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Author Topic: Feedback  (Read 9007 times)
0 Members and 2 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« on: March 19, 2010, 03:16:11 pm »

Hello

My Name is Jonatan, you know me as Duck or die, aka duckordie.
I have one problem with EiR:R, we who map get no feedback from the community.
This is a Major problem.

What can we do to get people to post map feedback?

PP bonus (But how? The mods will be bussy -.-)
0.5% Extra chance that a unit will Survive an death in battle, and will be back with 50% xp loss
Get a Star under user name on the forums
Special units

I really don't want to see my maps have to go due people don't see its balanced, and not knowing I can't do a jack shit without map feedback.

How do we give ALL mappers feedback?

Logged

^<-- Duck ™ and ©


 We need more axis players!:
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #1 on: March 19, 2010, 03:20:25 pm »

Mm yes rewards would be good but require atleast a paragraph. I like this idea.

Heres one feedback, symmetrical boring maps are even maps <---------- not worth reward
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Computer991 Offline
Donator
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Posts: 1219



« Reply #2 on: March 19, 2010, 03:22:16 pm »

Yeah duck or die,add some variation to your maps,i don't remember if france is your map...

But what i'd love to see added to france is remove the road along the middle. from spawn to spawn and just add shrubbary and space out the middle city so you can't create a cluster fuck in the middle maybe add more buildings...I'm not too sure tho i haven't played it in a while.
Logged

LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #3 on: March 19, 2010, 03:23:35 pm »

giving rewards is just lame. people need something to start with -- they find it difficult to post their meaning on a blank topic about nothing.

unkown simply needs to start a topic telling the map is gonna get removed becouse blaablalbal. then others will go OMG NO WAY HAXX BLABLALBALBLALBBA NO FAIR and you get feedback.


EDIT:

my own feedback:
the problem that chateao has is (i think) that its very much the same all around the map. for instance in abbeville you have THE TOWN, THE CHATEAO, and THE OPEN FIELD WITH CHURCHES!!

maps need to have their USP,
also the spawns on the side r really lame and the chateao itself is completely surrounded by groves, what makes it useless. the chateao should be the main area where the fighting is going on, but its not.
« Last Edit: March 19, 2010, 03:32:34 pm by LeoPhone » Logged
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #4 on: March 19, 2010, 03:48:52 pm »

A lot of people have opinions of maps, but they never get around to voicing their opinions on the forums. I'm sure if we offered intensives people would actually do it.
Logged

Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #5 on: March 19, 2010, 03:51:03 pm »

There is two kind of maps. Maps with small problems where people will not consider it a greater problem and thus will not report it in the forums.
And maps like Ghosttown that people will hate, and will have lost hope and faith in after some games Tongue
Logged

sheffer Offline
EIR Veteran
Posts: 593



« Reply #6 on: March 19, 2010, 05:42:19 pm »

i really love EiR:R for its maps, no so symmetrical and boring as vCoH. I vote for realistic, non just balance maps Smiley Yes, balanced maps are necessary for competitions etc, but maps with a with a plot are very fun, and allow me to feel "CoH felt more like the movies and stories you have seen and read about squad-level combat in WW2".
my wish - take same real operations with real maps Smiley
Logged


Senseless and ruthless.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #7 on: March 19, 2010, 06:00:29 pm »

^Yeah, need Omaha Beach with Axis Defend on the Bunker side! And allies have to go through 1/2 of the map through red cover!
Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #8 on: March 19, 2010, 06:02:58 pm »

yep  Grin but with same bonuses for allies of course
Logged
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #9 on: March 19, 2010, 07:12:09 pm »

Whatever happened to sword beach did unknown kill it?
Logged
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #10 on: March 19, 2010, 07:12:49 pm »

I did multiple attempts to revive it but despite my efforts people just didn't want to play it  Undecided
I really liked the map.
Logged
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #11 on: March 19, 2010, 07:14:01 pm »

AHHHHH That was a great map. Would be perfect for 4v4s. I'm sure people would play it if you brought it back. Do you still have all our old maps?
Logged
Masacree Offline
EIR Veteran
Posts: 904


« Reply #12 on: March 19, 2010, 07:16:02 pm »

Sword Beach - Best map ever!

/sarcasm

I believe most player's opinions were something along the line of - it felt like one of those cheat maps you made in starcraft where you gave yourself 20 marines at the start of the game and just rushed your opponent who was like wtf.

It was just too imbalanced. Like north sturz x1000
Logged

I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #13 on: March 19, 2010, 11:34:46 pm »

Duck,

Why not ask people directly what they think of your map through PMs?
Logged
Computer991 Offline
Donator
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Posts: 1219



« Reply #14 on: March 19, 2010, 11:55:55 pm »

Duck,

Why not ask people directly what they think of your map through PMs?

Takes too long,or at least i would imagine so.
Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #15 on: March 20, 2010, 01:16:42 am »

Whatever happened to sword beach did unknown kill it?

Unknown didn't kill it.
It's just the map is set as a 3v3 when it's size indicates that it should be AT LEAST a 7v7. Even then I think it would be just too big.
Logged

Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #16 on: March 20, 2010, 05:17:54 am »

Duck,

Why not ask people directly what they think of your map through PMs?

Due if I speak upfront with them, they all say: "No its a good map"
And nothing more, Exept for unkown, he just random pick maps to hate <3
Logged
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #17 on: March 20, 2010, 06:06:54 am »

If your map gets plays and no feedback, isn't that a good thing? It means the map is fine.
Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #18 on: March 20, 2010, 06:11:42 am »

Yeah, as i said, no need to force feedback when people think it's ok. Don't fix it if it works.
Logged
Trishut Offline
Donator
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Posts: 107


« Reply #19 on: March 20, 2010, 06:37:20 am »

The problem is that when someone plays a new map, they find something to complain about but doesn't tell the mapmaker about it and then when other players ask if we can play that map, they will just say it's broken or imbalanced.

I would love to try new maps and give feedback but have two problems with it:
1. I don't read on the forum so much so I miss that new maps have been made.
2. And when I see a map I haven't played there is allways one in the game who doesn't want to play it.

If someone PM:ed me I would give my opinion about the map.
Logged

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