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Author Topic: 0.7.4 Patch Notes  (Read 37133 times)
0 Members and 4 Guests are viewing this topic.
Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #60 on: March 01, 2010, 01:13:34 am »

I have a question. What is bergetiger veterancy bonuses? It can acctually crush infantry so, it might be able to vet up.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #61 on: March 01, 2010, 01:19:31 am »

I have a question. What is bergetiger veterancy bonuses? It can acctually crush infantry so, it might be able to vet up.

.8 received damage at each vet.

Might change it now that it has a different role.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #62 on: March 01, 2010, 01:20:22 am »

I have a question. What is bergetiger veterancy bonuses? It can acctually crush infantry so, it might be able to vet up.

.8 received damage at each vet.

Might change it now that it has a different role.
Dual flakvierlings taped on the sides at vet 2 and flak 88 on the top at vet 3. Do it!
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #63 on: March 01, 2010, 01:22:09 am »

Welp I take that back.  Apparently it gets a 15% speed bonus on vet 2 and 3 as well, and the vet 3 bonus isn't received damage, but received penetration, although it's still .8.

What will probably end up happening is it will get something that makes it salvage faster or repair for more at vet 2.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #64 on: March 01, 2010, 01:55:43 am »

It's gonna be gay though because AT guns prioritize the Bergetiger over pretty much everything.
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Let's talk about PIATs in a car.
Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #65 on: March 01, 2010, 03:47:08 am »

I have one more question...

How can weaponless and crushless units gain vet? Why don't we apply aura based exp generation as brit officers have?

Or devs ahave any other palns? Or is it not a priority?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #66 on: March 01, 2010, 03:52:54 am »

Or devs ahave any other palns? Or is it not a priority?
Situations where non-combat units gain an xp amount for a win.

I think that was the result of the discussion a while back anyway.  Ask Unkn0wn, his memory is his only elephantine quality.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #67 on: March 01, 2010, 04:10:22 am »

The pak crew thing is not fixed,

I got a a vet 2 pak crew "lose" and had to walk them to the "base" and get them home.
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^<-- Duck ™ and ©


 We need more axis players!:
Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #68 on: March 01, 2010, 05:14:43 am »

1. How is hull down working? Do u need to purchase upgrade or u get this abiity by default? Is it on cooldown or based on number of uses?

2. Defensive med bunker is triage with slower healing and can be garnisoned or does it have anything special in addition? 140 munitions is like 6-9 medkits...
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Two Offline
EIR Veteran
Posts: 2079


« Reply #69 on: March 01, 2010, 05:17:08 am »

What are the next 2 docs incoming?

And why is jessica alba so hot sucking some kids finger.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #70 on: March 01, 2010, 05:20:58 am »

Yea, where did you get it from gguy?
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Two Offline
EIR Veteran
Posts: 2079


« Reply #71 on: March 01, 2010, 05:24:03 am »

Its from a movie called meet bill, youtube ftw.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #72 on: March 01, 2010, 05:50:36 am »

Basically it gets a bit better at killing infantry, but don't expect it to fight tanks in the slightest, except if it somehow, by some miracle, flanks a tank...

The Mk 6 is significantly better against tanks, it can win against a P4 pretty consistently, although watching the two fight is like watching two snails wrestling.  It will take forever.

HuhHuh the upgunned churchil is weaker vs tank than the MKIV? and i thougt the sherman upgun is weak vs infantry. HuhHuhHuhHuhHuhHuh??
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #73 on: March 01, 2010, 09:25:26 am »

Or devs ahave any other palns? Or is it not a priority?
Situations where non-combat units gain an xp amount for a win.

I think that was the result of the discussion a while back anyway.  Ask Unkn0wn, his memory is his only elephantine quality.

We decided that all all units would be getting a minor xp bonus for winning. (Sort of a 'morale increase')
In addition, some non-combat units might also 'share' xp with other units.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #74 on: March 01, 2010, 09:26:47 am »

Quote
the upgunned churchil is weaker vs tank than the MKIV? and i thougt the sherman upgun is weak vs infantry.
The upgunned churchill's gun is the same as an unupgunned sherman so it's great against infantry but fairly unreliable against most tanks. (Still better than the MkIV overall though)
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RikiRude Offline
Donator
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Posts: 4376



« Reply #75 on: March 01, 2010, 12:58:23 pm »

Quote
the upgunned churchil is weaker vs tank than the MKIV? and i thougt the sherman upgun is weak vs infantry.
The upgunned churchill's gun is the same as an unupgunned sherman so it's great against infantry but fairly unreliable against most tanks. (Still better than the MkIV overall though)

also decent against light vehicles!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #76 on: March 01, 2010, 01:57:22 pm »

Can someone list specifically the vehicles affected by Panzer Command battle advantage please?
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #77 on: March 01, 2010, 02:13:16 pm »

PzIV IST, Marder, Panther, hetzer,  jagdpanther are the PE tanks.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #78 on: March 01, 2010, 03:05:47 pm »

bugs:

firefly drove over teller mine, it lost like 10 hp

piat sapper clear teller mines like theyre minedetectors

LAUNCHER FAILS


edit:
carriers auto target their front to enemies. this is really annoying becouse it makes it impossible to micro. the guys with the right weapons inside will be pointed the other way again.
can the autoturning be set off, like it is with tanks with turrets
« Last Edit: March 01, 2010, 03:15:20 pm by LeoPhone » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #79 on: March 01, 2010, 03:19:45 pm »

You have to make more detailed bug reports.

Was the Firefly overrepaired?
Did the PIAT sappers remove the mines like minesweepers?

Best thing is just to post a replay.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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