Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 25, 2024, 07:19:24 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Medic Bunker too expensive?
Pages: [
1
]
2
3
4
Go Down
Print
Author
Topic: Medic Bunker too expensive? (Read 13497 times)
0 Members and 1 Guest are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
Medic Bunker too expensive?
«
on:
March 03, 2010, 02:13:48 am »
I've noticed about somethings in-game with the Medical bunker.
It is 3 pop
It heals 0.15 hp/sec
It is garrisonable
It costs 140 munition
It can not be destroyed by small arms
Though..does the Unable to destroy with Small arms and garrisonable construction make this thing worth 3 pop and 140 munition as it carries slower healing than the triage?
As well from support it is as well 75 pp cost to unlock.
Not to mention that in order to build this, you need 5 pop free. 2 for the Pioneers who build it, 3 for the med bunker
Kinda pricey
«
Last Edit: March 03, 2010, 02:42:54 am by NightRain
»
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Fresz
EIR Regular
Posts: 18
Re: Medic Bunker too expensive?
«
Reply #1 on:
March 03, 2010, 02:17:08 am »
LOL 140 muni?! wow... I tought its 40
and still not worth it
Logged
Tymathee
Donator
Posts: 9741
Re: Medic Bunker too expensive?
«
Reply #2 on:
March 03, 2010, 02:31:47 am »
yea and whats the scout car worth? 145 100 and i think it's about the same rate, really lame tbh.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
bbsmith
The Brain and Muscle
Posts: 2778
Re: Medic Bunker too expensive?
«
Reply #3 on:
March 03, 2010, 03:08:33 am »
Support Scout car heals at .095.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Smokaz
Honoured Member
Posts: 11418
Re: Medic Bunker too expensive?
«
Reply #4 on:
March 03, 2010, 03:11:20 am »
Quote from: NightRain on March 03, 2010, 02:13:48 am
Not to mention that in order to build this, you need 5 pop free. 2 for the Pioneers who build it, 3 for the med bunker
Same as for triage, btw.
Personally I think its huge bullshit that axis is supposed to heal slower than allies, especially PE. IF medkits and the natural heal is such a huge issue they should be separately dealt with,.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
gamesguy2
Honoured Member
Posts: 2238
Re: Medic Bunker too expensive?
«
Reply #5 on:
March 03, 2010, 03:19:14 am »
Wehr infantry have higher hp/man than American infantry. They survive with more men after battles, and thus healing is of greater utility to wehr as compared to Americans.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Medic Bunker too expensive?
«
Reply #6 on:
March 03, 2010, 03:25:36 am »
True, but doesnt that go into their pricing? If we go by that, medic bunker giving comparable healing suggests that the wehr infantry is too cheap..
Logged
Heartmann
Officer of Kindness
Posts: 1776
Re: Medic Bunker too expensive?
«
Reply #7 on:
March 03, 2010, 06:56:40 am »
PE need healing like a M....er F...er, only faction that dont have it in batalion unless you unlock a doc, as i understand it, Brits and amis, have triage, and Wher have medkits.
Logged
Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
- I've heard of being an animal in bed but...
- The phallic principle of the Navy
LCII^Bun-Bun
Donator
Posts: 159
Re: Medic Bunker too expensive?
«
Reply #8 on:
March 03, 2010, 09:09:41 am »
Quote from: gamesguy2 on March 03, 2010, 03:19:14 am
Wehr infantry have higher hp/man than American infantry. They survive with more men after battles, and thus healing is of greater utility to wehr as compared to Americans.
You know that makes little to no sense? Right? Basicly, they should have a higher healrate if there should be a difference, why? Because allied troops have 5 or 6 man squads with reasonably HP, so basicly, if all of them get damaged, they will all heal, not only do they heal faster than the axis healing counterparts, they also have less to heal, for example, lets say you have riflemen:
6 man squad, total of 330 hp. (all of em 55 hp)
grenadier, 4 man squad, total of 320 HP (all of em 80 hp)
lets say theoreticly, with the riflemen, they get 30 damage each.
30*6=180
180 / 4 = 45 damage per axis unit.
now lets say that the allied heals 10 per min and the axis 5 (I know it ain't the correct healing data, but I recall the axis being twice as slow).
Basicly, the riflemen will be back in combat within 3 min, while the grenadiers will take 9 min.
Of course, I also understand your argument that with higher survivability the axis are better off in general, but taking proper care of your troops can keep you higher squads with more units alive, even as allied players.
«
Last Edit: March 03, 2010, 09:15:55 am by LCII^Bun-Bun
»
Logged
Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Medic Bunker too expensive?
«
Reply #9 on:
March 03, 2010, 09:13:55 am »
Quote from: Heartmann on March 03, 2010, 06:56:40 am
PE need healing like a M....er F...er, only faction that dont have it in batalion unless you unlock a doc, as i understand it, Brits and amis, have triage, and Wher have medkits.
PE do have healing for most their units. They're called repair kits
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Medic Bunker too expensive?
«
Reply #10 on:
March 03, 2010, 09:14:04 am »
Riflemen have 330 health per squad, 55 health per man.
Let's say both squads take 110 damage. The engine works like this for all small arms : it always targets the least healthy member of a squad.
So the rifles have lost 2 guys, leaving 4 undamaged ones, and the grenadier squad lost 1 guy, with another taking 30 damage.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Medic Bunker too expensive?
«
Reply #11 on:
March 03, 2010, 09:31:35 am »
Quote from: shockcoil on March 03, 2010, 09:13:55 am
Quote from: Heartmann on March 03, 2010, 06:56:40 am
PE need healing like a M....er F...er, only faction that dont have it in batalion unless you unlock a doc, as i understand it, Brits and amis, have triage, and Wher have medkits.
PE do have healing for most their units. They're called repair kits
Don't be stupid.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Medic Bunker too expensive?
«
Reply #12 on:
March 03, 2010, 09:37:14 am »
Or, instead of heal for PE, move some of the Infantry Pool to Vehicle Pool. Im alrdy at -14, lol.
edit: and yes, they all have a repair kit
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz
Honoured Member
Posts: 11418
Re: Medic Bunker too expensive?
«
Reply #13 on:
March 03, 2010, 09:38:15 am »
Quote from: CrazyWR on March 03, 2010, 09:31:35 am
Quote from: shockcoil on March 03, 2010, 09:13:55 am
Quote from: Heartmann on March 03, 2010, 06:56:40 am
PE need healing like a M....er F...er, only faction that dont have it in batalion unless you unlock a doc, as i understand it, Brits and amis, have triage, and Wher have medkits.
PE do have healing for most their units. They're called repair kits
Don't be stupid.
yeah that's only crazys company and don't get smart with us mister, at guns dont get repair so at least half of his company doesnt have heal
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Medic Bunker too expensive?
«
Reply #14 on:
March 03, 2010, 09:53:10 am »
Solution is basically what I'm asking.
It is known that it is 5 to get either triage or medbunk up. However wehr has 3 pop tied on healing and Allies only 2 after engiener units are dead or retreated.
Now how to come up with a solution? As Med bunker is garrisonable and can not be destroyed by small arms fire but it needs ATG/Mortar/Artillery/FOO or something similar. hell satchels and otherwise. One shreck price boom.
Is it WORTH 3 pop and 140 munition with a slow rate of healing?
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: Medic Bunker too expensive?
«
Reply #15 on:
March 03, 2010, 10:01:36 am »
My question is, have you actually used the medic bunker?
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Medic Bunker too expensive?
«
Reply #16 on:
March 03, 2010, 11:28:51 am »
Has anyone done the numbers for a vet1 regen gren squad using it's medic kit within the aura of the medic bunker?
And also put up the healing rate for the triage so we can have something hard to compare it to.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
Killer344
The Inquisitor
Posts: 6904
Re: Medic Bunker too expensive?
«
Reply #17 on:
March 03, 2010, 11:45:37 am »
"using it's medic kit within the aura of the medic bunker"
Why the hell would you waste a medkit like that?
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Two
EIR Veteran
Posts: 2079
Re: Medic Bunker too expensive?
«
Reply #18 on:
March 03, 2010, 11:46:36 am »
Because its not a waste, medkits are unlimited
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Killer344
The Inquisitor
Posts: 6904
Re: Medic Bunker too expensive?
«
Reply #19 on:
March 03, 2010, 11:47:49 am »
They aren't, they are on uses (3 uses). Or it will be next patch? I don't remember. Even if they are it would still be silly.
Logged
Pages: [
1
]
2
3
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...