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US Infantry - T3 selection AOE Artillery
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Topic: US Infantry - T3 selection AOE Artillery (Read 5764 times)
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Jinker
EIR Veteran
Posts: 227
Re: US Infantry - T3 selection AOE Artillery
«
Reply #20 on:
March 16, 2010, 08:08:27 pm »
Lionel, I have to disagree with you on it being hilarious. On-map arty shells from allies do enough damage (and splash). That one-shotting tigers deal was ridiculous.
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lionel23
Donator
Posts: 1854
Re: US Infantry - T3 selection AOE Artillery
«
Reply #21 on:
March 16, 2010, 08:27:19 pm »
Quote from: aloha622 on March 16, 2010, 01:06:53 pm
Quote from: lionel23 on March 16, 2010, 09:44:48 am
Loved it when it used to one shot tigers, that was hilarious.
yeah thats the way you like it^^
Oh baby, oh baby!
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Transcription
EIR Regular
Posts: 32
Re: US Infantry - T3 selection AOE Artillery
«
Reply #22 on:
April 21, 2010, 07:19:54 am »
Is this actually any good
or would i be better off picking another T3
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Mysthalin
Tired King of Stats
Posts: 9028
Re: US Infantry - T3 selection AOE Artillery
«
Reply #23 on:
April 21, 2010, 07:33:47 am »
It's a great offmap, actually - random, but great.
It does have immense scatter - all of the shells land in completely random places, though around a certain "radius" to where you dropped it. In fact, what lionel said leads me to believe he has no idea of how the offmap actually works.
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sheffer
EIR Veteran
Posts: 593
Re: US Infantry - T3 selection AOE Artillery
«
Reply #24 on:
June 30, 2010, 05:02:42 am »
Should i scout for targets for Artillery Saturation to get hits?
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Senseless and ruthless.
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