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Author Topic: 6p_Redball_Express [SP REMAKE]  (Read 19027 times)
0 Members and 14 Guests are viewing this topic.
LeoPhone Offline
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« Reply #20 on: March 31, 2010, 07:34:09 am »

done:

http://www.filefront.com/15984143/Betamap2.sga
« Last Edit: March 31, 2010, 11:47:07 am by LeoPhone » Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #21 on: March 31, 2010, 02:20:40 pm »

Just played on this map. Excellent work, don't change a thing.

Lets get it in the launcher plz.
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Unkn0wn Offline
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« Reply #22 on: March 31, 2010, 02:43:12 pm »

Get some more people to post input and maybe I will right away, april 1st.
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LeoPhone Offline
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« Reply #23 on: March 31, 2010, 02:44:02 pm »

pfft unkown, stop wasting our time and just get it in updater. you can exactly see how well the map plays in the replay i posted.

edit: i either misread that or you changed it, but i thought you said get more ppl playing it.

ok il ask the guys who played it to post some input
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Two Offline
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Posts: 2079


« Reply #24 on: March 31, 2010, 02:44:20 pm »

pffft, people dont post feedback on maps.
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Unkn0wn Offline
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« Reply #25 on: March 31, 2010, 02:45:18 pm »

I already told you I have bandwidth restraints and am unable to download or upload anything at the moment, until my meter gets reset. What don't you understand about that?
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LeoPhone Offline
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« Reply #26 on: March 31, 2010, 02:45:58 pm »

leth phill watch it for you  Grin
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Darkshade007 Offline
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Posts: 1


« Reply #27 on: March 31, 2010, 02:50:16 pm »

Nice map IMHO
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Groundfire Offline
EIRR community manager
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Posts: 8511



« Reply #28 on: March 31, 2010, 02:51:46 pm »

I played on it, liked it alot. Wide enough to flank, good ways to back cap, interesting center.

My only critique on this is that because this is a single player map, and in the campaign, you had to attack the north, the north might be naturally favored in the defense by a real team.

They do have a large number of buildings to pick from and hide behind, while south as mostly field until they hit the big center.

However, this is an "only time will tell" type thing ,but i dont see why it cant be put into the map lineup right away.
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WillYum Offline
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« Reply #29 on: March 31, 2010, 02:52:36 pm »

map is great and easy to play  Wink
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Unkn0wn Offline
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« Reply #30 on: April 01, 2010, 04:14:43 am »

Should be in the autoupdater by the end of the day.
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Two Offline
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Posts: 2079


« Reply #31 on: April 01, 2010, 09:56:47 am »

Too much impassable stuff imo, especially down the bottom where its lower then the impass at the top.
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Mukip Offline
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Posts: 450



« Reply #32 on: April 01, 2010, 10:01:07 am »

Am I right in thinking there's two roads on the top, meaning they will get reinforcements to the centre faster than the bottom team?  If that's the case then you should add another road to the bottom.

My vehicles had a nasty habit of getting caught on terrain and slowed to a crawl, but otherwise I enjoyed playing on it.  It could become a commonly played map.
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C0redian Offline
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Posts: 47


« Reply #33 on: April 01, 2010, 10:06:41 am »

Good map, but those walls in center are anoying.
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LeoPhone Offline
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« Reply #34 on: April 01, 2010, 10:25:31 am »

u cant move over the walls on the left of the center coz its on a cliff. it gives the center an extra speciality, and makes it actually a good spot to defend from.

but the center isnt really in the middle, the top of the center is what the middle is, territories are also minor in favor of bottom, but this again get componsated coz top has 2 roads and the map was build for top defend, bottom attack.
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Jinker Offline
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Posts: 227


« Reply #35 on: April 01, 2010, 06:40:50 pm »

Enjoyed playing on this map, but the terrain needs to be looked at. Specifically the cliffs/impassable stuff.
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tank130 Offline
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« Reply #36 on: April 01, 2010, 06:46:18 pm »

This map is awesome.   I have played from both directions now. I have played twice as axis and Once as Amis. Seems very balanced.

Why do so many people want just another map the same as the rest. So what if you can't access the middle from one side. Go around, find another way. The terrain is great, It means you have to plan a little more, not just point & click.
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #37 on: April 02, 2010, 11:48:29 am »

Map is biased pretty hard against the top teams, and also the right side is badly designed.

First of all, the middle of the map is only easily accessible from the bottom, and only has decent buildings facing against the north. This means that the south will always have a strong central control, which means they can cross the map with ease, and have a strong center to make attacks from.

The north side has a similar defense in the manor on the right, but its so blocked off, its very difficult to attack into or out of. Holding it also does not give the north team any territory advantage.

IMO - redesign the center and the right side.
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wittman420 Offline
EIR Veteran
Posts: 111


« Reply #38 on: April 02, 2010, 11:50:42 am »

thats not true ive playes 2wice comeing down from the top and had no problem controlling all of it.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #39 on: April 02, 2010, 11:53:05 am »

Played it - was absolutely impossible to micro anything and was simply a painful experience.

Worst problem with the map - retarded height map fucking pathing every 2 seconds.
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