Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 12:56:12 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Map Control Countdown
Pages: [
1
]
Go Down
Print
Author
Topic: Map Control Countdown (Read 2420 times)
0 Members and 1 Guest are viewing this topic.
Robo
EIR Regular
Posts: 18
Map Control Countdown
«
on:
April 03, 2010, 07:44:13 am »
Currently when you have severe map control disadvantage for 3 minutes while not recapturing lost sectors you lose. After a multitude of game overs due to this on the winning and losing side I feel the mechanic is to potent of a penalty for a mere 3 minutes. This might be attributed to map design, sector layout or the mechanic itself.
Will add suggestions after some discussion and thorough thought.
Replay of mechanic
http://www.2shared.com/file/12414931/70a737e9/Back_cap.html
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Map Control Countdown
«
Reply #1 on:
April 03, 2010, 08:11:20 am »
Fight for the map, you cant always expect there to be a long ass mortar war around middle. Fight for the map - as hard as you can.
EIRR is a game of map control. its not about who kills the best, the most or whatever. Its about controlling the most map and forcing the other player group off the field.*
Only in extremely "stale" or even games does the map control perspective sometime go more or less out the window. Then somebody like caps 1 - *one*, sector, and everyone is flailing to react to it.
Far too many players are good at understanding what counters to bring, but idiots when it comes to the map.
Either you have to be the guy that places a 1 man squad in the corner of each held sector defensively, or you have to be the offender (backcapper) yourself.
«
Last Edit: April 03, 2010, 08:15:39 am by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: Map Control Countdown
«
Reply #2 on:
April 03, 2010, 11:13:18 am »
but at the same time, i seriously hate losing games because of someone running around cappin stuff in a halftrack.
also, iv'e lost games like that and there were at least 2 games where we were making a clear comeback and even got 40% of the map back bu tthen we just lost with like 35 pop left, it was such crap.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smokaz
Honoured Member
Posts: 11418
Re: Map Control Countdown
«
Reply #3 on:
April 03, 2010, 11:18:47 am »
Quote from: Tymathee on April 03, 2010, 11:13:18 am
but at the same time, i seriously hate losing games because of someone running around cappin stuff in a halftrack.
also, iv'e lost games like that and there were at least 2 games where we were making a clear comeback and even got 40% of the map back bu tthen we just lost with like 35 pop left, it was such crap.
If you are losing to map control with anything of worth in your company left, you are doing it wrong. Map > everything else.
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Map Control Countdown
«
Reply #4 on:
April 03, 2010, 01:14:49 pm »
I dont find the map that important at all.
You just have to keep a couple sectors under your control and you're fine.
I make sure I have some sectors (try to keep it at 50% ofcourse) and for the rest I focus on killing the enemy the best way I can, killing their units untill they have nothing left.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Robo
EIR Regular
Posts: 18
Re: Map Control Countdown
«
Reply #5 on:
April 03, 2010, 04:38:03 pm »
I don't see how hiding broken squads in the corner of a sector constitute as holding the sector much less a good gameplay mechanic.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Map Control Countdown
«
Reply #6 on:
April 03, 2010, 04:44:50 pm »
Quote from: Smokaz on April 03, 2010, 08:11:20 am
Either you have to be the guy that places a 1 man squad in the corner of each held sector defensively, or you have to be the offender (backcapper) yourself.
This tells me the mechanic is broken. How can a 1 man squad holding a sector, possibly winning the game, be considered good game mechanics?
I also think running around in a half track, avoiding confrontation, just to win by capping is not good game mechanics.
The Win or Lose of a battle should be determined by kills and territory combined.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
CafeMilani
Aloha
Posts: 2994
Re: Map Control Countdown
«
Reply #7 on:
April 03, 2010, 04:47:16 pm »
it is..
Logged
DuckOfDoom
EIR Veteran
Posts: 318
Re: Map Control Countdown
«
Reply #8 on:
April 03, 2010, 05:12:06 pm »
The "1 man squad holding sector" problem is only evident on maps with bad sectoring, usualy its quite easy to find where the cap holder is and flush them out.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...