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Author Topic: Medic Bunker too expensive?  (Read 13119 times)
0 Members and 10 Guests are viewing this topic.
NightRain Offline
EIR Veteran
Posts: 3908



« on: March 03, 2010, 02:13:48 am »

I've noticed about somethings in-game with the Medical bunker.

It is 3 pop
It heals 0.15 hp/sec
It is garrisonable
It costs 140 munition
It can not be destroyed by small arms

Though..does the Unable to destroy with Small arms and garrisonable construction make this thing worth 3 pop and 140 munition as it carries slower healing than the triage?

As well from support it is as well 75 pp cost to unlock.

Not to mention that in order to build this, you need 5 pop free. 2 for the Pioneers who build it, 3 for the med bunker

Kinda pricey
« Last Edit: March 03, 2010, 02:42:54 am by NightRain » Logged

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Fresz Offline
EIR Regular
Posts: 18


« Reply #1 on: March 03, 2010, 02:17:08 am »

LOL 140 muni?! wow... I tought its 40 Cheesy and still not worth it Cheesy
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Tymathee Offline
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« Reply #2 on: March 03, 2010, 02:31:47 am »

yea and whats the scout car worth? 145 100 and i think it's about the same rate, really lame tbh.
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bbsmith Offline
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Posts: 2778


« Reply #3 on: March 03, 2010, 03:08:33 am »

Support Scout car heals at .095.
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Smokaz Offline
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Posts: 11418



« Reply #4 on: March 03, 2010, 03:11:20 am »


Not to mention that in order to build this, you need 5 pop free. 2 for the Pioneers who build it, 3 for the med bunker


Same as for triage, btw.

Personally I think its huge bullshit that axis is supposed to heal slower than allies, especially PE. IF medkits and the natural heal is such a huge issue they should be separately dealt with,.
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gamesguy2 Offline
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Posts: 2238


« Reply #5 on: March 03, 2010, 03:19:14 am »

Wehr infantry have higher hp/man than American infantry.  They survive with more men after battles, and thus healing is of greater utility to wehr as compared to Americans.
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Smokaz Offline
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Posts: 11418



« Reply #6 on: March 03, 2010, 03:25:36 am »

True, but doesnt that go into their pricing? If we go by that, medic bunker giving comparable healing suggests that the wehr infantry is too cheap..
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #7 on: March 03, 2010, 06:56:40 am »

PE need healing like a M....er F...er, only faction that dont have it in batalion unless you unlock a doc, as i understand it, Brits and amis, have triage, and Wher have medkits.
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LCII^Bun-Bun Offline
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« Reply #8 on: March 03, 2010, 09:09:41 am »

Wehr infantry have higher hp/man than American infantry.  They survive with more men after battles, and thus healing is of greater utility to wehr as compared to Americans.

You know that makes little to no sense? Right? Basicly, they should have a higher healrate if there should be a difference, why? Because allied troops have 5 or 6 man squads with reasonably HP, so basicly, if all of them get damaged, they will all heal, not only do they heal faster than the axis healing counterparts, they also have less to heal, for example, lets say you have riflemen:

6 man squad, total of 330 hp. (all of em 55 hp)
grenadier, 4 man squad, total of 320 HP (all of em 80 hp)

 lets say theoreticly, with the riflemen, they get 30 damage each.

30*6=180
180 / 4 = 45 damage per axis unit.
now lets say that the allied heals 10 per min and the axis 5 (I know it ain't the correct healing data, but I recall the axis being twice as slow).

Basicly, the riflemen will be back in combat within 3 min, while the grenadiers will take 9 min.

Of course, I also understand your argument that with higher survivability the axis are better off in general, but taking proper care of your troops can keep you higher squads with more units alive, even as allied players.
« Last Edit: March 03, 2010, 09:15:55 am by LCII^Bun-Bun » Logged


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shockcoil Offline
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Posts: 1566



« Reply #9 on: March 03, 2010, 09:13:55 am »

PE need healing like a M....er F...er, only faction that dont have it in batalion unless you unlock a doc, as i understand it, Brits and amis, have triage, and Wher have medkits.
PE do have healing for most their units. They're called repair kits
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Mysthalin Offline
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« Reply #10 on: March 03, 2010, 09:14:04 am »

Riflemen have 330 health per squad, 55 health per man.
Let's say both squads take 110 damage. The engine works like this for all small arms : it always targets the least healthy member of a squad.
So the rifles have lost 2 guys, leaving 4 undamaged ones, and the grenadier squad lost 1 guy, with another taking 30 damage.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #11 on: March 03, 2010, 09:31:35 am »

PE need healing like a M....er F...er, only faction that dont have it in batalion unless you unlock a doc, as i understand it, Brits and amis, have triage, and Wher have medkits.
PE do have healing for most their units. They're called repair kits

Don't be stupid.
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skaffa Offline
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« Reply #12 on: March 03, 2010, 09:37:14 am »

Or, instead of heal for PE, move some of the Infantry Pool to Vehicle Pool. Im alrdy at -14, lol.

edit: and yes, they all have a repair kit
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Smokaz Offline
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Posts: 11418



« Reply #13 on: March 03, 2010, 09:38:15 am »

PE need healing like a M....er F...er, only faction that dont have it in batalion unless you unlock a doc, as i understand it, Brits and amis, have triage, and Wher have medkits.
PE do have healing for most their units. They're called repair kits

Don't be stupid.

yeah that's only crazys company and don't get smart with us mister, at guns dont get repair so at least half of his company doesnt have heal
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #14 on: March 03, 2010, 09:53:10 am »

Solution is basically what I'm asking.

It is known that it is 5 to get either triage or medbunk up. However wehr has 3 pop tied on healing and Allies only 2 after engiener units are dead or retreated.

Now how to come up with a solution? As Med bunker is garrisonable and can not be destroyed by small arms fire but it needs ATG/Mortar/Artillery/FOO or something similar. hell satchels and otherwise. One shreck price boom.

Is it WORTH 3 pop and 140 munition with a slow rate of healing?
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bbsmith Offline
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« Reply #15 on: March 03, 2010, 10:01:36 am »

My question is, have you actually used the medic bunker?
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Groundfire Offline
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Posts: 8511



« Reply #16 on: March 03, 2010, 11:28:51 am »

Has anyone done the numbers for a vet1 regen gren squad using it's medic kit within the aura of the medic bunker?

And also put up the healing rate for the triage so we can have something hard to compare it to.
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Killer344 Offline
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« Reply #17 on: March 03, 2010, 11:45:37 am »

"using it's medic kit within the aura of the medic bunker"

Why the hell would you waste a medkit like that?
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Two Offline
EIR Veteran
Posts: 2079


« Reply #18 on: March 03, 2010, 11:46:36 am »

Because its not a waste, medkits are unlimited Tongue
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Killer344 Offline
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Posts: 6904



« Reply #19 on: March 03, 2010, 11:47:49 am »

They aren't, they are on uses (3 uses). Or it will be next patch? I don't remember. Even if they are it would still be silly.

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