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Author Topic: If you could Change/Add one thing to EIR...  (Read 28077 times)
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Griffith Offline
EIR Veteran
Posts: 94


« Reply #20 on: February 17, 2010, 08:26:17 am »

Doctrines. Nuff said
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Deutschland Uber Alles In Der Welt!
Pasqualle Offline
Coder
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Posts: 19


« Reply #21 on: February 17, 2010, 08:28:32 am »

publicly available code repository, so I could submit improvements in my free time..
After reading leophone's suggestion of human crush shwimwaggens.. do you think doing that would truly help the mod at all? Tongue
I forget to add: read only repository. write access is for developers..
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #22 on: February 17, 2010, 08:54:49 am »

publicly available code repository, so I could submit improvements in my free time..
After reading leophone's suggestion of human crush shwimwaggens.. do you think doing that would truly help the mod at all? Tongue

If I could change one thing to EiRR... I'd bring back the airborne companies of old EiR. 30 airborne squads, 6-7 RRs and a million grenades and satchels Smiley.
You can still do that except now you get BARs too! Sure it costs a bajillion PPs but that's OK because AB don't die... ever
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #23 on: February 17, 2010, 09:45:21 am »

4 man Thompson rifles and 4 man BAR support squads added back to US.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #24 on: February 17, 2010, 10:00:26 am »

BergeTiger

Lockdown Heal Armored Units (Slowly) Similar to AB Medic. Doc Ability Tank Hunters
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
3rdCondor Offline
Donator
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Posts: 1536


« Reply #25 on: February 17, 2010, 10:42:35 am »

remove SP cost for vet

btw Bergetiger idea is perfect
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Tymathee Offline
Donator
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Posts: 9741



« Reply #26 on: February 17, 2010, 11:53:40 am »

BergeTiger

Lockdown Heal Armored Units (Slowly) Similar to AB Medic. Doc Ability Tank Hunters

ooh...awesome idea tbh. maybe a tank hunter doc unit only?
« Last Edit: February 17, 2010, 11:55:55 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee Offline
Donator
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Posts: 9741



« Reply #27 on: February 17, 2010, 12:08:24 pm »

I'd like to see an upgrade to all healing centers where there's medics who pick up the dead and return them to battle. I know that's kinda omgish but i think it'd be nice. Maybe it gives engineering units

I also wouldn't mind cheaper nades, we really don't see them much and irl every squad had 'em i know we're not trying to mimic what really happened but you really don't see too many people with them.

I'd also like to see the m10 actually be a tank destroyer, give it like 50 range, slow it's gun traverse and give it lower acceleration (but keep speed so it can get in battle quicker but it'd be a lot harder to use as a bulldozer)

Also, hold fire for all tanks, i hate it when my tanks shoot at infantry on the way to firing at a tank i'm chasing and that tank gets the first shot off because of it and I lose the battle. You dont want tanks shooting at everything. This would also include the pak while uncloaked, on the 6pdr, actually, i can think of a lot of things i'd love to have a hold fire on including hmgs, some half track units and even some scouting units.


Americans:
Airborne - an airborne ranger scouting unit would be nice would be 2/3 man, have maybe 40/45 sight or be able to cloak in cover  (i'd love to see all inf be able to cloak in cover but that'll never happen so i wont bother) it has no gun but it can mark targets (maybe, could be too much). It'd basically be an infiltration unit.

Infantry - Sherman Jumbo, nuff said :p. Also would like to see more buffs for allied support weapons in infantry, they're basically the allies defensive doctrine but its hard to play them that way. Also, enable how to move, albeit slowly but it'd be a nice feature.

Armor - cloak in cover jeeps, i made the idea before, it would lower its sight down to 30/35 in doing so like the cloaked ketten but would be a fun unit to have for armor and give teh jeep more purpose lol

i may do others first, but i just wanted to get these out the way.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #28 on: February 17, 2010, 12:15:22 pm »

I also wouldn't mind cheaper nades, we really don't see them much and irl every squad had 'em i know we're not trying to mimic what really happened but you really don't see too many people with them.

Introduction: (Target: Try to give the other poster a good feeling even though you want to criticize a point he made, HINT: Use a smiley for more friendliness!)
Apart from this your ideas are okay i guess Tongue

The main theme of your post: (Target: Try to give the reader an idea of what is following, HINT: Use some exaggerations to fun it up!)
But grenades cheaper? The american pineapple is better than most howitzer rounds.

Proof that i am not biased: (Target: Try to show the others that you experienced this on both sides)
I have killed a whole vet 3 volks squad with more than 75% health get totally anihilated. As well as it is usual for it to kill whole squads of everything.

Compare it to something else, so people can imagine this better : (Target: Try to find a good comparable object)
That thing is on par with bundle nades if you ask me. The axis grenade feels like it does the same damage a normal K98 shot would do.

And that's an objective view on that matter. CAREFUL:(Problem: Humans can't be objective! They are no robots, you can only try and reduce the subjectivity!!!

Here, for you Mysth.
« Last Edit: February 17, 2010, 12:43:40 pm by Baine » Logged

Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #29 on: February 17, 2010, 12:24:22 pm »

For someone who flames me about "I did this or that" you sure love to do it yourself, Baine.
The wehr grenade does 40 damage, while the K98 shot does 15(10 if it's a volks) - so no, your view is not at all objective.
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Griffith Offline
EIR Veteran
Posts: 94


« Reply #30 on: February 17, 2010, 12:47:13 pm »

Doesn't mean its not crap compared to pineapples.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #31 on: February 17, 2010, 01:10:36 pm »

I also wouldn't mind cheaper nades, we really don't see them much and irl every squad had 'em i know we're not trying to mimic what really happened but you really don't see too many people with them.

Introduction: (Target: Try to give the other poster a good feeling even though you want to criticize a point he made, HINT: Use a smiley for more friendliness!)
Apart from this your ideas are okay i guess Tongue

The main theme of your post: (Target: Try to give the reader an idea of what is following, HINT: Use some exaggerations to fun it up!)
But grenades cheaper? The american pineapple is better than most howitzer rounds.

Proof that i am not biased: (Target: Try to show the others that you experienced this on both sides)
I have killed a whole vet 3 volks squad with more than 75% health get totally anihilated. As well as it is usual for it to kill whole squads of everything.

Compare it to something else, so people can imagine this better : (Target: Try to find a good comparable object)
That thing is on par with bundle nades if you ask me. The axis grenade feels like it does the same damage a normal K98 shot would do.

And that's an objective view on that matter. CAREFUL:(Problem: Humans can't be objective! They are no robots, you can only try and reduce the subjectivity!!!

Here, for you Mysth.

did I say nades for only one side? no, i meant all sides. Heck, flame nades, which imo are better than all other nades, are only 25. dont act like i'm a bias allied player, i'm playing mostly wehr atm.

Also, nade damage relative to the respective unit health is not the same. 30 vs 55 is totally different than 40 vs 90 in fact it's better, i've seen wehr nades do a lot of damage to all types of infantry, ditto flame nades and also brit rifle nades, which are really only effective when spammed unless used in a generalistic situation vs infantry in cover or garrisoned.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #32 on: February 17, 2010, 01:18:30 pm »

bergetiger: OK, but only for light vehicles. not tanks.

cheaper grenades: hell no, 1 riflesquad rushes in your base throws 2 frags and kills a full health mortar and a full health mg

what we really need: no more luck involved, and the ability to mind control your teammates  Grin
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RikiRude Offline
Donator
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Posts: 4376



« Reply #33 on: February 17, 2010, 01:25:19 pm »

Vet rework. Several points I'd like to point out.


MGs - give all forms of MGs either lower XP reqs for vetting up, or I'd prefer if MGs shared a % of XP with surrounding units such as CW officers do. MGs don't get too many kills, but they allow other units to get kills. The following units would be effected: .30 cal, AB .30, vickers MG team, commando MG team, MG42, PE IHT.

Non-combat units - All non-combat units share a % of XP with units around them. Units effected: I think it's just PE, vamp HT, ketten, and muni HT, also muni HT should get XP for kills linked to it's mine/goliath

Scouting vehicles - Jeeps, Bikes, commando jeeps, scout cars, lower XP requirements for vet, or make them share % of XP with other units.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #34 on: February 17, 2010, 01:31:44 pm »

did I say nades for only one side? no, i meant all sides. Heck, flame nades, which imo are better than all other nades, are only 25. dont act like i'm a bias allied player, i'm playing mostly wehr atm.

Also, nade damage relative to the respective unit health is not the same. 30 vs 55 is totally different than 40 vs 90 in fact it's better, i've seen wehr nades do a lot of damage to all types of infantry, ditto flame nades and also brit rifle nades, which are really only effective when spammed unless used in a generalistic situation vs infantry in cover or garrisoned.

I didn't try to mark you as allied biased player. I just wanted to state my concern referring to a price reduction on the pineapple grenade.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #35 on: February 17, 2010, 01:39:56 pm »

You know why you don't see nades too often? People are too lazy to use them! It's much easier to put a BAR on a rifle squad and let it do what it has to do than to micro a nade.


But to anyone who prefers using a bar over a nade try this. instead of buying a BAR buy a nade for 3 rifle call ins. You know those rifles you bring on to recrew stuff? I usually have them in pairs. Give 1 squad in each pair a grenade. Now you have guys that can recrew, and if they run into trouble, they will win the engagement most likely.
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #36 on: February 17, 2010, 02:14:29 pm »


Non-combat units - All non-combat units share a % of XP with units around them. Units effected: I think it's just PE, vamp HT, ketten, and muni HT, also muni HT should get XP for kills linked to it's mine/goliath

would   be  nice if  teller kills    would  give  your pgrens   xp  as well.
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"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
BaleWolf Offline
Donator
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Posts: 147


« Reply #37 on: February 17, 2010, 02:15:38 pm »

I've been playing a lot of Operation Blitz and I would love to see some of the units from that in this. Especially the spotter guys.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #38 on: February 17, 2010, 03:58:39 pm »

Yea, like the Blitzkrieg mod as well has some really nice stuff.

I wonder what EIR would be like with Tank Crews Cheesy
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #39 on: February 17, 2010, 06:55:47 pm »

id like to see a gametype that removes all doctrines abilties(not units) and vet from units in that game.
so people will not have buffs for their barrels or strafing runs for that game.

the XP units gained will be added to the XP they had before the game.

people who spent the fewest PPs on doctrine units will get newb advantages.
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