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6p_Redball_Express [SP REMAKE]
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Topic: 6p_Redball_Express [SP REMAKE] (Read 19317 times)
0 Members and 3 Guests are viewing this topic.
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #20 on:
March 31, 2010, 07:34:09 am »
done:
http://www.filefront.com/15984143/Betamap2.sga
«
Last Edit: March 31, 2010, 11:47:07 am by LeoPhone
»
Logged
tank130
Sugar Daddy
Posts: 8889
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #21 on:
March 31, 2010, 02:20:40 pm »
Just played on this map. Excellent work, don't change a thing.
Lets get it in the launcher plz.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #22 on:
March 31, 2010, 02:43:12 pm »
Get some more people to post input and maybe I will right away, april 1st.
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LeoPhone
Honoured Member
Posts: 0
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #23 on:
March 31, 2010, 02:44:02 pm »
pfft unkown, stop wasting our time and just get it in updater. you can exactly see how well the map plays in the replay i posted.
edit: i either misread that or you changed it, but i thought you said get more ppl playing it.
ok il ask the guys who played it to post some input
Logged
Two
EIR Veteran
Posts: 2079
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #24 on:
March 31, 2010, 02:44:20 pm »
pffft, people dont post feedback on maps.
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #25 on:
March 31, 2010, 02:45:18 pm »
I already told you I have bandwidth restraints and am unable to download or upload anything at the moment, until my meter gets reset. What don't you understand about that?
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LeoPhone
Honoured Member
Posts: 0
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #26 on:
March 31, 2010, 02:45:58 pm »
leth phill watch it for you
Logged
Darkshade007
EIR Regular
Posts: 1
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #27 on:
March 31, 2010, 02:50:16 pm »
Nice map IMHO
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #28 on:
March 31, 2010, 02:51:46 pm »
I played on it, liked it alot. Wide enough to flank, good ways to back cap, interesting center.
My only critique on this is that because this is a single player map, and in the campaign, you had to attack the north, the north might be naturally favored in the defense by a real team.
They do have a large number of buildings to pick from and hide behind, while south as mostly field until they hit the big center.
However, this is an "only time will tell" type thing ,but i dont see why it cant be put into the map lineup right away.
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WillYum
EIR Regular
Posts: 1
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #29 on:
March 31, 2010, 02:52:36 pm »
map is great and easy to play
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Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #30 on:
April 01, 2010, 04:14:43 am »
Should be in the autoupdater by the end of the day.
Logged
Two
EIR Veteran
Posts: 2079
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #31 on:
April 01, 2010, 09:56:47 am »
Too much impassable stuff imo, especially down the bottom where its lower then the impass at the top.
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Mukip
EIR Veteran
Posts: 450
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #32 on:
April 01, 2010, 10:01:07 am »
Am I right in thinking there's two roads on the top, meaning they will get reinforcements to the centre faster than the bottom team? If that's the case then you should add another road to the bottom.
My vehicles had a nasty habit of getting caught on terrain and slowed to a crawl, but otherwise I enjoyed playing on it. It could become a commonly played map.
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C0redian
EIR Regular
Posts: 47
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #33 on:
April 01, 2010, 10:06:41 am »
Good map, but those walls in center are anoying.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #34 on:
April 01, 2010, 10:25:31 am »
u cant move over the walls on the left of the center coz its on a cliff. it gives the center an extra speciality, and makes it actually a good spot to defend from.
but the center isnt really in the middle, the top of the center is what the middle is, territories are also minor in favor of bottom, but this again get componsated coz top has 2 roads and the map was build for top defend, bottom attack.
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Jinker
EIR Veteran
Posts: 227
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #35 on:
April 01, 2010, 06:40:50 pm »
Enjoyed playing on this map, but the terrain needs to be looked at. Specifically the cliffs/impassable stuff.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #36 on:
April 01, 2010, 06:46:18 pm »
This map is awesome. I have played from both directions now. I have played twice as axis and Once as Amis. Seems very balanced.
Why do so many people want just another map the same as the rest. So what if you can't access the middle from one side. Go around, find another way. The terrain is great, It means you have to plan a little more, not just point & click.
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Masacree
EIR Veteran
Posts: 904
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #37 on:
April 02, 2010, 11:48:29 am »
Map is biased pretty hard against the top teams, and also the right side is badly designed.
First of all, the middle of the map is only easily accessible from the bottom, and only has decent buildings facing against the north. This means that the south will always have a strong central control, which means they can cross the map with ease, and have a strong center to make attacks from.
The north side has a similar defense in the manor on the right, but its so blocked off, its very difficult to attack into or out of. Holding it also does not give the north team any territory advantage.
IMO - redesign the center and the right side.
Logged
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Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
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wittman420
EIR Veteran
Posts: 111
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #38 on:
April 02, 2010, 11:50:42 am »
thats not true ive playes 2wice comeing down from the top and had no problem controlling all of it.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: 6p_Redball_Express [SP REMAKE]
«
Reply #39 on:
April 02, 2010, 11:53:05 am »
Played it - was absolutely impossible to micro anything and was simply a painful experience.
Worst problem with the map - retarded height map fucking pathing every 2 seconds.
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