the engagement most likely.
Logged
kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: If you could Change/Add one thing to EIR...
«
Reply #36 on:
February 17, 2010, 02:14:29 pm »
Quote from: RikiRude on February 17, 2010, 01:25:19 pm
Non-combat units
- All non-combat units share a % of XP with units around them. Units effected: I think it's just PE, vamp HT, ketten, and muni HT, also muni HT should get XP for kills linked to it's mine/goliath
would be nice if teller kills would give your pgrens xp as well.
Logged
Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
BaleWolf
Donator
Posts: 147
Re: If you could Change/Add one thing to EIR...
«
Reply #37 on:
February 17, 2010, 02:15:38 pm »
I've been playing a lot of Operation Blitz and I would love to see some of the units from that in this. Especially the spotter guys.
Logged
Tymathee
Donator
Posts: 9741
Re: If you could Change/Add one thing to EIR...
«
Reply #38 on:
February 17, 2010, 03:58:39 pm »
Yea, like the Blitzkrieg mod as well has some really nice stuff.
I wonder what EIR would be like with Tank Crews
Logged
LeoPhone
Honoured Member
Posts: 0
Re: If you could Change/Add one thing to EIR...
«
Reply #39 on:
February 17, 2010, 06:55:47 pm »
id like to see a gametype that removes all doctrines abilties(not units) and vet from units in that game.
so people will not have buffs for their barrels or strafing runs for that game.
the XP units gained will be added to the XP they had before the game.
people who spent the fewest PPs on doctrine units will get newb advantages.
Logged
Pages:
1
[
2
]
3
4
5
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...