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Onboard mechanics
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Topic: Onboard mechanics (Read 2632 times)
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nugnugx
Donator
Posts: 4051
Onboard mechanics
«
on:
March 09, 2010, 03:57:33 am »
IMO it's not so good for a T4 in it's current state.
It would be better if +1 repair kit was removed and instead of that ,tanks could fire on repair.
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LeoPhone
Honoured Member
Posts: 0
Re: Onboard mechanics
«
Reply #1 on:
March 09, 2010, 03:58:36 am »
they already have field repairs for that.
edit:
i would prefer though to have move reinable to be replaced with firing reenable. currently onboard mechanics is just used to already start reparing while driving back to spawn for cover. having it fire but not move while repairing might make people repair it a bit closer to the front.
«
Last Edit: March 09, 2010, 04:04:09 am by LeoPhone
»
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Unkn0wn
No longer retired
Posts: 18379
Re: Onboard mechanics
«
Reply #2 on:
March 09, 2010, 01:31:26 pm »
Lol, you haven't even unlocked it, yet you're complaining about it.
It's good enough, stop trying to get us to make your doctrine stronger
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Tymathee
Donator
Posts: 9741
Re: Onboard mechanics
«
Reply #3 on:
March 09, 2010, 03:28:31 pm »
onboard mechanics is just fine. to be able to repair and run is awesome and then you get another one.
you know how awesome it is to be able to not have to sit in one area while you're repairing? or heck, you get a engine damage, you pot onboard, so u can't fire, but your'e getting away while repairing, even while taking fire, it's quite a huge thing. I played against it as axis and it is so annoying,e specially if they have pershings.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
pqumsieh
EIR Veteran
Posts: 2367
Re: Onboard mechanics
«
Reply #4 on:
March 09, 2010, 05:11:44 pm »
can you still crust with a tank even with repair on? For example, if I put a mine flail on a sherman would the flail stop working?
PQ
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Common sense is not so common after all.
EliteGren
EIR Veteran
Posts: 6106
Re: Onboard mechanics
«
Reply #5 on:
March 09, 2010, 05:12:50 pm »
It will work.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Onboard mechanics
«
Reply #6 on:
March 09, 2010, 06:39:52 pm »
Quote from: EliteGren on March 09, 2010, 05:12:50 pm
It will work.
But it shouldnt ;P
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
RikiRude
Donator
Posts: 4376
Re: Onboard mechanics
«
Reply #7 on:
March 09, 2010, 10:13:41 pm »
nothing beats popping smoke and your repair kit and laughing as you get away!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
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